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Syddraf

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Posts posted by Syddraf

  1.  

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    Amazing Follower Tweaks had a bult in option to turn off Relax and they will stay exactly where you tell them to wait. Forever. This will also allow you to modify ai packages: class, skills, dual wielding, healer, etc. As well as having up to 5 (7 with the boost follower patch) and another optional patch for no friendly fire.

     

    (Be sure to get any patches for any other dialogue mod you are using)

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    yeah that don't work, AFT causes a few issues with EFF so that can't happen. (i use EFF)

    That would have helped to know before hand.Ãð

     

    Are you aware that EFF and AFT do exactly the same thing with minor differences?

     

    Example AFT can turn relax OFF

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    yeah and thats the problem. i had both of them at one point and my guy would sometimes ..stop moving for some reason, not freeze the game wouldn't freeze, i could still look around and open menus and all that but i just couldn't move. i would sheith my spell/blade and just stand there and i couldn't move or do anything other than open menus and quit the game, it would also effect any other entities in the room as well. some guy told me to remove one of them and it fixed the issue quit nicely. never had a problem like that since.

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    besides the effectiveness of either or isn't the topic of this thread, allz i want is a mod that when i tell an NPC to wait, they will wait there and use chairs and eat and drink or whatever..permanently until i come and get them, WHEN i want to come and get them. in no way should an NPC just leave my service and DELETE all the valuable items i had in there inventory/s upon leaving. even if i RUSH back to re enlist them the items are GONE, thats it. i don't want that to happen, thats an undesirable scenario. I tell them to wait....THEY WAIT! thats it end of story!.

    In the vanilla game, with aft, with eff, it's doesn't matter, followers WILL NOT leave and delete your items. You are running another mod that's causing this issue. Also neither aft or eff will cause the player character to freeze, both aft and eff do not mess with the player character.

     

    You don't need a mod to do what the game ALREADY does.

     

    You're using a mod that is CAUSING your problem.

     

    That's it end if story!

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    Hm, perhaps. :/

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    There is no perhaps. This is deffinitive. Go to any other Skyrim forum and ask. Followers WILL NOT leave your service UNLESS you have a mod that makes them. Check your EFF settings I Garuntee that's your problem

  2.  

    ÃÂ

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    Amazing Follower Tweaks had a bult in option to turn off Relax and they will stay exactly where you tell them to wait. Forever. This will also allow you to modify ai packages: class, skills, dual wielding, healer, etc. As well as having up to 5 (7 with the boost follower patch) and another optional patch for no friendly fire.

     

    (Be sure to get any patches for any other dialogue mod you are using)

    ÃÃÂ

    yeah that don't work, AFT causes a few issues with EFF so that can't happen. (i use EFF)

    That would have helped to know before hand.ð

     

    Are you aware that EFF and AFT do exactly the same thing with minor differences?

     

    Example AFT can turn relax OFF

    ÃÂ

    ÃÂ

    yeah and thats the problem. i had both of them at one point and my guy would sometimes ..stop moving for some reason, not freeze the game wouldn't freeze, i could still look around and open menus and all that but i just couldn't move. i would sheith my spell/blade and just stand there and i couldn't move or do anything other than open menus and quit the game, it would also effect any other entities in the room as well. some guy told me to remove one of them and it fixed the issue quit nicely. never had a problem like that since.

    ÃÂ

    besides the effectiveness of either or isn't the topic of this thread, allz i want is a mod that when i tell an NPC to wait, they will wait there and use chairs and eat and drink or whatever..permanently until i come and get them, WHEN i want to come and get them. in no way should an NPC just leave my service and DELETE all the valuable items i had in there inventory/s upon leaving. even if i RUSH back to re enlist them the items are GONE, thats it. i don't want that to happen, thats an undesirable scenario. I tell them to wait....THEY WAIT! thats it end of story!.

    In the vanilla game, with aft, with eff, it's doesn't matter, followers WILL NOT leave and delete your items. You are running another mod that's causing this issue. Also neither aft or eff will cause the player character to freeze, both aft and eff do not mess with the player character.

     

    You don't need a mod to do what the game ALREADY does.

     

    You're using a mod that is CAUSING your problem.

     

    That's it end if story!

  3.  

    Are you using vanilla or imported single or multiple followers? And is the main reason you use eff for the menu commands?

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    Vanilla what? imported? i just clicked download with manager and installed it (EFF mod)....not sure what your getting at..?? and yeah i prefer EFF over AFT because of the wheel menu and it adds a telepathy spell that you can command your followers from any distance. among other things.

    The follower(s) you are using, are they vanilla? Custom? Just one? More than one?

  4.  

    Are you using vanilla or imported single or multiple followers? And is the main reason you use eff for the menu commands?

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    Vanilla what? imported? i just clicked download with manager and installed it (EFF mod)....not sure what your getting at..?? and yeah i prefer EFF over AFT because of the wheel menu and it adds a telepathy spell that you can command your followers from any distance. among other things.

    The follower(s) you are using, are they vanilla? Custom? Just one? More than one?

  5. If a mod has been created already please point me in the right direction.

     

    I'm looking for a mod that does exactly what the title reads. For those of you a little confused by this I mean a mod that:

     

    When you walk through tall grass, it spreads and/or flattens. When you bump past a bush and touch it, it moves with your movement. If you bump a tree branch it moves with you. And as you are finished touching these objects they snap back to their original position. Or when dragons land with their massive impact, or Giants slamming the ground with their club, or mammoths stomping around...

