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HareDeLune

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Everything posted by HareDeLune

  1. I just found this thread nearly three years on, and am very happy to have found it, as it addresses the very subject I wanted to start a conversation about. Oblivion was my first TES game, then I waited for Skyrim with baited breath. One of the things that first drew me in and made Oblivion so wonderfully enjoyable was the AI characteristics being discussed here. When Todd Howard proclaimed that the AI had been greatly improved for Skyrim, I started counting the days. Then, the disappointment. Some things in Skyrim have been improved. NPC's are less likely to stare at a wall for six hours. Sometimes they will annoyingly return something that you were trying to get rid of by dropping it, and they will continue working while talking to you. This is mostly good, but I really, really miss the excitement of thieves getting caught, chased, or killed as in Oblivion. Of course, that did show up in Skyrim too, but as a randomly occurring, tightly scripted event that happens only in Riften, and supposedly only if you are pursuing the Thieves Guild questline. I think the posters here have also made very valid points about the game design in general being poor from a perspective of more developed AI, such as the way the cities have been implemented. The Skyrim AI Overhaul mod continues to give me hope, however, even though the mod author quit modding and the game isn't really designed for it. On the mod page, the author states that: "Branches and Procedures can all have Conditions, you can create very complex switches to route AI behavior through." This means that the tools are available to give nearly every actor in the game a comprehensive AI, and I believe that for a person determined and dedicated enough, it will be possible to create something wonderful with the AI even IF the game has a poor design for it. I would love to be able to gather a team of people to create a game with a World that's very large and with varied landscapes, large cities bustling with life as well as villages and backwater hovels, interesting races to play, each with their own well developed culture to start out in; folklore, gossip, hidden knowledge and misinformation, great game mechanics & animations, and a cutting edge AI that would thrill new players the way I was thrilled when I played Oblivion for the first time. Oh, and I mildly resent the blame being put on console players like myself who have never had the money for a good PC, and who love these games in their vanilla version just as much as PC players who play them modded for years on end. I have played the vanilla versions of both games for years on end, because that's all I had; that, and my imagination. I fully agree that the PC is the premier experience for playing these games, and applaud all those fortunate enough to do so, but it is very tiresome to constantly hear about how casual console players are ruining things for everyone else. People are people everywhere you go, and all of them have a full range of behavior, which unfortunately includes the scapegoating of groups outside one's daily experience. I would like to thank the OP for bringing up this topic, which I believe to be one of the most important for RPG games. I enjoyed this thread tremendously.
  2. O.K., so I found this cool looking (to me, anyway) Ranger clothing mod that I'd like to try: http://www.nexusmods.com/oblivion/mods/36309/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmodfiles%2F%3Fid%3D36309&pUp=1 It's an older mod, and the author seems to be long gone. Unlike most other mods, this one comes with it's own installer. When I tried to download it, I recieved a warning from my anti-virus program. The warning seemed to be for the installer only, and not any other part of the mod. I tried to find some way to remove the installer from the file (on my computer, not on the Nexus!), but such a thing is beyond my capabilities, so I created a post in the mod comments to warn others. Today, I learned about the Nexus' new mod virus checker, so I thought I'd visit that mod again and see what kind of rating the Nexus is giving it now. It's flagged as safe on the page, so I checked the report, and my anti-virus program (Avast) was in the list that gave it the green light. I then updated my comment to reflect this change in status, and tried to download the file again. Once more, my anti-virus program blocked it, saying it was "suspicious". I followed the link from the warning to this page: http://www.avast.com/en-us/lp-fr-virus-alert?p_ext=&utm_campaign=Virus_alert&utm_source=prg_fav_90_0&utm_medium=prg_systray&utm_content=.%2Ffa%2Fen-us%2Fvirus-alert-default&p_vir=V2luMzI6RXZvLWdlbiBbU3VzcF0&p_prc=C:\Program%20Files%20%28x86%29\Mozilla%20Firefox\firefox.exe&p_obj=aHR0cDovL2ZzLTIubmV4dXNtb2RzLmNvbS9GUy9MaWJzL0NvbW1vbi9NYW5hZ2Vycy9Eb3dubG9hZHM_RG93bmxvYWQmbmlkPTEwMSZmaWQ9NzI5ODQmbmduPTR8NXxSZXZvaXRoJ3MgUmFuZ2VyIFNldFxSZXZvaXRoJ3MgUmFuZ2VyIFNldCAxLjAgSW5zdGFsbC5leGU&p_var=.%2Ffa%2Fen-us%2Fvirus-alert-default&p_elm=7&p_lex=150&p_lid=en-us&p_lng=en&p_lqa=0&p_lqe=0&p_lst=0&p_lsu=24&p_pro=0&p_bld=cnet2011&p_vep=9&p_ves=0&p_vbd=2021&p_hid=2caca4d3-14aa-4930-87df-d173004ce092&p_ram=3947&p_cpu=-1.0 The virus is identified as Win32:Evo-gen [susp]. So what's going on? Am I getting a false positive? Is the file corrupt? Is the Nexus not recognising the virus? I am running my anti-virus in normal mode, not lockdown mode. I don't really think it's the Nexus overlooking a virus, considering their method of verification; however, I don't want to rule out any possibility. Anyone else encounter a similar weirdness?
