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theBreadThief

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Everything posted by theBreadThief

  1. So, upon starting a character today as a necromancer, I noticed that raised dead have been lasting very long. I didnt pay much attention to it until today, and I went into my spell list and it says under "Raise Zombie" spell and "Reanimate Corpse" (any spell that brings the dead to fight for you). In the description of each of them, they say "Raise a (weak, powerful, etc) enemy to fight for you for 1209600 seconds. This is very cheaty and I would like to know what is causing this.. I will also note that Whenever my thralls die, they dont turn to ash, they simply just ragdoll back into a body from when i raised it. And they also don't follow me into buildings. I will provide a list of all the mods I have installed below: (not in order, and I know the list looks messy, if you have questions about a name of a mod or description let me know because I know what each mod is and does) mod_id,mod_installed_name,mod_version,file_installed_name 34508,"360 Walk and Run Plus","3.1.3","360WalkRunPlus_v3_1_3-34508-3-1-3.7z" 4929,"A Quality World Map","8.0.0","" 0,"ABT - Arrows and Bolts Tweaks","2014.0.0-02-01","Arrows and Bolts Tweaks v4-3-11941-4-3.7z" -1,"Activators","","" 0,"Actor Magnet 1","d2014.0.0-02-01","Actor Magnet 1-0-15182-1-0.7z" -1,"AetheriumSwordsnArmor","","" -1,"alternate start - live another life","","" -1,"AnIdealSkyforgeJKPATCH","","" 0,"Animated Enchantments Overhaul","d2014.0.0-02-01","Animated Enchantments Overhaul 1_2_1-41875-1-2-1.rar" -1,"AOS","","" -1,"AOS2_CoT3_1_patch","","" -1,"AOS2_WetandCold Patch","","" 22727,"Automatic Variants - GD Dogs and Foxes and Read Me","1.1.0","1_Automatic Variants - GD Dogs and Foxes and Read Me-22727-1-1.zip" 48618,"Beginner Shack updated","1.1.0","Beginner Shack updated-48618-1-1.7z" 54928,"Bethesda Intro Logo - Shortened","1.1.0","BGS_Logo-54928-1-1.zip" -1,"better dogs by bellyache - vigilance husky","","" 39870,"Better Shaped Weapons - All in One Installer","1.9.9","LeanWolfs Better-Shaped Weapons Installer v1.9.9-39870-1-9-9.7z" -1,"better_fast_travel","","" 59552,"Bluthanch - Tiny Dwemer home","1.1.0","Bluthanch 1.1-59552-1-1.rar" 0,"Brawl Bug Plugin v1","d2014.0.0-02-01","Brawl Bug Plugin v1-1-23435-1-1.zip" 18480,"Build Your Own Home","1.82.0","Version 1_82 BSA-18480-1-82.rar" 0,"Caius","d2014.0.0-02-01","Caius - The Foolhardy Fox (v1.1.1) REVAMPED-51346-1-1-1.rar" 53541,"Canal Home - epic update of awesomeness","1.5.0","Canal Home 1.5 -53541-1-5-0-1.rar" 0,"Caranthir Tower 2","d2014.0.0-02-01","Caranthir Tower 2-0-33674-2-0.rar" -1,"Chesko_Frostfall","","" -1,"ClimatesOfTamriel","","" -1,"ClimatesOfTamriel-Dragonborn-Patch","","" -1,"ClimatesOfTamriel-Interiors-Warm","","" -1,"Cloaks","","" -1,"clumsinessmod","","" 37440,"Colorful Magic v1 13 -Whiterun Edition-","d2014.1.23","Colorful Magic v1_13 -Whiterun Edition--37440-1-13.rar" -1,"colossus","","" 54592,"Corwells Retreat Player House Mod By Patch