Jump to content

rebelatnight

Premium Member
  • Posts

    30
  • Joined

  • Last visited

Nexus Mods Profile

About rebelatnight

Profile Fields

  • Country
    Australia

rebelatnight's Achievements

Contributor

Contributor (5/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Well After a couple of days, here's what happened. I found the form ID that was listed in the crash log for Cutting Room Floor, and it was a leveled list that Cutting Room Floor edited. (I think it was for misc items carried by vendors?, the form ID was 9AF0A) On impulse, I removed that edit in Cutting Room Floor, and oh my goodness, my game was working again!! I could save, and all was good for a few days and another 9ish hours of gameplay. I got so confident my issue was solved, I even reinstalled FSMP again. (with the NPC fix of course) Then I left Windhelm, saved, and my game crashed. Words cannot describe the noise I made in frustration. I re-disabled FSMP, loaded up the game, saved and it was working again. Who knows how long this will last, but it's okay for now. I wonder if a mod that alters or draws upon that leveled list is the issue, since it came up again in the crash logs, so I've started drawing up a list of mods in my current loadout that reference it to check. I'll be busy for a few days with work and such, but I feel like I have a lead for now to chase up on, IE, that leveled list. Attached my last few crash logs for reference, I might have missed something. Thanks again for the help, I'll also try the file size fix, and checking my DLLs when I have some time. crash-2024-02-25-09-58-30-REPORT.txt crash-2024-02-24-06-31-29.log crash-2024-02-24-06-31-29-REPORT.txt
  2. Got 'em as requested. From what I can tell, it seems to point to Cutting Room Floor as an issue, but I'm really not sure on that one. Either that or Occlusion? Let me know if you think I'm wrong on either point. crash-2024-02-24-06-31-29.log crash-2024-02-24-06-31-29-REPORT.txt
  3. I have, but I'm not sure what exactly to look for with ReSaver, it's been ages since I last used it to do serious save analysis. I'll at least post the numbers from the three save points you suggested. Start save: ReSaver popped up a warning box with Stack count There are 64 stacks and 135 frames. This may indicate a serious problem, but it can also just mean that Papyrus is overloaded because of low FPS or too many mods doing things at the same time. I think it's since that character was fresh out of CC in Aternate Start, too many mods were doing things at the same time ( A LOT of popup notifications in the left hand corner of the screen), but I found it interesting to note nonetheless. Version string: null Form version: 78 Time: Sun Feb 18 18:09:18 AEDT 2024 Total size: 23.3 mb (6.5 mb with LZ4)</li> Papyrus size: 19.1 mb ChangeForms size: 3.5 mb Total ScriptData in load order: not available The savefile was successfully loaded. Read 1.6 mb in 6.5 seconds. SKSE co-save was loaded. Script instances=138256 Changeforms=16302 Save 7 hours into playing: Version string: null Form version: 78 Time: Mon Feb 19 20:16:07 AEDT 2024 Total size: 30.4 mb (9.4 mb with LZ4)</li> Papyrus size: 21.2 mb ChangeForms size: 8.2 mb Total ScriptData in load order: not available The savefile was successfully loaded. Read 2.8 mb in 9.4 seconds. SKSE co-save was loaded. Script instances=183733 Changeforms=55956 Save just before the crashing started: Version string: null Form version: 78 Time: Fri Feb 23 21:45:51 AEDT 2024 Total size: 32.2 mb (10.1 mb with LZ4)</li> Papyrus size: 21.7 mb ChangeForms size: 9.4 mb Total ScriptData in load order: not available The savefile was successfully loaded. Read 2.9 mb in 10.1 seconds. SKSE co-save was loaded. Script instances=190887 Changeforms=66627 ...I think I'm definitely going to have to rip out some script-heavy mods, especially if I'm not that attached to them, or use them that often.
  4. Thanks for the heads up! I downloaded both of the newer versions of those mods for 1.6.1130+, loaded up my game and tried to save after 1 minute of having the game open, and it crashed Not sure if it's because that character is already broken, I'm going through the other tip of looking through the save files in ReSaver, but I hope it will help in future saves. Thanks again for having a look!
  5. So I finally got my near ideal perfect mod loadout for AE ready, I can launch the game and play just fine for about 12-16 hours But then around 16 hours into a new character, without fail for three characters in a row now, the game will crash whenever I try to save, either through the menus or through the console. I've already disabled autosave, but the problem will get so bad, I can't even save to try "player.kill" to flush out scripts as it will just boot me back to the main menu. I've tried everything I can think of through either Googling around, or trying suggestions generated by the Crash Report, such as removing mods that overwrite each other, removing HDT-SMP and CBPC, but nothing. I'm almost convinced it's a DLL issue (LOOKING AT YOU ENGINE FIXES, that's been suggested by the crash logs more than once, but I can't take it out without the game then failing to load altogether), or some other mod in my loadout causing trouble, but I'm so down and dejected by this going on several characters in a row that I feel like going off Skyrim, and just playing another TES game for a while. Please let me know if you have any suggestions or ideas, I'll try anything at this point. Edit: I'm following STEP 2.2.0 for the basis of this mod loadout, hence my suspicions it's a mod that isn't quite working with 1.61170. Edit2: As much as it pains me, I'm also ready to tear out large chunks from my load order if I have to. Graphical fidelity, gameplay changes, QOL tweaks can be tossed aside if it means I can have a stable mod load that doesn't cause issues just as I'm settling into a new character. crash-2024-02-23-10-49-52-REPORT.txt crash-2024-02-23-10-49-52.log
  6. Thank you so much for your response! Looking at the linked chart, I found that Scaleform Translation Plus Plus NG was indeed incompatible with 1.6.1170, updating that meant that the game didn't immediately crash! Getting the updated version of EngineFixes.toml also seemed to help for a bit. However, now I have the problem where the menu will "*almost* load, so I'll see the silver dragon, the mist coming from the bottom of the screen, and then the game will crash before the menu loads properly, and the dragon turns gold. CrashLogger is now at least giving me much more useful advice about which plugins are having issues, so I now have a more concrete idea of what to do next. Thanks again friend!
