-
Posts
513 -
Joined
-
Last visited
Nexus Mods Profile
About smr1957

Profile Fields
-
Country
United States
Recent Profile Visitors
5721 profile views
smr1957's Achievements
-
For more info regarding console commands (including a link to all Starfield console commands), see Regarding Console Commands - Most Often Used "Safe" Console Commands (from PINNED TOPIC Helpful Links, References, and News, Section 5 - General Troubleshooting) Well, here's the link to all commands: https://starfieldwiki.net/wiki/Starfield:Console
-
Bethesda announced their participation in QuakeCon, now scheduled for August 7-10 in Grapevine, TX For full details, see: https://x.com/bethesda/status/1894420412739551269
-
LOOT v0.25.0 released! https://github.com/loot/loot/releases/tag/0.25.0 https://www.nexusmods.com/site/mods/439 Changelog here: https://loot.readthedocs.io/en/latest/app/changelog.html
-
And you removed all mod files? As, sometimes there may be files left over in other locations. Follow this just to ensure that it is truly "clean": Starfield: True Clean Vanilla Reinstall by Vlad 254 (link is from the PINNED TOPIC Helpful Links, References, and News, Section 5 - General Troubleshooting) Then try validating the files once again (I know this all sounds unnecessary and repetitious, but we have seen many time that on occasion people miss things - and it doesn't take much to bork a game). If after doing that there is still an issuse on a completely vanilla new game, it may be possible that you encountered some lesser known bug and you should report it to Bethesda. To report issues in the game to Bethesda, go to: STARFIELD SUPPORT (you will need to first be logged in to Bethesda to get to that page) I'm sorry I can't be of more help. Good luck!
-
ADDED: Starfield: True Clean Vanilla Reinstall by Vlad 254 To Section 5 - General Troubleshooting
-
To clarify: When you say vanilla, was this on a completely new game that had never had mods installed? I ask this becasue just disabling/uninstalling mods and continuing on that same save will not work, as the data is baked into the save and it cannot be removed - so the issue WILL persist (and other issues may arise due to the mod removal). You would need to roll back to a save made before the mods were installed. For a completely vanilla game that never had mods installed at any time, the first thing to do is to validate the Master files - this fixes most issues as it ensures that any missing files are reacquired. If the issue is casued by a mod, the following is the proper way to troubleshoot your build: Although this was written for Skyrim/Skyrim Special Edition, it (and the linked topics) applies to any modded Bethesda game - including Starfield. Troubleshooting Your Load Order - https://steamcommunity.com/app/489830/discussions/0/3109142236155416522/ To troubleshoot your load order, first, to test, turning off mods is not the way to go - any bad info may have been baked into the save. The way to test is to start off with a vanilla save (or a save that only has the mods you absolutely know are safe) - one made where the issues occur so it is easy to test - and then add in groups of mods till you find the one causing the issue - making a manual save each time so you can roll back when the issues occurs and zero in on the specific mod. And although that may be time consuming, often it is far better and quicker using that systematic approach than trying to guess willy-nilly which mod it is (unless one of us happens to spot a mod we know is a problem when you post a load order - to post your load order, just click on the 3 vertical dots in the upper right corner of the LOOT screen, click on copy load order from the drop-down menu, and then paste in the reply box). Second, once you do find which mod is causing the issue, and have removed it, you cannot continue using the same save, again due to how the game bakes data into the save (and this data CANNOT be removed - despite what some may say). You must either go back to a save made prior to having installed the removed/disabled mod, or start a new game. There is no other option - unless the mod is one of the exceptions mentioned in the below linked discussion. For complete info on this, see: https://steamcommunity.com/app/489830/discussions/0/1520386297681801135/ From the Steam Skyrim Special Edition PINNED TOPIC Helpful Links and References, Section 5 - General Troubleshooting https://steamcommunity.com/app/489830/discussions/0/2828702372997628701/ There may be some minor discrepancies as regards Starfield, but the main points and detalis, all still apply. Good luck!
-
Have you tried sending a message to Halrixx asking him about this - alternately, you could ask on the Posts page here: Elevator Showcase With Tutorial at Starfield Nexus - Mods and Community
-
Originally posted by Ilja: "Reminder that this is C3 Bethesda games weekend. We have panels and charity streams over 21-22 of February. Panels, time tables and channels: https://fallout.wiki/wiki/Community:Community_Creations_Con_2025" Nexus News - C3: Community Creations Con at Nexus mods and community
-
Although this was written for Skyrim/Skyrim Special Edition, it (and the linked topics) applies to any modded Bethesda game - including Starfield. Troubleshooting Your Load Order - https://steamcommunity.com/app/489830/discussions/0/3109142236155416522/ To troubleshoot your load order, first, to test, turning off mods is not the way to go - any bad info may have been baked into the save. The way to test is to start off with a vanilla save (or a save that only has the mods you absolutely know are safe) - one made where the issues occur so it is easy to test - and then add in groups of mods till you find the one causing the issue - making a manual save each time so you can roll back when the issues occurs and zero in on the specific mod. And although that may be time consuming, often it is far better and quicker using that systematic approach than trying to guess willy-nilly which mod it is (unless one of us happens to spot a mod we know is a problem when you post a load order - to post your load order, just click on the 3 vertical dots in the upper right corner of the LOOT screen, click on copy load order from the drop-down menu, and then paste in the reply box). Second, once you do find which mod is causing the issue, and have removed it, you cannot continue using the same save, again due to how the game bakes data into the save (and this data CANNOT be removed - despite what some may say). You must either go back to a save made prior to having installed the removed/disabled mod, or start a new game. There is no other option - unless the mod is one of the exceptions mentioned in the below linked discussion. For complete info on this, see: https://steamcommunity.com/app/489830/discussions/0/1520386297681801135/ From the Steam Skyrim Special Edition PINNED TOPIC Helpful Links and References, Section 5 - General Troubleshooting https://steamcommunity.com/app/489830/discussions/0/2828702372997628701/ There may be some minor discrepancies as regards Starfield, but the main points and detalis, all still apply. Good luck!