Splitbolt","1.0.3.","Corwells Retreat Player House Mod By Patch Splitbolt V1.0.3-54592-v-1-0-3.rar" 0,"Crimson Tide v2","d2014.0.0-02-01","Crimson Tide v2-2-12798-2-2.rar" 37347,"Customizable Camera","1.82.0","Customizable Camera 1_82-37347-1-82.7z" 0,"Daedric Mage Armor Ver1","d2014.0.0-02-01","Daedric Mage Armor Ver1_5-14709-1-5.zip" -1,"Dawnguard","","" 34917,"Deadly Mutilation V1_3_4 Update","1.3.4","Skeletons Pack-34917-.7z" 19776,"Deadly Telekinesis v1 3a","d2014.7.2","Deadly Telekinesis v1_3a-19776-1-3a.zip" -1,"DeadlyHeadshots_v200","","" 45894,"Death Alternative - Your Money Or Your Life","d2014.6.8","Death Alternative - Your Money Or Your Life-45894-4-51.7z" 12902,"Disable Auto-Aim","1.0.0","Disable auto-aim-12902-1-0.rar" 25300,"Distant Detail Hearthfire Edition","1.0.0","Distant Detail Hearthfire Edition-25300-1-0.zip" 59224,"Diverse Bows","1.1.0","Diverse Bows-59224-1-1.zip" -1,"dr_bandolier","","" 60934,"DragonAnimationReplace","1.1.0","DragonAnimationReplace1.1-60934-1-1.zip" -1,"Dragonborn","","" 56037,"Dwemertech - Magic of the Dwarves","f1.01","Dwemertech v101-56037-1-01.zip" 0,"DYNAVISION Dynamic Depth of Field v","d2014.0.0-02-01","DYNAVISION Dynamic Depth of Field v 2_2-12525-2-2.rar" 0,"Ebony Mage Armor Version","d2014.0.0-02-01","Ebony Mage Armor Version 1_05-21341-1-05.zip" 11618,"ElD Activators","d2014.6.21","ElD_Activators-11618-1.7z" -1,"EliResources","","" 27043,"Enhanced Lights and FX","0.4.2","Enhanced Lights and FX-27043-0-4-2.7z" 49784,"Equipping Overhaul","d2014.1.23","Equipping Overhaul-49784-2-6.rar" -1,"explosivechickens","","" 0,"Extended Encounters","d2014.0.0-02-01","Extended Encounters 1_1-50376-1-1.zip" -1,"extendedosthearthfire","","" -1,"FaceMasksOfSkyrim","","" 55950,"Fahliil Alok - Snow elves house","1.0.0","Fahliil Alok EV-55950-V1-0.rar" 37994,"Falskaar","d2014.1.23","Falskaar V1_1_2-37994-1-1-2.7z" 38519,"Falskaar Realistic Needs and Diseases Hotfix","d2014.1.23","Falskaar Realistic Needs and Diseases Hotfix v2-38519-v2.rar" 0,"FamiliarFaces 1","d2014.0.0-02-01","FamiliarFaces_1.0.1-54509-1-0-1.7z" 4541,"Faster Combat Magicka Regeneration - All options","d2014.6.25","Faster Combat Magicka Regeneration - All options-4541-1-0.rar" -1,"FirebrandManor","","" 11811,"FNIS Behavior V4 1 1 -- ALWAYS necessary","d2014.1.28","FNIS Behavior V4_1_1 -- ALWAYS necessary-11811-4-1-1.7z" 11811,"FNIS Idle Spells V4 0 2 -- ADD-ON for the spells","d2014.1.28","FNIS Idle Spells V4_0_2 -- ADD-ON for the spells -11811-4-0-2.7z" -1,"Footprints","","" 0,"Forgotten Magic Redone v1-6","d2014.0.0-02-01","Forgotten Magic Redone v1-6-4-35339-1-6-4.7z" 3201,"Fur Hoods HD - nb-furhoods-1-5b-HD","1.5.0b","" 0,"Fuz Ro Doh","d2014.0.0-02-01","Fuz Ro Doh 60-14884-6-0.zip" 45509,"Garrett Thief Armor","d2014.2.15","Garrett Thief Armor v011-45509-0-11.rar" -1,"GeneralStores","","" 290,"Get Arrows Back","1.0.0","Hunters Discipline perk mod-290-1-0.rar" 37021,"Gold Coin Smithing and Smelting","2.0.0","Gold Coin Smithing and Smelting-37021-2-0.zip" -1,"handyman","","" -1,"HearthFires","","" 