     

    I know this WILL work since they already have the pivot points, and maybe even a "Flora skeleton" and the fact that wind animates the Flora. I would love to see collision impacts on Flora. Please if this hasn't been done, someone do it.

  6. Anyone use ASO? I love the Pixar look.

     

    Ever notice how the dirt landscape reflectivity is so high it turn white.

     

    It doesn't look like snow, it's just a solid white texture. If you move your character to a different angle you can see there is supposed to be a nice dirt texture but once you move again it goes blank white.

     

    I see that the problem is the reflectivity and if someone can dramatically reduce or even remove the reflectivity on JUST THE DIRT landscape that would be fantastic.

     

    TL:DR reduce or remove reflectivity on dirt landscape texture

  7. Hi thereÃÂ :smile:

    ÃÂ

    I am totally new to Skyrim.

    So far after 5 weeks of trial and error finally playing.

    But still looking out for mods to round up my experience in the game.

    As I am playing a more nature bound approach, I today stumbled uppon these lovely flower accessoiresÃÂ https://www.nexusmods.com/skyrim/mods/81973

    Now I am looking out for matching Rings, necklaces and amulettes.

    But it seems I can't find anything.

    So either someone can help me out by pointing me to existing ones or make me some?

    ÃÂ

    Greetings, Ali

    I can't remember off the top of my head the title, but when I searched jewelry I found a mod that adds a bunch of jewelry to a lock box in the old witches cabin north west of Riverwood and all the rings necklaces and circlets are flower-esq
  8. There's one other that I found that allows you to transform into any creature, and retain normal player actions. It's called Race Change V.6

     

    It adds a chest to dragonsreach (litterally right next to the door on the right as you walk in) that's adds individual spells for (almost) every race in the game for yourself AND target

  9.  

    Amazing Follower Tweaks had a bult in option to turn off Relax and they will stay exactly where you tell them to wait. Forever. This will also allow you to modify ai packages: class, skills, dual wielding, healer, etc. As well as having up to 5 (7 with the boost follower patch) and another optional patch for no friendly fire.

     

    (Be sure to get any patches for any other dialogue mod you are using)

    Â

    yeah that don't work, AFT causes a few issues with EFF so that can't happen. (i use EFF)

    That would have helped to know before hand.ð

     

    Are you aware that EFF and AFT do exactly the same thing with minor differences?

     

    Example AFT can turn relax OFF

  10. This is an excellent idea, in addition I think there needs to be a True Spriggan model as well. To me it feels like Vanilla Spriggans are just flame atranochs wearing trees. It always bugged me the the Vanilla Spriggans is a tree on fire...

     

    Using the vanilla tree body would be nice if the effect wasn't so fiery, maybe make it green instead of red/orange? Add leave the the head and shoulders? I dunno or just make Groot from Gaurdians of the Galaxy...

  11. Just make sure you DON'T tell them to wait inside s dungeon AND forget where you left them.

     

     

    If you do, and they are VANILLA followers, the is an NPC Tracker Flute mod that will put a quest marker on ANY and ALL vanilla followers.

     

    Most custom followers (Inigo, Lucien, etc... Have a built in tracking system, and have a bult in STAY PUT system.)

  12. Amazing Follower Tweaks had a bult in option to turn off Relax and they will stay exactly where you tell them to wait. Forever. This will also allow you to modify ai packages: class, skills, dual wielding, healer, etc. As well as having up to 5 (7 with the boost follower patch) and another optional patch for no friendly fire.

     

    (Be sure to get any patches for any other dialogue mod you are using)

  13. So ELFX and Open Cities have already been ported to console aswell as wizkids fixes for elfx but the ELFX OC Patch has not. Can someone do this?

     

    (I'd ask in bethnet but I cannot access a mod request page)

  14. Uhh 2 things:

    1)Thanks for letting me know its working for you : )

    1.5) Here is my current mod list, I may also bite the bullet and use Classic Classes and Birthsigns because there is more I like from that mod then don't. So think there would be a conflict here if I added classic classes + MSGA ?

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    ModScreenie.png

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    2)I am an idiot and didn't realize I posted in skyrim not Skyrim SSE forums. L0L.

    Also I cannot test anything as my pc is out and need to get it repaired but we have been getting so much snow in eastern canada I can't get out of town :sad:

    Fortify destruction damage and fortify destruction leveling are hard conflicts, good thing MSGA buffs All magic while Unarmored, and CCaB has level up bonuses.

     

    As far as the rest of your LO you are good to go. Also mind you, I play on Xbox One where most mods have the absolute worst bugs. The PC Originals of the mods tend to be much more stable and have ALOT less problems and conflicts.

     

    And I understand your pain with the weather, I live in Central US and we have been stuck in a frozen wasteland at 35°F

  15.  

    Unfortunately it requires skse and an mcm menu, both unavailable for console. Thank you @AlipheeseXV for trying.

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    Sorry to hear.

    I am new here, but I think if SKSE isn't available for console, many mods won't be portable to console.

    I wasn't asking for a port, I know that 100% SKSE does not work on console. I was putting up a suggesting for a modder to CREATE for console using my workarounds that would not REQUIRE skse
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