  3. Hi Bizzquick, I think that's an excellent question! I'd like to know the answer to that one myself. I think the best way to find out would be to get in touch with the Skyblivion team and ask them. At the very least, I think it is important to broach the subject at this early stage, as it otherwise might not appear on their radar at all. :smile: Their home page can be found here: http://tesrenewal.com/forums/skyrim/skyblivion-development/6045
  4. Hi Meathead, I just happened to see your post, and it made me curious,so I came here to see what was up. First of all, I'm no expert. However, I have read that most of the DLC from Bethesda does have dirty edits. It is recommended that you clean all of the DLC with TES4Edit, and also use all of the Unofficial Patch mods; not only for the game itself, but for the DLC as well, if you're going to use it. Doing this can help to avoid crashes. What you do not ever want to do, is to try to clean the master file for the game. This can cause problems. Also, the Unofficial Patches have already been cleaned by their authors, so you don't have to worry about them. If you've never used TES4Edit before, it's not overly difficult. I recommend watching some of the videos on YouTube. Gopher, a mod author on the Nexus, also has a very good video on how to use it for cleaning. One thing, though: Some people (Gopher included I think, depending on whether the video is up to date) will recommend that you use TES4Edit to change all your .esp's to master files. I really don't recommend that. Doing that is for 'advanced level users', not beginners! Another thing you should know about TES4Edit is that it comes in several flavors: TES4Edit, FO3Edit, and TES5Edit are all the same program, but named so that people who are playing different games can find it more easily on the Nexus. At least, I think that's a reasonable assumption why. :tongue: I would also recommend looking up the guide to using it. I'm pretty sure that's linked on the TES4Edit main page. The guide is quite outdated, but remains useful. The program is configured a little differently now, but still functions in the same way. Mainly, to access the filter menu, you now need to right-click on the file you wish to apply the filter to, and select from the context, or drop-down, menu. TES4Edit can help with other things as well, but I don't want to go too far off-topic here. :smile: I hope this helps, and I hope you can get your game running the way you want it without too much effort. Good luck! ~HdL
  5. I hope it works for you! While Bethesda didn't implement a controller-based control scheme for Oblivion, they were very aware at the time they made the game, that people were going to want to play it that way. So, they put some advice for using an Xbox controller in the game's Readme, which is buried in the game files in the game's Data folder. That's the extent of their help on the subject, which you have to admit is better than nothing. Recommended reading, because it's always better to know every scrap of information you can get your hands on about any subject you're researching. :thumbsup:
  6. Edited, to prevent thread hi-jacking. Please ignore.
  7. Gamelander, or anyone else who still follows this thread: Check this out: http://www.nexusmods.com/oblivion/mods/44945/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmoddescription%2F%3Fid%3D44945%26preview%3D&pUp=1 In case the link breaks, it's a 'mod' on the Oblivion Nexus called: Oblivirim - Xbox 360 Controls For Oblivion On A PC I found an improvement from changing to the ini settings he posted in the description of the 'mod', so I think this guy may be onto something! Anyway, just thought I'd post about it here to try and help anyone who may come looking. Mod was posted to the Nexus on 7-3-2014. EDIT: I forgot to mention: This 'mod' is for either JoyToKey or Xpadder. You will also need one of those programs for it to work. This is also explained in the 'mod' description.