20561,"HeartwoodCottageNM1","d2014.2.2","HeartwoodCottageNM1_v2-20561-v2.7z" 35841,"Helgen Reborn","d2014.6.23","Helgen Reborn V105_3-35841-105-3.7z" 50992,"Heljarchen Farm","d2014.2.15","Heljarchen Farm-50992-1-25.zip" -1,"holdbounties","","" 53902,"Idle Markers","d2014.6.30","Idle Markers-53902-1-1.7z" 35581,"IMAGINATOR - MCMenu101","d2014.6.15","IMAGINATOR - MCMenu101-35581-1-01.7z" 13049,"IMAGINATOR - Visual Control Device v1c","d2014.6.15","IMAGINATOR - Visual Control Device v1c-13049.7z" 19733,"Immersive Armors","d2014.6.2","Immersive Armors v7_1-19733-7-1.7z" 36849,"Immersive College of Winterhold","2.41.0","CWI - Immersive College of Winterhold-36849-2-41.7z" 3222,"Immersive HUD","d2014.5.30","Immersive HUD v2_4-3222-2-4.rar" -1,"immersive menu background","","" -1,"ImmersiveFP","","" 54596,"Ingredients Galore","d2014.6.5","Ingredients Galore-54596-1.rar" -1,"isilNarsil","","" 57335,"Jaxonz Renamer","2.1.0","Jaxonz Renamer-57335-2-1.zip" 49743,"JContainers","d2014.6.29","JContainers-49743-0-67-3.zip" 0,"JK's Skyrim-61035-1","d2014.0.0-02-01","C:/Users/Trevor Garrod/Desktop/Skyrim Mods/MODS/JK's Skyrim-61035-1.rar" -1,"JKs Cities and Towns V1","","" 15182,"Katamari Dovahkiin - Actor Magnet 1-0","1.0.0","" -1,"kisisa","","" -1,"lakeviewguards","","" 26230,"loners sword Compatibility Patch","d2014.6.20","loners_sword_Compatibility_Patch-26230-0-42.7z" -1,"loners_sword","","" 44179,"Lore Weapon Expansion","d2014.2.12","Lore Weapon Expansion-44179-1-2.7z" 44179,"Lore Weapon Expansion - Goldbrand","d2014.2.12","Lore Weapon Expansion - Goldbrand-44179-1-1.7z" 21265,"Lore-Based Loading Screens 1 1 Release","d2014.6.29","Lore-Based Loading Screens 1_1 Release-21265-1-1.7z" 545,"Magicka regen 3x","d2014.6.25","Magicka regen 3x-545.zip" 0,"MemoryBlocks","2014.0.0-02-01","" 0,"MHYH","d2014.0.0-02-01","MHYH_121-18045-1-21.zip" 3413,"MidasSkyrim 008a","d2013.10.12","MidasSkyrim_008a-3413-0-08a.zip" 0,"Moonlight Tales Main","d2014.0.0-02-01","Moonlight Tales Main 2_05-35470-2-05.zip" 0,"More Craftables","d2014.0.0-02-01","More_Craftables_2_4_2-799-2-4-2.7z" 799,"More Craftables - More_Craftables_2_4_2","2.4.2","" 4020,"Move it - Less Wait Time","d2014.5.31","Move_it - Less Wait Time-4020-1-01.zip" -1,"my_little_kitty","","" 3201,"nb-furhoods-1-5b-HD","d2013.10.15","nb-furhoods-1-5b-HD-3201-1-5b.rar" 0,"Nernies Thief Packv1","d2014.0.0-02-01","Nernies Thief Packv1_03-22730-1-03.7z" -1,"nightingaleshiv","","" 34981,"No More Glowing Edges","d2014.6.29","No More Glowing Edges-34981-2-0.zip" 54090,"One With Nature","d2014.5.30","One With Nature-54090-1-2.7z" -1,"PersonalizedMusic_v5","","" 0,"Player Headtracking","d2014.0.0-02-01","Player Headtracking 3_3-23600-3-3.zip" 0,"RaceMenu v2-8","d2014.0.0-02-01","RaceMenu v2-8-0-29624-2-8-0.7z" 6387,"Rainfall FX","d2014.6.7","Rainfall FX-6387-2.zip" 26228,"Realistic Needs and Diseases","1.9.10","RealisticNeedsandDiseases-26228-1-9-10.7z" -1,"realistic piercing arrows","","" 601,"Realistic Ragdolls and Force","1.9.0","Reduced Force-601-1-9.rar" 13779,"Realistic werewolves - Feral werewolf Sounds","d2014.7.3","Realistic