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nexodexo

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  1. Actually, I just discovered the mod staging folder (defined in Settings > Mods). There, I see the full mod names as they appear in Vortex, though slightly different (Bijin NPCs v1.2 in the mod list shows as Bijin NPCs v1.2-71054-1-2 in the staging folder). I can just select all the folders and shift+right-click to copy the paths to clipboard. Still, maybe someone else might want to know a more intuitive means to do this.
  2. I want to export my Skyrim LE mod list to a text file so that I can transfer it to my new rig and start looking for the same mods for SE/AE. I know there are loadorder.txt and plugins.txt in one of the Vortex folders that have your entire mod list, but it's just the non-descriptive filenames like TKAA.esp which doesn't help in searching the mod on Nexus. I want to export a list just like you would see it on the Mods tab. Using Vortex 1.7.8 on Windows 7 (new machine is Windows 11).
  3. I've never seen this. I use Brave btw.
  4. When you search for a mod, you are unable to edit your criteria after it is submitted. It seems that an API call is made in JS behind the scenes: https://search.nexusmods.com/mods?terms=warmth&game_id=110&blocked_tags=&blocked_authors=&include_adult=1Would be helpful to persist this criteria across searches so that you can refine your search if necessary instead of having to type it all back in. Also, as a side question, are there any limitations to calling this endpoint directly? If not, I might create a utility that allows me to search for mods using this endpoint directly.
  5. An IsCoomer flag would work. select * from mods where iscoomer = false;
  6. Never mind. I figured out how to do it. I got the Bethesda Toolkit utility here: https://www.nexusmods.com/skyrim/mods/101736?tab=description I used that to export the .esp to XML. I then wrote some quick and dirty c# to parse it out into a flat file which I prettied up in LibreOffice for printing out. I may as well share the code, though it's nothing special. public static void IngredientExport() { var doc = new XmlDocument(); doc.Load(@"c:\path\to\modxml.esx"); //get all the ingredients and their effect ids var ingredients = doc .SelectNodes("plugin/GRUP[@label=\"INGR\"]/INGR") .OfType<XmlElement>() .Select(x => new { id = x.GetAttribute("id"), name = x.SelectSingleNode("FULL").InnerText, effectIds = x.SelectNodes("EFID").OfType<XmlElement>().Select(efid => efid.InnerText).ToArray() }) .ToArray(); //get all effects and map them to the above ingredients var effects = doc .SelectNodes("plugin/GRUP[@label=\"MGEF\"]/MGEF") .OfType<XmlElement>() .Select(x => { var id = x.GetAttribute("id"); var effect = new { id, name = x.SelectSingleNode("FULL").InnerText, ingredients = ingredients.Where(ing => ing.effectIds.Contains(id)).OrderBy(x => x.name).ToArray() }; return effect; }) .Where(x => x.ingredients.Length > 0) .OrderBy(x => x.name) .ToList(); //build the flat file var flat = effects .Select(e => $"{e.name}\r\n{e.ingredients.Select(i => i.name).ToNewLineDelimitedString()}") .ToDelimitedString("\r\n\r\n"); }
  7. I am using Apothecary for LE here: https://www.nexusmods.com/skyrim/mods/109298 It overhauls alchemy ingredients, so almost all of them have brand new effects. This renders my current potion/ingredient list unusable, so I want to make a new one since I can't find an existing list. I opened the mod in TES5Edit and I can see all the ingredients and their effects as shown below. If I could export all of this into some format, I could parse it with c# and build my own list. Would be useful for other mods that overhaul alchemy or anything else. Anyone know if this can be done using TES5Edit or any other tool? See attachment for screenshot of TES5Edit screen.
  8. I checked my Windows Defender logs and I don't see any file there resembling that. What is the solution to this issue? What files am I missing?
  9. Looks like someone posted about this on github: https://github.com/Nexus-Mods/Vortex/issues/9371 Quickbms Support is enabled on mine.
  10. First, I want to say that I just typed out this entire post and, when I clicked save, had to go through a Cloudflare redirect that took me back to the main thread page where my post did not appear. Anyway, I have two issues: 1) I get a message that an update is available. When I click it, Vortex shuts down and doesn't restart. When I restart it manually, nothing happens and the message remains. 2) I get the yellow message. When I click "Fix", it shows me the red message. When I click "More", it shows me the dialog below. I can't find anything named "re-engine-wrapper" in any of the tabs in Vortex. Not sure what to do at this point. Edit: I am trying to attach screenshots, but Nexus is telling me "You are not allowed to use that image extension on this community." Edit 2: I guess you can't copy/paste images directly into the message. I had to use the attach option.
  11. I don't see anything in there, but I did look in here: C:\Users\username\AppData\Roaming\Vortex\skyrim\profiles\Q7ZDX5iVR loadorder.txt there seems to match the list in plugins when I sort by load order, so maybe this answers the question
  12. I want to export a flat file of every enabled mod I have installed in their proper load orders. If this feature does not exist, surely there is some kind of Vortex data file I can read/parse to get the info?
  13. Thanks, this looks exactly like what I was looking for. However, something isn't working right. When I go to this URL that uses page:20, it initially navigates to page 20, but an AJAX call is invoked a few seconds after page load that resets the list back to page 1: https://www.nexusmods.com/skyrim/mods/trendingalltime/?RH_ModList=nav:true,home:false,type:0,user_id:0,game_id:110,advfilt:true,include_adult:true,sort_by:OLD_endorsements,order:DESC,show_game_filter:false,page_size:20&BH=1&RH_ModList=nav:true,home:false,type:0,user_id:0,game_id:110,advfilt:true,include_adult:true,sort_by:OLD_endorsements,order:DESC,show_game_filter:false,page_size:20,page:20 Edit: Hold on, it works fine when I click the link above. Something weird is going on. Let me see if I can figure out how to reproduce it. I figured it out, and it's probably not worth fixing unless it's one line of code. If you navigate to the link above, use the UI to go to the next page, and then attempt to manually edit the page number in the query string, it will initially load at the page you specified, but will then AJAX back to the original page. However, if you edit the page in the query string, copy the entire URL, and paste it into a new tab, it will take you to the proper page and remain there. Refreshing the page or doing a CTRL+F5 has no effect on preventing the AJAX reload.
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