Jump to content

rebelatnight

Premium Member
  • Posts

    30
  • Joined

  • Last visited

Everything posted by rebelatnight

  1. Well After a couple of days, here's what happened. I found the form ID that was listed in the crash log for Cutting Room Floor, and it was a leveled list that Cutting Room Floor edited. (I think it was for misc items carried by vendors?, the form ID was 9AF0A) On impulse, I removed that edit in Cutting Room Floor, and oh my goodness, my game was working again!! I could save, and all was good for a few days and another 9ish hours of gameplay. I got so confident my issue was solved, I even reinstalled FSMP again. (with the NPC fix of course) Then I left Windhelm, saved, and my game crashed. Words cannot describe the noise I made in frustration. I re-disabled FSMP, loaded up the game, saved and it was working again. Who knows how long this will last, but it's okay for now. I wonder if a mod that alters or draws upon that leveled list is the issue, since it came up again in the crash logs, so I've started drawing up a list of mods in my current loadout that reference it to check. I'll be busy for a few days with work and such, but I feel like I have a lead for now to chase up on, IE, that leveled list. Attached my last few crash logs for reference, I might have missed something. Thanks again for the help, I'll also try the file size fix, and checking my DLLs when I have some time. crash-2024-02-25-09-58-30-REPORT.txt crash-2024-02-24-06-31-29.log crash-2024-02-24-06-31-29-REPORT.txt
  2. Got 'em as requested. From what I can tell, it seems to point to Cutting Room Floor as an issue, but I'm really not sure on that one. Either that or Occlusion? Let me know if you think I'm wrong on either point. crash-2024-02-24-06-31-29.log crash-2024-02-24-06-31-29-REPORT.txt
  3. I have, but I'm not sure what exactly to look for with ReSaver, it's been ages since I last used it to do serious save analysis. I'll at least post the numbers from the three save points you suggested. Start save: ReSaver popped up a warning box with Stack count There are 64 stacks and 135 frames. This may indicate a serious problem, but it can also just mean that Papyrus is overloaded because of low FPS or too many mods doing things at the same time. I think it's since that character was fresh out of CC in Aternate Start, too many mods were doing things at the same time ( A LOT of popup notifications in the left hand corner of the screen), but I found it interesting to note nonetheless. Version string: null Form version: 78 Time: Sun Feb 18 18:09:18 AEDT 2024 Total size: 23.3 mb (6.5 mb with LZ4)</li> Papyrus size: 19.1 mb ChangeForms size: 3.5 mb Total ScriptData in load order: not available The savefile was successfully loaded. Read 1.6 mb in 6.5 seconds. SKSE co-save was loaded. Script instances=138256 Changeforms=16302 Save 7 hours into playing: Version string: null Form version: 78 Time: Mon Feb 19 20:16:07 AEDT 2024 Total size: 30.4 mb (9.4 mb with LZ4)</li> Papyrus size: 21.2 mb ChangeForms size: 8.2 mb Total ScriptData in load order: not available The savefile was successfully loaded. Read 2.8 mb in 9.4 seconds. SKSE co-save was loaded. Script instances=183733 Changeforms=55956 Save just before the crashing started: Version string: null Form version: 78 Time: Fri Feb 23 21:45:51 AEDT 2024 Total size: 32.2 mb (10.1 mb with LZ4)</li> Papyrus size: 21.7 mb ChangeForms size: 9.4 mb Total ScriptData in load order: not available The savefile was successfully loaded. Read 2.9 mb in 10.1 seconds. SKSE co-save was loaded. Script instances=190887 Changeforms=66627 ...I think I'm definitely going to have to rip out some script-heavy mods, especially if I'm not that attached to them, or use them that often.
  4. Thanks for the heads up! I downloaded both of the newer versions of those mods for 1.6.1130+, loaded up my game and tried to save after 1 minute of having the game open, and it crashed Not sure if it's because that character is already broken, I'm going through the other tip of looking through the save files in ReSaver, but I hope it will help in future saves. Thanks again for having a look!