werewolves - Feral werewolf Sounds-13779-1-4.rar" 49892,"Riverside Shack 1-2 BSA","d2014.2.2","Riverside Shack 1-2 BSA-49892-1-2.rar" -1,"RobesofMagnus","","" 23906,"Run For Your Lives","2.0.2","Run For Your Lives-23906-2-0-2.7z" -1,"sabrefurbag","","" -1,"ScholarsSolace","","" 59925,"Serenity - player house ship","1.1.0","Serenity 1.1 --59925-1-1.rar" 10336,"Shenk Thievery Overhaul Latest","d2014.2.13","Shenk Thievery Overhaul Latest-10336-3-31.zip" 23179,"Sit Anywhere","d2014.6.30","Sit Anywhere v11-23179-11.zip" 0,"SkyforgePlus - JK's PATCH","d2014.0.0-02-01","C:/Users/Trevor Garrod/Desktop/MY MODS/#2 SkyforgePlus/#2 SkyforgePlus - JK's PATCH.rar" 57859,"Skyrim - Enhanced Camera","1.1.0","Enhanced Camera 1.1-57859-1-1.zip" 1175,"Skyrim -Community- Uncapper","d2014.6.29","Skyrim -Community- Uncapper v1_15_2_0-1175-1-15-2-0.rar" 58137,"Skyrim Realistic Archery Bows and Arrows","1.9.0","Skyrim Realistic Archery - Unique Bows patch-58137-1-9.rar" 0,"SkyUI","2014.0.0-02-01","" 54738,"Skyview COT Weather","d2014.6.14","Skyview _ COT Weather-54738-v1.7z" -1,"SlowTimeSpell","","" 43123,"Smart Cast","d2014.6.20","Smart Cast-43123-1-0.7z" 6387,"Snowfall FX","d2014.6.7","Snowfall FX-6387 (2).zip" -1,"Space Wiking's Dwemer Exoskeleton","","" 8479,"Spells Will Give Off Light","d2014.6.7","Spells Will Give Off Light v4-8479-4-0.zip" -1,"StaticMeshImprovementMod","","" -1,"StaticMeshImprovementMod-DragonbornTernFix","","" -1,"StaticMeshImprovementMod-FurnitureChestSnowFix","","" -1,"Supreme Storms - Cot Version","","" -1,"takenotes","","" -1,"TBTHouseTest","","" 10906,"The Dance of Death - A Killmove Mod - The Dance of Death 4-0 - Ultimate Edition","4.0.0","" 10906,"The Dance of Death 4-0 Beta - Ultimate Edition","d2013.10.17","The Dance of Death 4-0 Beta - Ultimate Edition-10906-4-0.7z" -1,"the hunting game - thegreylight","","" 6387,"The Rift - Aspen Leaves FX - Extreme Performance","0.0.0","Rainfall FX-6387-2 (2).zip" 18083,"The Secret of the Spellbreaker - Ward Effect for Shields","1.2.0","Stronger-18083.zip" 61237,"The Useless Shop and Interior Overhaul","0.0.0BETA","iWil_UselessShopOverhaul_BETA_1.0-61237-BETA.zip" -1,"thiefshideout","","" 404,"Third-Person Spell Sprinting Animation Tweak","d2014.1.25","Third-Person Spell Sprinting Animation Tweak-404-v1-0.zip" 0,"Thornrock 2 point","d2014.0.0-02-01","Thornrock 2 point 0-51980-2-0.rar" 98,"Time on loading","d2014.5.30","Time on loading v5-98.zip" 26491,"Training Dummies Provide XP","3.52.0","Training Dummies XP-26491-3-52.rar" 54846,"Tree Lodge - Dragon Bridge","d2014.6.14","Tree Lodge - Dragon Bridge-54846-01.zip" 14037,"UFO - Ultimate Follower Overhaul","d2014.5.31","UFO - Ultimate Follower Overhaul-14037-1-2i.rar" 32405,"Unique Bows Collection","1.1.0","UniqueBows1-1-32405-1-1.zip" 33292,"Unique Uniques","1.8.0","Unique Uniques-33292-1-8.7z" 23491,"Unofficial Dawnguard Patch","d2014.7.2","Unofficial Dawnguard Patch-23491-2-0-4.7z" 31083,"Unofficial Dragonborn Patch","d2014.5.30","Unofficial Dragonborn Patch-31083-2-0-4.7z" 25127,"Unofficial Hearthfire Patch","d2014.7.2","Unofficial