  8. How new to modding are you, exactly? I still consider myself new to it, but I've been doing it for some months now. I am still learning, and finding my way around. If you are completely new to it, and don't know anything about it whatsoever, then I can tell you right now that it's not a plug-and-play kind of endeavor. As you have surmised: Some mods do rely on other mods to work; also, a lot of mods rely on a program called the Skyrim Script Extender (SKSE for short) that let them affect the game. I don't mean to scare you off. If I can do it, then anyone with an interest in doing it can do it. If you are completely new, then I strongly recommend going over to YouTube and looking up Gophersvids: https://www.youtube.com/user/GophersVids He also has his own website now: www.gophersvids.com Gopher is a mod author on the Nexus, and has an excellent series of videos on learning to mod Skyrim, as well as lots of mod reviews and even 'Let's Play' videos. Disclaimer: Watching those videos is what got me started modding. :blush: I recommend the series called 'Beginners Guide to Modding Skyrim'. Some of the information in some of the videos is a little outdated, but these videos will get you off to a good start. If you are a little familiar with modding already, then I would still recommend checking them out, as well as his guides to modding Fallout 3 and Fallout New Vegas. Even if you don't play those games, there's still some good general supplimentary advice there. Watching those videos will give you some of the same information in a relatively short time that you might spend quite a bit more time trying to search for on the forums. Having said all that, I am still relatively new to modding myself, so someone else may be able to give you better, or more specific advice about what you're looking for as far as mods go. I'm just trying to help you avoid a bad first experience. :smile: Hope this helps! P.S.: I just remembered these sites, which you also may find useful: How To Install Mods - Khettienna's Elder Scrolls Homepage Setting Up Oblivion For Mod Use - Khettienna's Elder Scrolls Homepage <- Just look this over. It's written for Oblivion (the game that I'm modding), but a lot of the stuff here is the same for Skyrim. Also, it's a good idea to defrag your hard drive, both before and after installing the game, and also after installing any mods with large file sizes (re-texture overhauls, for example), or if you install a lot of mods in a short time. http://www.tweakguides.com/ <- This guy is an off-the-hook Ultra Nerd. He's a professional. Way more information than you probably want to know, and he knows what he's talking about. Check out the 'Game Guides' link near the top of his page. This is his guide to modding Skyrim: http://www.geforce.com/whats-new/guides/the-elder-scrolls-v-skyrim-tweak-guide#1 Although it's more focused on getting performance from your machine than installing mods per-se. Also, you might like these: http://www.nexusmods.com/skyrim/mods/5312/? http://www.nexusmods.com/skyrim/mods/19733/? There you go!
  9. With so many comments posted, I feel like mine may not be seen. I'd just like to say, however, that the way NMM is set up now (0.47.1) is very inconvenient for me. I do not have Internet at home right now, and have become accustomed to downloading the files I want from the Nexus, and installing them offline later at home. Now, I can no longer do that because as soon as I try to install the file with NMM, it wants me to login first. Have you tried logging in with no Internet connection? Guess what happens?! So now, if I want to install any mods at all, I have to be online, even if I'm installing manually. What this means is that I have much less time to do what I want to do. After reading about some of the users here, I feel I am an anomaly. I always read all the information about a mod before downloading it, and sometimes I will also check the posts. I never try to do multiple downloads of mods. I download one at a time, and have gotten into the habit, for a few reasons, of installing them all manually. I like to do this through the NMM, however, as it conveniently keeps track of all the files and makes it much easier to uninstall them later, should I need or wish to do so. I still consider myself new to modding, and to this site, so perhaps there is a way for me to do this that I am unaware of. For now, however, I can only hope that someone will see this and provide some advice, or change the NMM so that manual installs can be done offline once again. Thank you for reading. P.S.: No, I didn't read all 194 comments before posting this. Everyone gets to be stupid sometimes. This was, perhaps, one of those times for me. :P
  10. I have also been having this problem with my generic controller, but recently I was reading the Oblivion Readme, and it has some .ini tweaks listed for people who are using an xBox 360 controller. The readme says that the .ini tweaks should also work for other controllers; but that some further tweaking may be necessary. After trying this myself, I have noticed some small improvement with finer control over aiming, but now walking & running seems to be more sensitive as well. It was pretty sensitive already, so now I need to use a 'very' light touch to keep from running while sneaking, for example. This may be an old thread now, but I am posting here because I don't have time to sift through all the forums for all the relevant threads on this topic in hopes of finding the 'magic settings' that will let me play comfortably (although I really would like to find that, somehow). I am also posting what I find to try and help the next fellow who comes along looking for the same thing if I can. Good luck to all of us who go against the grain. :teehee:
  11. This happened to me just today (I got a generic PC controller for Christmas). Look on your controller and see if there is a button marked 'analog'. If there is; press it and make sure the analog function is working, then try the controller again. This fix worked for me. BTW.: I am now using the JoyToKey configuration from the UESP Wiki that I posted above: Oblivion:Controls - UESPWiki It works very well with my generic controller, although it was made for the xBox 360 controller. The analog walk-to-run function is also intact on my controller. There were a few button mapping choices that I didn't like, but it was easy to re-map them in JoyToKey. No problem finding which button is which, either, as JoyToKey will highlight each button press! As an aside: I also tried xPadder 5.3 as an alternative. After much time getting it to work with Windows 7, then learning how to use it and finding a picture of a controller for it, then setting up all the buttons, & etc. it works great except for when I'm running the game, then I get no response. So, I deleted xPadder and am enjoying JoyToKey. YMMV.