  7. Hi, After days upon days of downloading tons of mods, tweaking my mod list, fiddling with the Creation Kit to convert mods to ESLs/ESL flagged ESPs, I 'm finally ready to play the game. Problem is that it launches, shows as running both in Steam and Task Manager, then crashes before it can go fullscreen and load the main menu. I've tried googling for the error message, but nothing so far has worked; changing my load order relating to my skeleton mods did nothing, cleaning and ditching problematic mods did nothing. Some posts recommended more debug tools, but none of them work with my up-to-date MO2 installation. So I'm giving up, and asking for help. I've attached the latest Crash Logger report, and a converted report for the sake of including everything I have. I would appreciate any and all help, including "you missed this, you absolute walnut" posts. Thank you in advance for reading my post! Edit: I forgot to mention that the game updated to 1.6.1170 while I was working on this mod loadout, so I'm not sure if it has anything to do with mods meant for 1.6.1130 that just aren't playing nice with the game right now, and need to be updated. crash-2024-02-02-08-37-32-REPORT.txt crash-2024-02-02-08-37-32.log
  8. Hey all, Been playing this game for nearly a decade now, and been loving every moment of it. I noticed in a recent playthrough that in the Dwarf Noble Origin when your Aeducan goes to jail, a mod strips them of all their gold when vanilla behaviour is that Aeducan loses their items, but NOT gold. I'm 99% sure it's Improved Atmosphere that does it after playing with different loadouts over the years. Does anyone know which file/s as part of IA that does that? I'm looking through the Scripts folder, and have yet to find a culprit. Would appreciate help finding it (as I always roleplay Orzammar letting an exiled Aeducan keeping their money out of a sense "they'll probably die, might as well let them have something especially if they do survive") Cheers! Edit: found it, it was a .ncs file in the PC Origins/Dwarf Noble folder called "bdn300ar_orzammar_prison", removed it from the folder before starting a new game, and my Lady Aeducan kept all her money when in prison.
  9. Are you using Dalishious' Briala mod? That makes everyone's eyes brown.Yes, it was the Briala mod!! Thank you so much, you just saved me a lot of time of going through and checking my mods and potential load orders trying to solve this!
  10. So I'm making a new character for the first time in forever, so I've downloaded a bunch of mods and loaded them up into Frosty Mod Manager, eager to start playing. I get to the part where I can finally edit my character and I notice that I can can't change their eye colour at all, it just stays brown no matter what preset I pick or settings in the sliders. I've double checked that all my settings are on Ultra, since most of the results from Origins suggested that low settings cause that type of issue, but I have no idea whether the same works for Inquisition. I went and removed all the mods that changed stuff in the CC, and I only have hair mods installed now. I also went and loaded the game with mo mods just to check, and eye colours show up fine with no mods. I'm about to start methodically removing mods bit by bit to find the culprit, but I thought I'd ask in case anyone has any insight as to why this is happening? Could it be a case of load order in Frosty? Please let me know, I'm gonna peace out and start tearing out mods to whittle down the suspects list.
  11. Did some quick reading, and tried using the GMST Fix.esp as a quick and dirty trick to see if that worked. Nope, still have the same issue, but it was worth a shot!
  12. I've never fully installed MWSE, I understand it to be incompatible with the current stable builds of OpenMW. I went through and checked my mods folder and removed all accidental MWSE folders I found, but nothing's changed in game. I'm now going back and checking to make sure all of my mods aren't based on MWSE, haven't found anything yet. A few of them are for MWSE OR OpenMW, but I can't imagine that would cause a problem if I was using the correct OpenMW version.
  13. I recently started a new game of Morrowind after ages of not playing it, and found that my interface was now messed up by... something?! I don't know if it's because of a mod or OpenMW or what, but now all the text has these random "s" all over the place and i makes it very hard to read and enjoy the game when I have to stop and look at something for 10 seconds to read it properly in the middle of a gaming session. Like I said, I recently came back to Morrowind already installed on my system after a year or so, and besides more mods, the only other thing that\ comes to mind is that I upgraded OpenMW from. 0.46 to 0.47. I'm going to attach a list of my installed mods soon, but wanted to ask around in case someone knew what this was about. Thanks!
  14. I loaded up the game after finishing the prologue and getting the title card and oh boy. I couldn't interact with NPCs, objects and people were missing throughout Haven including all the crafting stations, Harritt, the Golden Nug and even Varric! I was so confused as to why this was happening. I quit the game, looked at the last 5 mods I'd installed that I hadn't tried with my other character and got rid of them. Loaded up the game again, and everything and everyone was back to normal. Absolutely confused as to how 5 simple mesh and texture mods were breaking my game so thoroughly. They weren't even Skyhold specific or ones supposed to be installed at a certain time. I might do some testing later and see if I can reinstall them later, but for now, I'm declaring my issue solved and I'm just going to enjoy the game while I can.
  15. Okay, so shortly after I made this topic, I had a random stroke of inspiration. I disabled the 10-15 mods I had most recently installed, sure that the culprit was among them. Sure enough, I loaded up the game and voila! It worked! It even made me realise that one of the dialogue triggers outside the Chantry had failed earlier, before I'd even set foot in there. I'm going to enable all my mods again and see if I run into any more trouble. At least I know what to do now, and I can work on finding the specific offender another time.
×
×
  • Create New...