Hearthfire Patch-25127-2-0-4.7z" 19,"Unofficial Skyrim Patch","d2014.5.30","Unofficial Skyrim Patch-19-2-0-4a.7z" 0,"Vellamo - updated","d2014.0.0-02-01","Vellamo - updated 2-53975-1-2.rar" 12094,"Vile Art of Necromancy","2.0.0","Vile Art of Necromancy - Rar Version-12094-2-0.rar" 0,"W.A.T.E.R - Water And Terrain Enhancement Redux","f2014.0-02-01","WATER 2_06-13268-2-06.7z" 1754,"Weapon Retexture Project","d2013.10.12","Weapon_Retexture_Project-1754-1.7z" -1,"wetandcold","","" -1,"wetandcold - ashes","","" 9424,"WhiterunTrees","d2014.5.30","WhiterunTrees-9424-1.rar" 58635,"Wintermyst - Enchantments of Skyrim","f2.03","Wintermyst v203 - DG only-58635-2-03.zip" -1,"workhorse","","" -1,"woyo-sensei metal recykling","","" 52322,"WSCO - Windsong Skyrim Chracter Overhaul","1.0.0","WSCO - Occidental Vanilla Body v1-52322-1-0.7z" -1,"yetikillkids","","" 54639,"Yggdrasil Cottage","d2014.6.19","Yggdrasil Cottage-54639-0-8.zip" -1,"zombies","",""
  2. Been gone for a long bit. Can't say I have proper motivation for my mods any more. If you have questions or wish to see me finish some of my work, let me know.
  3. Okay great I'll check it out
  4. So I am thinking about starting a new character as a mage. I need as many (mostly visual) mods as I can get to make the experience better. So far I have: -colorful magic -midas magic -smart cast -balanced magic -Magic Duel Reborn -Some mod that makes lighting effects (like a torch, but different colors) whenever a spell is in your hand. I need some more if possible or suggestions on good mods that make magic more fun and aesthetically better. Thanks
  5. Here are some steps you can take to help fix this. Because you are using a mac, and don't have boss, this process will be very slow and very difficult to fix. First of all, Try using tes5edit to clean your files. I'm not sure if that's supported by mac or not, but I would highly recommend using that because Deleted references are pretty much the main cause of a CTD. The next step I would take is to go to the mods url and look in the description of EACH ONE and make sure that none of the mods you have installed conflict with each other. I would also suggest looking at LOOT. I'm not sure if that works on mac, but that will automatically place your mods in the best load order about 85% of the time. It will also give you a log of what mods need cleaned and what mods you have installed that require something else you don't have. If you can't get loot, then I don't really know what to tell you :/ Mac is so strict and limited on what is allowed on their software it's just a pain in the ass. Best you can do is just keep looking at tutorials and the descriptions of each file on the Nexus.
  6. Thank you so much for adding that new endorsement reminder system! One of my files went from a stalemate of 10-12 endorsements for about a week and after this update, I have been getting about 2-3 endorsements a day! I am now pushing 40 endorsements (which may not seem like a lot but it is for me for a small modder) Anyway it works like a charm!
