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Everything posted by maniczombie
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From what I understand the sdk with 64bit ToolStandAlone.exe isn't available anymore so not sure how anyone could get this working without having the 64 bit SDK already.
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I've found a nice legendary item that when stationary and crouched, I become invisible. problem is it also makes my weapon invisible so when using a red dot scope or anything that doesn't zoom in, I cant see where the hell I'm aiming. Anyone know how to make the dot on the red dot scope not get effected by the invisibility, or for that matter where to find the texture for the dot?
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I thought that too...
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I have an idea for a mod that I'd like to start scripting now using the disassembled .pex scripts as reference. What i'm looking for is the event that triggers when the player character reloads there weapon but can't seem to find anything resembling it. If such a event does not exist I can always use OnAnimationEvent, but that requires knowing what the animations are called. Is there anyway to find either of these things?
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any news on how to get this to work without crashing windows explorer?
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Where's the arm mesh from? (Edit - Found my answer from your other video) =) shame u got me excited! also.. When i try to run the .exe file, windows explorer freezes then crashes..
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Try finding there nif file in the meshes ba2 and replacing it with a model of something else. bit of a dirty fix and not sure if it would actually work but its simple enough to try.
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How are people arranging their unpacked ba2?
maniczombie replied to Emilgardis's topic in Fallout 4's Discussion
I have a modding folder already setup for several games so mine are setup at D drive > modding > Fallout 4 > resources > Ba2foulder name -
At this point it depends on the mod in question, link?
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How will PC mods be delivered to consoles
maniczombie replied to mwhenry16's topic in Fallout 4's Discussion
No no and no =( this is microsoft and sony we are talking about, no way will they give you that much control, and for good reason. Simpler to stay with a host system like steam workshop -
Am i missing something or are there only .pex versions of scripts in the b2a files? The pexd decompiler doesn't appear to work on the scripts for me, so does that mean we will have to wait for the geck (or what ever it will be called) to even look at scripts?
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Am i missing something or are there only .pex versions of scripts in the b2a files? The pexd decompiler doesn't appear to work on the scripts for me, so does that mean we will have to wait for the geck (or what ever it will be called) to even look at scripts? EDIT - Duplicate post due to site, sorry, please remove
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I'm interested in hearing your mod idea, I have experience with skyrim papyrus scripting. mods include helmet toggle mod and the yet unreleased, furniture movement mode (like fallout 4). Also done work importing a mass fx based cape animation into skyrim as bone animation.
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How long until multiple companions?
maniczombie replied to Nexusaurus's topic in Fallout 4's Discussion
Next year as in a whole year? or just 2016 -
Eating appears to be quire necessary for me at the moment as I don't have a lot of stim packs, so storing up on food for health regen is a must when planning to go out into the wasteland. It appears to have struck a nice balance as i actually use food now rather than not at all in skyrim. Although that might be because i'm bad at the game/not familiar with it yet.
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LE problem with SetModelPath()
maniczombie replied to icecreamassassin's topic in Skyrim's Creation Kit and Modders
I was wondering.. what are you disabling and enabling with the "GetlinkedRef"? Haven't seen that function before so not sure what it does. -
I would like to simply display some text on the UI using SkyUI but fail to find any tutorials on it, the nexus page doesn't call much attention to it either. I'm guessing this should be possible as people have used it to create extra "health" bars for frostfall. Any help would be greatly appriciated
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Anyone know if the Havok Behavior tools referred too on this (post http://forums.nexusmods.com/index.php?/topic/624251-progress-in-behavior-filesalmost-done/) are still available for download anywhere? I'ved tried the offical havok website, but there Content Tools don't appear to include the Behavior Tools.
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Skyrim Cape Animation XP32 skeleton Test Video
maniczombie replied to maniczombie's topic in Skyrim's Skyrim LE
I've remade the cape rig since the sprinting animation. There were issues with it twisting before. -
http://www.youtube.com/watch?v=ZH11ea7cfN4
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I'm wondering if it's possible after animating the skyrim nif skeleton using a control rig, to then copy the keyframes over to the nifbones then remove the control objects, ready to import the animation into skyrim. I've tried this in 3ds max. Creating a simple IK foot control, animating the control object, placing keys on all frames for all the legs bones then removing the control object but the animation doesn't stay. Any ideas? Or should I not bother trying to create the control rig and just animate the nif bones. Thanks, Maniczombie. http://oi42.tinypic.com/2qiwgow.jpg
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MCM Menu Refresh Toggle Option in Menu
maniczombie replied to maniczombie's topic in Skyrim's Skyrim LE
Fixed it, Just changed the order and it seems to work now. event OnOptionSelect(int option) if Helmet == Follower01Helmet if (option == playerOID) playerVal = !playerVal follower01Val = playerVal SetToggleOptionValue(playerOID, playerVal,true) SetToggleOptionValue(follower01OID, playerVal) game.getplayer().addspell(mz_ToggleSpell,false) CheckHelmet() Follower01.addspell(mz_ToggleSpell,false) CheckFollower01Helmet() endif endif endEvent -
I'm trying to create a menu that, when you toggle 1 option, a second option will toggle with it. Although it works in the background, the second toggle box does not show as being toggled until I exit the menu. Is there a way to refresh the page without leaving it? I'm adding follower support to my Helmet Toggle mod. Problem is hiding 1 helmet will hide all helmets of the same kind, so if a follower is wearing the same helmet as the player, I wish to toggle the player helmet as hidden then for the follower helmet to toggle and display as hidden also. Here's a clip of my script. event OnOptionSelect(int option) if (option == playerOID) playerVal = !playerVal SetToggleOptionValue(aOID, aVal) if playerVal == true game.getplayer().addspell(mz_ToggleSpell,false) CheckHelmet() if Helmet == Follower01Helmet Follower01.addspell(mz_ToggleSpell,false) CheckFollower01Helmet() follower01Val = 1 SetToggleOptionValue(follower01OID, 1) endif