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Tangyboxhead

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Everything posted by Tangyboxhead

  1. Fal? Like a FN fal form a mod? Yea I don't know about that but I will make a mod that max's out the far range.
  2. Requires no scripting, but a hell of a lot of time since you have to find all the Slaves and make them Ai, not to mention that most are going to Totu to stay for a few nights then leave off to some other place. because TOTU is a rest stop for slaves. But I suppose I can try, But that will be way in the future (I have some mods Im working on at the moment) No scripting needed, just conditions and AI packs.
  3. You mean its like you can fire,but they never die? Or even get damaged? I have the same exact problem. No mods causing this, but The SCoped 44 mag can kill them farther than a sniper (Not to mention when I looked in the geck, It showed sniper shoots farther than magnum but it seems false)
  4. I used the Three sandboxes so that the NPC uses only 3 furnitures, not all the stools. Because I want her to be a maintenance worker and use wall-repair, but if theres only one Package she will use all of the furnitures The project is quite big, 15 NPC's . I also deleted her and gave up, so let me repeat what I got from this. You want me to ad a sandbox to enable the ability to use furniture, then use travels to use the selected furniture? and Have 2 eat packs for eating and a sleep. I understand all of this, but I'm also getting something about schedualed time not allowed? Thank you, I will try this. EDIt: found out if NPC is givin a race of none, Geck crashes. Geck seems to only like white people )= Edit two: Alright I got the sleep pack working right,It took a while since I didn't see that the Sanbox had to be last.
  5. To cheap for photoshop? I guess you could Pirate it. But do it at your own risk, Im not helping you pirate one, also problem Im having is making my weapons lootable, so until them, no weapons WOops, Noticed this is for NV not Fo3 sorry
  6. Modded ones with Vannila, not sure, I would believe yes.
  7. Now NPC wotn sto psleeping......EDIT: ALso NPC was at mechanic, now back to vault dweller, lemme seeif fix
  8. http://i1333.photobucket.com/albums/w638/The_BlockHead/Umya_zps49fea0ca.png Pic for ai packs. And Navmesh is Fine
  9. 1) NPC's Use unlimited ammo, all they need is atleast one type of ammo for their gun and they shoot unlimitedly. But If there is a flag set for NPC's use ammo than that changes. 2)I don't know of any such Max, I'm sure max is how ever many you put in. 3Find the robot mby searching it, or finding it in a cell. then Goto "Base' button and find the ai skills tab. I'm sorry, I don't have the best memory so some things, such as names of tabs may be a bit off. I hoped this helped, have a great day.
  10. ALrigt, thank you, I will take a few pics and post. You've been very helpful.
  11. I don't play skyrim much, but I've searched up the bug for you. I could only find a fix for it but here is a way some users say they got this bug http://forums.steampowered.com/forums/showthread.php?t=2242744
  12. I suggest switching that mod to a master with FO3 edit, or Enabling all the other little packs.
  13. But I do believe that is arm movement and head movement mostly. I haven't messed with this stuff as my parents can not be seen me talking like a wastelander.
  14. Other post link: http://forums.nexusmods.com/index.php?/topic/1126697-npc-ai-packages-going-bonkers/
  15. Hello to everyone. Today I have a bit of problems with AI packages for my Npc. The biggest problem is that the Package won't terminate when it's schedual is up. Meaning Its for 12 to 4, but its 5 and the pack is still on. Another one is that when they reach their furnature, they use it for like 5 seconds when for 2 hours needed. Packs used. Eat, Sandbox, sleep (Sleep has no problems). And when in combat, all of them freez up like they are watching, even when its done. Causing them to be immune to nonvats gernades.
  16. Without lip files Im sure yo can do that by editing emotions on dialogues
  17. Great Ideas! The one in DC will be a bit smaller mod but yea, For the DC one Iwant to capture the Dukovs place feel. For stop and shop, It will be central area, I was thinging Between Cant-commons Or Republic of dave, or somewhere South west of Raven rock.( Like south a bit of Fort indipendense and west of some other place.) Right now there is a problem that caused the Mod to stop to a crawl, AI Packages seems to not be working. More info ony my other post. Thanks for your Ideas! :D
  18. I see nothing wrong with those mods, nor do I see how in the world they edit quests. Sometime some odd things happen. But as a precaution I say disable them miods
  19. That'd be very hard. Not to mention a bit odd
  20. Well crap, it comes down to one thing, and that is not editable in the geck, so yea... I wil lstill try EDIT: I've looked a bit further, it seems you can not make a value to stop rain, I mean Ive made a special radiation, but not sure how to make it resist, maybe negative?
  21. I hate to bring you bad news, but I can't do this, as the rain risitance is not an effect so I need to set suit to 100 rad resist and that works for all radiation. BUT I will spend more time on this, see if I cant make a few changes here and there, and migt fix. Also that'd be 1000 caps too (Joke)
  22. So that's a yes? okay. also I will download the mod, if its not an ESM already, I will repackage It so my mod can work with the mod. I can make this in a few minutes. EDIT: it seems there is an ESP for the rain to be radioactive, delete it and its gone, but for realism I can still make a esp that will counter it.
  23. Welcome! Also try disabling any mods you have, and running it as admin
  24. HmmI cant make a yellow jacket, as I have no expertise in retexturing, but I can use radiation suit and put all those things in it, if im lucky, I can remove the helment face mask part. Your choise also tunnel snake jacket or what ever one you want.
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