  7. Currently working on Firebrand Manor. Furnishing and cluttering! Also adding preps for Dialogue in Caius!
  8. No problem, I'm glad to help! And yes, it is a bit of a pain to add custom audio, I had to figure this out myself because I couldn't find tutorials ANYWHERE. Took me forever lol. Just thought I'd spread the info, because coincidentally, I am adding custom dialogue to a follower I am creating as well :) Anyway feel free to ask if you have anymore questions!
  9. Hello, so lately I have been working on my house mod, and I have run into a particular .nif model that I would really like to edit or atleast find something similar to it. I would have no problem doing this mysefl, however, I have no clue on how to edit vanilla skyrim's models. If someone could point me to a tutorial on this, I would be much obliged. I will post a screenshot to give you and Idea of what I want exactly: http://i.imgur.com/MeAWSQ5.png?1 What I would like to do is to isolate one side of the door so that I have that woven fence looking model. However, when I open nifskope, It doesnt recognize the model Directory and wont open. If anyone knows how to edit this, or knows of a specific resource that adds something like this, it would be greatly appreciated.
  10. I usually use RND, Frostfall, immersive first person (for realism, adds a little bit difficulty as well), Alternative death (trust me, it is way more devastating to have your stuff stolen and you stuck in a prison a mile underground than dying) Combat realism mods. SkyRe would be perfect with this, although I don't know if it conflicts with the ones I just listed.
  11. Yeah I think default is usually 64. That's what I always use anyway.
  12. Currently working on Firebrand Manor. Furnishing and cluttering!
  13. Well, in order to use mp3 audio files for dialogue in NPC's you are going to need to convert the audio to .wav because the Kit will not accept any other audio forms. (i actually think it accepts one other but its complicated). To do that you will need to use some sort of program that can convert it. My personal favorite and most easy to use is located here. Just follow the directions on how to use it. Once you convert the audio file, you're going to want to add it into the CK. To do this you are going to want to the audio tab and sound descriptor. Then you right click and create a new one. Give it a unique ID. I would suggest something along the lines of AAAFollowerDialogue01 or for when in combat dialogue something like AAAFollowerCombatTaunt01. Something like that (something that you will remember or find easily) http://i.imgur.com/6O1wWxt.png?1 Then you'll want to RIGHT click on the empty box under the "sound" tab and click new. It will bring you to your skyrim directory Skyrim/Data/Sound/fx (it may be just Skyrim/Data/sound but i'm not certain for other people, this is how it is for me) NOTE THAT THIS IS THE ONLY DIRECTORY THAT YOU CAN PULL YOUR .wav FILES OUT OF. So you will have to minimize the Creation kit, open up the .wav files that you converted earlier and drag and drop them in to that skyrim directory I stated above. Now, go back to the CK and select the files you dragged and dropped in. and that is all you have to do in terms of adding the sound file to the Creation kit. Preview the sound as well and make sure that it is working fine. You don't really need to mess around with the other options in the sound descriptor unless you want to change the pitch of the sound or the sound is too quiet or too loud. You can then click okay and it will have created and added the sound/dialogue in to the CK! But we are not done! After you have done all of that and the Sound descriptor has been added, you want to navigate to your follower's Dialogue quest. If you have not created a dialogue quest, then go over to the Character tab and click on quest. You can just created a new one. Give it a unique ID, something I suggest may be like AAAInsertFollowerNameHereDialogue. Then just give the quest name anything you want really it doesn't matter in this case. Set priority I'm not entirely familiar with, but I looked at DialogueDremora for assistance on the Quest Data. I just set it to 5 and it seems to be fine. Tick the box "Start game enabled" and untick the other ones. Make sure Type is None and then click OK to create the quest. Before we open up the quest we just created, head over to Character tab and select Voicetype. Very easy to make a voicetype, just create new and then give it a unique ID that you'll remember and select the gender of your follower and I don't think you need to worry about the "enable default Dialogue". just leave it unticked. After you create the voicetype, go to the actors tab and select the follower that (im assuming) you have already created. Under the "Traits" tab, go down to the dropdown box that says "Voicetype" and select the ID of the Voice type that we just created. You can click okay now. Now head back over to that quest we created and you should see a lot more tabs then before. Before we navigate to the ones we need, go to the tab "Quest Data" and right click under the Conditions box and click new. Select "GetIsVoiceType" and