  5. So I finally got my near ideal perfect mod loadout for AE ready, I can launch the game and play just fine for about 12-16 hours But then around 16 hours into a new character, without fail for three characters in a row now, the game will crash whenever I try to save, either through the menus or through the console. I've already disabled autosave, but the problem will get so bad, I can't even save to try "player.kill" to flush out scripts as it will just boot me back to the main menu. I've tried everything I can think of through either Googling around, or trying suggestions generated by the Crash Report, such as removing mods that overwrite each other, removing HDT-SMP and CBPC, but nothing. I'm almost convinced it's a DLL issue (LOOKING AT YOU ENGINE FIXES, that's been suggested by the crash logs more than once, but I can't take it out without the game then failing to load altogether), or some other mod in my loadout causing trouble, but I'm so down and dejected by this going on several characters in a row that I feel like going off Skyrim, and just playing another TES game for a while. Please let me know if you have any suggestions or ideas, I'll try anything at this point. Edit: I'm following STEP 2.2.0 for the basis of this mod loadout, hence my suspicions it's a mod that isn't quite working with 1.61170. Edit2: As much as it pains me, I'm also ready to tear out large chunks from my load order if I have to. Graphical fidelity, gameplay changes, QOL tweaks can be tossed aside if it means I can have a stable mod load that doesn't cause issues just as I'm settling into a new character. crash-2024-02-23-10-49-52-REPORT.txt crash-2024-02-23-10-49-52.log
  6. Thank you so much for your response! Looking at the linked chart, I found that Scaleform Translation Plus Plus NG was indeed incompatible with 1.6.1170, updating that meant that the game didn't immediately crash! Getting the updated version of EngineFixes.toml also seemed to help for a bit. However, now I have the problem where the menu will "*almost* load, so I'll see the silver dragon, the mist coming from the bottom of the screen, and then the game will crash before the menu loads properly, and the dragon turns gold. CrashLogger is now at least giving me much more useful advice about which plugins are having issues, so I now have a more concrete idea of what to do next. Thanks again friend!
  7. Hi, After days upon days of downloading tons of mods, tweaking my mod list, fiddling with the Creation Kit to convert mods to ESLs/ESL flagged ESPs, I 'm finally ready to play the game. Problem is that it launches, shows as running both in Steam and Task Manager, then crashes before it can go fullscreen and load the main menu. I've tried googling for the error message, but nothing so far has worked; changing my load order relating to my skeleton mods did nothing, cleaning and ditching problematic mods did nothing. Some posts recommended more debug tools, but none of them work with my up-to-date MO2 installation. So I'm giving up, and asking for help. I've attached the latest Crash Logger report, and a converted report for the sake of including everything I have. I would appreciate any and all help, including "you missed this, you absolute walnut" posts. Thank you in advance for reading my post! Edit: I forgot to mention that the game updated to 1.6.1170 while I was working on this mod loadout, so I'm not sure if it has anything to do with mods meant for 1.6.1130 that just aren't playing nice with the game right now, and need to be updated. crash-2024-02-02-08-37-32-REPORT.txt crash-2024-02-02-08-37-32.log
  8. Hey all, Been playing this game for nearly a decade now, and been loving every moment of it. I noticed in a recent playthrough that in the Dwarf Noble Origin when your Aeducan goes to jail, a mod strips them of all their gold when vanilla behaviour is that Aeducan loses their items, but NOT gold. I'm 99% sure it's Improved Atmosphere that does it after playing with different loadouts over the years. Does anyone know which file/s as part of IA that does that? I'm looking through the Scripts folder, and have yet to find a culprit. Would appreciate help finding it (as I always roleplay Orzammar letting an exiled Aeducan keeping their money out of a sense "they'll probably die, might as well let them have something especially if they do survive") Cheers! Edit: found it, it was a .ncs file in the PC Origins/Dwarf Noble folder called "bdn300ar_orzammar_prison", removed it from the folder before starting a new game, and my Lady Aeducan kept all her money when in prison.
  9. Are you using Dalishious' Briala mod? That makes everyone's eyes brown.Yes, it was the Briala mod!! Thank you so much, you just saved me a lot of time of going through and checking my mods and potential load orders trying to solve this!
  10. So I'm making a new character for the first time in forever, so I've downloaded a bunch of mods and loaded them up into Frosty Mod Manager, eager to start playing. I get to the part where I can finally edit my character and I notice that I can can't change their eye colour at all, it just stays brown no matter what preset I pick or settings in the sliders. I've double checked that all my settings are on Ultra, since most of the results from Origins suggested that low settings cause that type of issue, but I have no idea whether the same works for Inquisition. I went and removed all the mods that changed stuff in the CC, and I only have hair mods installed now. I also went and loaded the game with mo mods just to check, and eye colours show up fine with no mods. I'm about to start methodically removing mods bit by bit to find the culprit, but I thought I'd ask in case anyone has any insight as to why this is happening? Could it be a case of load order in Frosty? Please let me know, I'm gonna peace out and start tearing out mods to whittle down the suspects list.