- 1 reply
-
- 1
-
-
The winners of Nexus' Valentine's competition were announced: Valentine's Competition - Winners - https://www.nexusmods.com/news/15203 You can view all the entries in the competition, here: https://forums.nexusmods.com/events/event/40-valentines-screen-archery-competition/
-
xEdit 4.1.5m has been released "Interrim build with large number of changes but no updated changelog." For download link, see: https://discord.com/channels/471930020454072348/518048160526893057/1337633927384272998
-
Nexus' Monthly roundup for January 2025 released. Topics mentioned include a new bonus rewards system and an update to webpages on the client, with open beta testing. See: Monthly Roundup - January 2025 https://www.nexusmods.com/news/15191
-
Work In Progress version of Wrye Bash received another update, today. __**Wrye Bash 314.202501292212**__ **Recent Major Changes** - Starfield support: medium/blueprint plugins and reading save masters are now implemented - Added Tamil as a supported language (already in 313 proper, never made it into a nightly) **Recent Minor Changes** - [**NEW**] Fixup for changing selection when switching back to Bash - [**NEW**] Fixup in an edge case of Installers rename - [**NEW**] Fixup in installer duplicate - Fixup in repair saves functionality for Oblivion - More fixups for load order refresh nightly builds - Correctly flag `.esl` plugins as masters for SSE/FO4 - Fixup in save details refresh - Fixup for TypeError: InstallerProject._fs_refresh() got an unexpected keyword argument 'load_cache' - Centralize/optimize refresh of load order operations - Activate all will now try to activate as many non mergeable plugins as possible - SSE: Added support for LightPlacer directories to BAIN - Fixed issues related to the display of checkboxes for merged/imported plugins - TES4: Fixed a regression affecting the Plugin Checker - SSE: Added support for ParallaxGen directories to BAIN - Fixed a regression affecting Anneal All - Attempted to fix the cosave loading bug that is causing saves to show as having mismatched masters in SSE/FO4 - Fixed a regression affecting the Plugin Checker - Some minor refactoring related to file handling - Upgraded all dependencies (this affects 7-Zip, packaging, pygit2, PyGithub, PyInstaller, PyMuPDF, pytest, Python and pywin32) - Test fixes for VFS bugs on Windows 11 24h2 (Issue #689) - New svg checkbox images! - Copy info attributes such as rating/group etc when duplicating files/copying to - Added support for exporting and importing load order - TES4: Added support for importing load orders exported by OBMM - List Dependent... will now open a more user-friendly dialog that allows you to jump directly to listed plugins For download information, see: https://discord.com/channels/537706885965676554/537710516890501140/1335010217649246321
-
January 29, 2025 - Wrye Bash Work In Progress version updated. __**Wrye Bash 314.202501292212**__ **Recent Major Changes** - Starfield support: medium/blueprint plugins and reading save masters are now implemented - Added Tamil as a supported language (already in 313 proper, never made it into a nightly) **Recent Minor Changes** - [**NEW**] Fixup in repair saves functionality for Oblivion - [**NEW**] More fixups for load order refresh nightly builds - [**NEW**] Correctly flag `.esl` plugins as masters for SSE/FO4 - Fixup in save details refresh - Fixup for TypeError: InstallerProject._fs_refresh() got an unexpected keyword argument 'load_cache' - Centralize/optimize refresh of load order operations - Activate all will now try to activate as many non mergeable plugins as possible - SSE: Added support for LightPlacer directories to BAIN - Fixed issues related to the display of checkboxes for merged/imported plugins - TES4: Fixed a regression affecting the Plugin Checker - SSE: Added support for ParallaxGen directories to BAIN - Fixed a regression affecting Anneal All - Attempted to fix the cosave loading bug that is causing saves to show as having mismatched masters in SSE/FO4 - Fixed a regression affecting the Plugin Checker - Some minor refactoring related to file handling - Upgraded all dependencies (this affects 7-Zip, packaging, pygit2, PyGithub, PyInstaller, PyMuPDF, pytest, Python and pywin32) - Test fixes for VFS bugs on Windows 11 24h2 (Issue #689) - New svg checkbox images! - Finally centralizing all refresh operations in refresh (with the help of more advanced input parameters) - Copy info attributes such as rating/group etc when duplicating files/copying to - Added support for exporting and importing load order - TES4: Added support for importing load orders exported by OBMM - List Dependent... will now open a more user-friendly dialog that allows you to jump directly to listed plugins For Download link, see: https://discord.com/channels/537706885965676554/537710516890501140/1334300658391580734
-
Announced by Nexus: Valentine's Screen Archery Competition https://www.nexusmods.com/news/15170