click the "INVALID" button to the right of it and select the ID of the Voicetype we created earlier. then just don't worry about the other options and click okay. This condition lets the game know that the only actor(s) that are allowed to use this dialogue "quest" are the ones that have the specific voicetype that you created. Now, its a matter of creating the dialogue you want the actor to say (Obviously whatever that .wav file you created earlier says.) I don't really feel like explaining how to add dialogue branches and topics, but I will kind of explain these main two windows that you will see here: http://i.imgur.com/m4iadWt.png The first thing that will pop up is the "Edit Response" window. The Response text is what the actor will say prior to what dialogue topic the player selects. That "Prompt: --" you see at the top of the window is what the Player will say. The response text is what the NPC will say. You get the point. Now the important part: where it says "Sound file" you want to click on that. This is where those sound descriptors we added earlier come in. All you do is select the appropriate sound descriptor that matches the response text, whatever that may be. Then click Okay, don't worry about anything else in that window. The next window that pops up (right) is the topic info. beside where it says "Prompt" this is what the player will say. The response text will already be there becuase you will have already created it. You can tick has lip file and thats it. *A LITTLE OFF TOPIC*: The reason I have random ticked in this one is becuase I was using in combat audio. For example, the NPC will sometimes taunt in combat, like you hear with bandits saying "I'll mount your head on my wall!" or "Time to die today!" etc. I have multiple audio files of different taunt quotes witch is why I have random ticked. This tells the game to use a random audio clip of the ones that I have added to the specific topic branch. But you don't need to worry about that if you are just doing dialogue for what the player selects on the NPC. *BACK ON TOPIC* You can now just click Okay, and theoretically, you should be able to go in game and select the dialogue option you have set for the player to be able to select, and the NPC will be able to say that. If you have any questions or need someting clarified, just ask and I'll do my best to help :smile: I also apologize for bad grammar, as I am typing very fast and trying to get my point across, I will also assume that there will be some muggy areas where I didn't explain as well. Just tell me and I'll clarify. Hope this helps! P.S. nice profile pic! Good to see a fellow rogue amoungst the shadows. Keep it Stealthy! :)
  14. EDIT: Ah, nevermind, seems that It was a pesky .nif object. It appears that the scroll sets shown in the figure below and the scroll shelf were very picky and cuase CTD. SO going to have to delete them. So, I have been working on this house for a little while now, and have been going in game every so often to look at it and see what I'm doing wrong, etc. Well, after I have completely completed the architecture and structure for the house, I started cluttering and decorating it. After adding quite a bit of clutter, I go in game to see what it looks like, and upon entering the cell, CTD. All of the items that are in the cell are static, and I think there is only like 4 or 5 books laying around. Is there a limit on how many static items you can have in a cell? or maybe I have too many SMALL static items? Also, I have some static magic effects if you know what I am talking about. I can post a screenshot of what the interior of (the cellar is the only portion I have decorated): http://i.imgur.com/40XKeYE.png http://i.imgur.com/iqYOwd8.png Any ideas?
  15. Okay thank you, this is exactly what I was looking for. And I kind of do know how to add the scripts and compile them. I have only scripted one other thing and that was my fox follower mod. Im extremely new to scripting otherwise. I'm sure I can figure out how to get this functional. Anyway thank you again!
  16. So I'm making this house mod, and in the "bar" area, I would like to have a keg of mead able to be activated with a trigger box or something, and then a script would run to give the player a bottle of mead. Any ideas? All I would need is the script. Thanks Reason I'm asking is becuase scripting is one of the only things I don't know how to do in the creation kit lol
  17. Modmaking in progress
  18. So, how would you go about adding an MCM mod menu for your own mod? I am a bit unsure about this.. sorry if this has already been answered or if there is tutorials on it, but I couldn't find one anywhere :P
  19. I have been having this EXACT same problem since December and it's starting to piss me off; I can't download any of the mods that I have seen showcased and they look awesome! I actually just figured out, however, that you CAN in fact still get the mods installed, but ... you gotta do it manually. It sucks but it still works. But i really do NOT want to keep installing them manually for the rest of the days, anyone know how to fix this issue?
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