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Kerberus14

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Everything posted by Kerberus14

  1. https://www.reddit.com/r/skyrimmods/comments/3fwe1y/help_figuring_out_how_to_make_this_mod/
  2. Who said anything about fluidity? Is it possible? Yes. Is it pretty? No.
  3. @acidzebra That's only for swimming with your head above the water, what OP wants is underwater stealth which isn't possible yet.
  4. It is possible, the script sounds like a lot of debug.sendanimation lines, you just got to find the animations you want to use then find yourself a combination of keys to trigger the sequences.
  5. No such mod because its not doable.. yet anyway, skse makes impossible things possible.
  6. Well, other than tempering and enchanting it there's no other way but install mods or make his own. Lol.
  7. Check the source files for my mod, look in the one with actor values, perhaps you may learn something.
  8. Try my mod out, it should cater to your needs.
  9. There's someone working on a huge mod which does that, you can find the topic on the bethesda forums, it's a WIP tho.
  10. That's should be easy to do, the scroll and staff mod will be probably posted on the Skyrim Contest on Reddit if I can finish it tomorrow.
  11. There's someone working on a huge mod which does these: -Being able to attack while jumping or falling. This was possible back in Oblivion, and I sorta miss it. -Jumping while sprinting. -Attacking overriding blocking, so that I don't need to drop my guard before attacking, which causes a delay. Preferably, enemies should be able to do this as well. That should result in faster-paced fights with a more natural feeling and emphasis on timing.You can find the topic on the bethesda skyrim forums. - Using staffs and scrolls leveling the equivalent magic skill, so it actually makes sense for mages to use them.SURE, sounds legit, will do.
  12. What I have done so far for Skyrim: - Natural leveling system (closest you can get to real life growths - you have to sleep to level-up, stamina and magicka increases depend on your sleep time) - Weight management system (originally I wanted it to make it based on food items but the script was getting so complicated that I thought I would make it another mod altogether, the one that I have right now is there to scale with the natural leveling system, which looks very nice) - A fatigue mod that drains your stamina based on your carry weight - Fainting feature which works just like you think it would, too much stamina exhaustion means you fall to the ground, if this happens in the water you just drown and die. - A real-time waiting and sleeping feature which is compatible with the natural leveling system. - Skills now make sense, if you have skill in alchemy, you gain more resistances too poison and disease, if you are master at magic then you will take less damage from magic sources - Actor values now make sense too! Having them scale in real-time was a real hassle but I've done it with minimal script lag. All of these features are in one mod called ELGO on the Nexus, the mod is almost 100% customizable for the exception of Natural Gains. I don't know what I should do next.. I wanted to make some cool vampire swords(but I need someone who can model and maybe animate) which require you to feed them blood to enhance their damage and make them fire spells when you wave them around and stuff, an alternative death mod?(dying will create another character, the place the character died at will have a tombstone) IDK, think and write something you wanted to be in Skyrim that is gameplay related, spells even. You name it, maybe I can do it, maybe I can't, but I'll try. Usually if you request something like quests or anything related to AI, level design or anything less of me placing an item in a dungeon and attaching a script to it I will just fry, don't fry me bro.
  13. Request to delete topic, I posted it in the wrong categ.
  14. What I have done so far for Skyrim: - Natural leveling system (closest you can get to real life growths - you have to sleep to level-up, stamina and magicka increases depend on your sleep time) - Weight management system (originally I wanted it to make it based on food items but the script was getting so complicated that I thought I would make it another mod altogether, the one that I have right now is there to scale with the natural leveling system, which looks very nice) - A fatigue mod that drains your stamina based on your carry weight - Fainting feature which works just like you think it would, too much stamina exhaustion means you fall to the ground, if this happens in the water you just drown and die. - A real-time waiting and sleeping feature which is compatible with the natural leveling system. - Skills now make sense, if you have skill in alchemy, you gain more resistances too poison and disease, if you are master at magic then you will take less damage from magic sources - Actor values now make sense too! Having them scale in real-time was a real hassle but I've done it with minimal script lag. All of these features are in one mod called ELGO on the Nexus, the mod is almost 100% customizable for the exception of Natural Gains. I don't know what I should do next.. I wanted to make some cool vampire swords(but I need someone who can model and maybe animate) which require you to feed them blood to enhance their damage and make them fire spells when you wave them around and stuff, an alternative death mod?(dying will create another character, the place the character died at will have a tombstone) IDK, think and write something you wanted to be in Skyrim that is gameplay related, spells even. You name it, maybe I can do it, maybe I can't, but I'll try.
  15. I need a few to dedicate at least 15-30 minutes of their day to help me bug fix this mod and get it to a stable Beta or Final version. What you would be doing is a lot of 'free testing' which means that you play as much as you want, how you want and when you want, reporting bugs along the way in a text file on my google drive or on the mod page [here]. My google drive LINK to get the new version build, I'll post a new topic every time I update the build(once every week), do not use the build found on the mod page please, only the one on my drive. Bug Reports TXT file LINK. <- Edit the TXT file with bugs found or on the mod page with the "Bug writing ruleset:" The reason why I can't fully dedicate a lot of time to fixing the mod myself is because I have a very demanding job and I can barely even find time to code for Skyrim, so please help.. or don't, I'm used to it :smile:. Bug writing ruleset: Severity: A - Crash B - Unplayable or not as designed C - Minor D - Cosmetic Build : #A100 Summary : "Bug happens when you do this". Refer to Objects or UI with " ". Example: Severity - B Build #A100 Bug happens when you read "Alternative Leveling" book. Reproduction: - Do this. - Do that. Result: This happens. ____________________________________________________________ ------------------------------------------------------------ ____________________________________________________________ Thank you!! To whoever wants to help me!! You are a hero!
  16. Hey, another one of these threads, sadly matt already got here before I did, but let me remind you that nobody will help you unless there's actually a user named "nobody" that wants to actually help you, which btw the chances are 0 in 1 million and by the time you actually do find someone this community will already have died off.
  17. Alternative Leveling This mod revamps the current leveling and statistics system in Skyrim. You no longer level up or increase your stats the way you used to; instead, by using up either Stamina or Magicka you can increase those said stats! Get your gym face on, it's time to make some gains. You'll receive notifications about each increase (Increases scale with level). Let's talk "Leveling up". Your level now scales directly with your Health. When you level up, your Health resets back to full as usual, you don't have to press TAB to do that any longer because all your stats will increase dynamically as you play which means that you level-up automatically without having any control over it. Perk points are awarded on each level-up; There is no level limit. You'll receive a notification when you level up, telling you how many perk points you received, this notification's purpose is to notify you that you have leveled up........() ========================================================================================= Read more about it on the mod page here. This mod is a good alternative to Skyrim Uncapper by Elys.
  18. That works exactly as I intended it to work, wow, I had no idea what you were talking about initially, but now that I do, I have to thank you for this! http://www.beer100.com/images/beermug.jpg
  19. I know.. this seems like the only thing that I can do: PlayerRef.AddSpell(MG08ParalysisAbility)PlayerRef.PushActorAway(PlayerRef, 0) But he looks so stiff..
  20. I seriously remember using SetUnconscious 1 year ago and and he would fall to the ground, but now no longer..
  21. It's because I'm 'killing' the player character, not another NPC. The player itself. I want the character to behave like he is dead but not actually dead.
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