  11. Did some quick reading, and tried using the GMST Fix.esp as a quick and dirty trick to see if that worked. Nope, still have the same issue, but it was worth a shot!
  12. I've never fully installed MWSE, I understand it to be incompatible with the current stable builds of OpenMW. I went through and checked my mods folder and removed all accidental MWSE folders I found, but nothing's changed in game. I'm now going back and checking to make sure all of my mods aren't based on MWSE, haven't found anything yet. A few of them are for MWSE OR OpenMW, but I can't imagine that would cause a problem if I was using the correct OpenMW version.
  13. I recently started a new game of Morrowind after ages of not playing it, and found that my interface was now messed up by... something?! I don't know if it's because of a mod or OpenMW or what, but now all the text has these random "s" all over the place and i makes it very hard to read and enjoy the game when I have to stop and look at something for 10 seconds to read it properly in the middle of a gaming session. Like I said, I recently came back to Morrowind already installed on my system after a year or so, and besides more mods, the only other thing that\ comes to mind is that I upgraded OpenMW from. 0.46 to 0.47. I'm going to attach a list of my installed mods soon, but wanted to ask around in case someone knew what this was about. Thanks!
  14. I loaded up the game after finishing the prologue and getting the title card and oh boy. I couldn't interact with NPCs, objects and people were missing throughout Haven including all the crafting stations, Harritt, the Golden Nug and even Varric! I was so confused as to why this was happening. I quit the game, looked at the last 5 mods I'd installed that I hadn't tried with my other character and got rid of them. Loaded up the game again, and everything and everyone was back to normal. Absolutely confused as to how 5 simple mesh and texture mods were breaking my game so thoroughly. They weren't even Skyhold specific or ones supposed to be installed at a certain time. I might do some testing later and see if I can reinstall them later, but for now, I'm declaring my issue solved and I'm just going to enjoy the game while I can.
  15. Okay, so shortly after I made this topic, I had a random stroke of inspiration. I disabled the 10-15 mods I had most recently installed, sure that the culprit was among them. Sure enough, I loaded up the game and voila! It worked! It even made me realise that one of the dialogue triggers outside the Chantry had failed earlier, before I'd even set foot in there. I'm going to enable all my mods again and see if I run into any more trouble. At least I know what to do now, and I can work on finding the specific offender another time.
  16. Hi, I'm new to modding Inquisition since I only just got a new computer capable of playing it, and after several tedious hours on the PS4 version, I knew I wasn't gonna play without mods. So I got bored several hours into playing my human mage character, uninstalled all the mods I have that relate to a human MC, and started a new game with a Dalish mage. But when I got to the part of "The Threat Remains" where you have to go and meet Cassandra in the chantry, something goes wrong. The texture for the door doesn't load properly, the conversation inside the room freezes after Roderick's opening line despite there being several lines the MC can overhear and I have no prompt to interact with the door. I can go into the rooms either side of the bugged main chamber, but the floor and walls there haven't loaded in properly either, and I can see where the main room is supposed to be, and eventually walk into the bottomless chasm below the game world and end up falling forever. I've tried uninstalling every mod I've added since I started my first playthrough since that worked fine, changing my load order in Frosty and lowering my graphical settings. Nothing's worked so far, even starting a new game as a human. Any ideas? I'm still fairly new to modding this game, and I might have made some rookie mistake, but I would appreciate any insights or tips. (I'll upload a screenshot of the bugged rooms when I can, I'm just too drained right now to load up the game)
  17. So I've used Grey Wardens of Ferelden since I first started modding DAO and in all but one playthrough, he started with the massive variation. Once I managed to tweak his starting gear so that he started with the Rogue armour variant, but I can't for the life of me remember how I did it so I can do it now for my current playthrough. Like, I know I can just change his armour set to Rogue after he becomes a party member, but if anyone can help me with changing his starting equipment so I don't have to bother, I'd really like the help. -Bonus question, how do I make it so the GWoF Mage robes look like the Rogue variant as well? I just realized I prefer the Rogue look a lot more, so let me know!
  18. I'll consider this issue closed for now, since I just grabbed other presets and used them to overwrite the affected presets. Even the mod heavy ones I installed had no problems with anything missing, but these just...did? Anyway, thank you for all the help. I'll come in handy in case I run into any NPCs with similar issues.
