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maniczombie

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Everything posted by maniczombie

  1. I think it would be possible, though would require some ability to change there AI. The idea of a pack of predators out there in skyrim is an awesome idea =)
  2. I'm already making a personal predator mod using the models from AVP 2010, currently getting the weapons to work propperly. Got them all animated when sheath and draw'ed though it's still a lil buggy, also It's nice that the avp model is naked under his armor so you can equip the armor seperatly. Though as they are taken from another game I don't plan to release it, though in the future I could just use the models as a base to create my own so it can be released.
  3. It would be simple to use notes given to the player by the character if its going to be used for a quest, but actually creating a new animation and making it work in the game would quite complicated and beyond my talents.
  4. Oh yeah now I remember, It's due too having 2 differnt models as 1 and 0 for the weight slider
  5. I'd say that could be due to it being skinned wrong. Had this issue before, but can't remember how I fixed it. Everything was being pretty buggy so I did a fresh install of 3ds max and it's export plugin. Can't guarantee if that was the cause of the issue though. Sorry if I can't be of more help.
  6. Hi, I'm trying to add a part of the script which detects if the player is wearing a helmet that is in the first position of a form list but I can't find anything to GetEquipped armors, it's all weapon based. Does anyone know a way around this? Here's the code for what it would be for weapons, so I'm looking for a armor equivalent: if (ModHelmetHide.GetAt(counter) == CurrentActor.GetEquippedWeapon(true)) Thanks
  7. I Figured a work around.. using a master file to hold the form id and referencing it using the 2 mods that use it
  8. Is it possible to update an object, a spell specifically that's already been added to the player from a separate mod loaded later on the load order without having to re add the object to the character and removing the old 1?
  9. false, alarm. it's working now.. i had spare files in my data folder that were overwriting the .bsa files which have appeared now for no reason >.<
  10. Can someone test the steam versions for me? there not working for me but I have like 300 subscribers with no complaints so I'm not sure o.O http://steamcommunity.com/sharedfiles/filedetails/?id=80879735 http://steamcommunity.com/sharedfiles/filedetails/?id=80877912
  11. Having issue uploading the update to the workshop. When I create an archive or upload the mod to workshop, it says it creates the .bsa file but it doesn't appear in my data folder. I've tried the workshop mods on my laptop and the model appears but no texture. and no bsa files are present either. When I remove the raw files from the data folder on my main computer however, the armor still appears. so this is what I think is happening, it is creating a bsa, if only for the model files, and the .bsa file is hidden from me. Does anyone know how to fix this please?
  12. I'm trying to create an archive in Creation Kit to release my mod, but when I do, it lets me name it which It doesn't usually do, then when I save it, I won't be able to find it again. Even stranger is when I remove all the original files from the data folder apart from the .esp, the mod still finds the files, so it must have saved the .bsa file but doesn't show it so I can't check it or upload it to nexus. I know I can just make .bsa file using the archive.exe but this will make it really confusing to test my mods ifi dont know if its using altered files or hidden.bsa archive files. Please help =(
  13. I'm planning to release a gray and dark variant of the texture, which would people prefer, releasing them as a optional file or adding separate versions of the armor so you can craft all 3?
  14. Much liking the darker variant =) Can't wait for that's release
  15. Mod is now live on Skyrim nexus and Steam Workshop =D I hope you all enjoy it! http://skyrim.nexusmods.com/mods/19961 http://steamcommunity.com/sharedfiles/filedetails/?id=80330592&searchtext=seratic
  16. Might have a go at some of these later
  17. Going to work on releasing the stand alone armor tommorow on nexus and steam workshop.
  18. Doesn't matter anymore sorry, I've fixed the script, working fine now =)
  19. In case you didn't know already This video series shows how to create a dungeon This other video series shows how to create ncs, follows and a simple script There's a lot of information on the creation kit wiki too
  20. I'll place a request here, that if anyone wants to texture it, msg me and I'll send them the model
  21. I have a model of the sword I made, though I never got round to finding a texture artist to finish it
  22. I think it's the CurrentActor Property that doesn't work as if CurrentActor.IsEquipped(IronHelmet) isn't working either. Please someone tell me what I'm doing wrong??
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