  12. Hello and thank you for posting this information. I too have been pulling my hair out trying to make my PS3 controller work with Oblivion on PC. I tried MotionInJoy with Better DS3, which gave me the BSOD. I uninstalled that driver and let Windows reinstall the default driver. I then found a JoyToKey config. on the Elder Scrolls Wiki which I decided to try. Windows recognizes my controller when plugged in, as does the game, which displays the controller menu in the game settings menu. However, neither Windows nor the game recognizes any input from the controller whatsoever. I decided to try exPadder next, but while trying to configure it I ran into the same problem that it will not recognize any button presses on the controller. As this thread has recent posts, I decided to post here to ask for advice. After my experience with the MotionInJoy driver, I am a little afraid to try other third party drivers, although that looks like it may be the only way for me at this point, as I don't have the money to buy a dedicated PC controller at the moment. If anyone is interested, here is the JoyToKey config. I found on The Elder Scrolls Wiki: http://www.uesp.net/wiki/Oblivion:Controls The config. info. is near the bottom of the page that the link points to. Thanks! Update: Since posting the above, I have found Microsoft's Official xBox 360 drivers, which I tried installing. Naturally, they do not recognize my PS3 controller at all. I am now all set to use one of those lop-sided monstrosities, though. :tongue: No offence meant to those who like them. I have also found this program http://forums.pcsx2.net/Thread-XInput-Wrapper-for-DS3-and-Play-com-USB-Dual-DS2-Controller. I think it may be written for an emulator program, but if it can be used as a standalone driver without the emulator; it may be a good solution. Does anyone else know anything about this?
  13. News and announcements here: http://forums.nexusmods.com/index.php?/forum/290-network-news-and-announcements/ Just in case. :thumbsup:
  14. That's what I was wondering, but I don't know. Since my original post, I have reset my forum password and downloaded the new version of NMM (0.46.0). I thought that might fix the problem, but after multiple attempts to log in to NMM, I have given up again. I can remember the overall password, but not the specifics. There really should be a better way to use the Internet than this nightmare of passwords that we live in. :tongue:
  15. Hello, I am new here, and new to modding in general. It is proving to be quite the "learning experience". I saw a post recently that the site would be down yesterday for maintenance. Today, I tried to log in to the Oblivion Nexus site to download a mod (I am doing them all manually right now, because I forgot my password to NMM, and don't know how to change it :tongue:). When I tried to log in, my browser didn't remember my user name, and thought I had changed my password. I was concerned that my account had been hacked. I came here looking for help, but in light of this news and a little reflection, I am now wondering whether my account was hacked, or there is a bug of some kind on the nexus, or if there's something wrong with my browser. Considering that I had no trouble logging in here, it gives me some hope that my account has not been hacked, however, I don't know to what extent my account here is linked to my Nexus Mods pages account, if at all. My apologies if this is an inappropriate place to post this. I am glad I found this post, as it's good to know about the work being done to the site (I had no idea!), and great to see things posted from the site owner, and to see how engaged he is with everything. Seeing this removes any doubts I might have had about becoming a premium member when I have the means to do so. Thanks for all the work you have done, and are doing. I'm sure there are many, many people who have had, and will continue to have, a great deal of happiness and enjoyment from it.
  16. Thank you for posting this! I'm new here, and to modding in general. Today I tried to log in to the Oblivion Nexus site, and my browser didn't remember my user name, and also thought I had changed my password. I was afraid that my account had been hacked. That's still a possibility, but reading this makes me think it may be a little less likely. I came here to try and find out what to do if my account has been hacked, as I saw no other way to log in or recover/reset my password. Perhaps someone could create a 'sticky' for that? I will bookmark some mods and wait a little while. I'm glad I could still log in here. Now, if I could only remember my password for NMM.......
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