  19. I've gone in game and gotten some snaps of the presets with the problem; I noticed a shimmer appearing on the Human Male's neck that was only really obvious when moving him around but couldn't quite get it in a screenshot. Watch this space for a list of the mods I've used; I'm about to go crash after a hectic day but at least this is something to go on and not just my own vague descriptions.
  20. Hi So I went through every single mod available for DAO on the Nexus and only downloaded the ones I wanted for my fresh installation. Which still ended up being around 350+, but anyway... I installed each one as carefully as possible, making sure every individual file went where it was supposed to be, ran into some trouble with the Chargen compiler when two files ended up having unreadable characters that I had to manually tweak after going through 66(!) XML files to see which ones had the errors. I proudly launched the game and went into the CC for a new character. Aaaaaaaaaaand I'm having some blackface issues with what must be missing or overwritten textures. Almost all the presets I have installed have black skin that doesn't match up with the hairline and it just looks...odd. In the way that I can tell these presets aren't meant to be dark-skinned, but something has gone horribly wrong. The only character presets *NOT* having this problem are the Dalish Elf and Dwarf Commoner ones, aka, the only presets that have tattoos. I'm too tired right now to make any connections with that detail. I have so many mods for the CC and Toolset installed that it would take forever to list them now, and I'm just exhausted and about to crawl into bed since it's almost midnight where I am now. I'll post a list of mods that changed the chargenmorph file in the morning, but I'd just like some pointers as to what I messed up, did wrong, or may have failed to RTFM. TL;DR: Blackface and hairline discrepancies in CC, missing textures or something else I might have missed?
  21. Hi I'm downloading all the mods I think I'll need for a new DAO play-through and I feel like there's one I'm missing I previously had. I also might be imagining it and just really want this mod to exist. I remember a year ago having a mod that placed a chest at the beginning of every origin story with items specific to your character's class (like, inside Castle Cousland's hall, at the beginning of the Fade, etc) I then tried searching the Nexus for words that might show up, but nada. I've tried going through my Nexus download history and even some old storage drives with some mod backups, and I still can't find anything that did this one specific thing. Also, I did check my history for deleted mods and nothing showed up. I do miss the Cullen Mage romance mod... Anyone have any ideas of which mod I might be thinking of? Even if I'm remembering this wrong, I do like the idea of class specific items for you to collect the start of the game.
  22. Well, I finished the endgame with that character and managed to keep her inventory the entire way this time. I had already patched my game's exe file with the 4gb patch, but I did it again to make sure.
  23. Okay, the first one is a blanket WTF. I was going through Denerim for the final battle against the Archdemon and I hit Fort Drakon and notice my entire inventory, except for random stuff I'd picked up along the way, is gone! I know I quick loaded by accident and I think that might have caused it, but I'm not sure when exactly it happened. I loaded an earlier manual save at the city gates and everything is there now, no problem, so I'm going to keep going from that save. I just want to know how that even happened?? The second is a couple of issues with Karma's Companions. I love this mod already, but I have noticed a couple of things going wrong. The last time I played this mod until now was the mid 2010's so my memory is a bit iffy, but Soris isn't spawning by the gate to the alienage where I remember him being last time. I've checked the main mod page for compatibility issues and gone through my override folder, but I still can't get him to appear. Also, I have no clue how to recruit Gorim. I'm not sure what the conditions needed for his recruitment are, but again, I've gone through my entire override folder and removed every file I think affects his dialogue, and nothing. I'm not playing as a Dwarf Noble so that could be it for all I know. I was also wondering why I never was able to recruit Jowan, but I looked up a couple of videos and, yeah, I didn't realise you can't send him away, you have to keep him in his cell. That one's on me at least.
  24. Thank you very much! I somehow missed those on the Nexus so I'll give them a try :)
  25. I love playing as a mage in this game so much, but I'm kinda bored by the mage origin and how it impacts the way characters talk to you. I know mods like Adopted and Dalish Mage Origin exist, but I don't want to have to deal with the game giving you the wrong dialogue because it confused your origin with your class. What I would LOVE to see is most (if not all) of the Mage spells added to the Rogue or Warrior class so I can roleplay as a secret apostate for all the non mage origins and not have the dialogue break on me. I already play with OP equipment and mods that add spell, skill and attribute tomes on load, so I don't care about a balanced or challenging experience, I play this game for all the story options after all these years. If someone was able to do this, I would be so grateful (and even willing to pay since I can't figure out the toolset at all, even if adding "new" (as in all the Mage) abilities to an existing class isn't that complicated, I'm dying to try this out and open up my roleplay options! EDIT: spelling
×
×
  • Create New...