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vetewe7144

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Everything posted by vetewe7144

  1. Is there an audio mod that deletes that childishly awful, Sesame Street, Enclave marching band shyt [that makes me want to goose step and zeke heil mein fuher Trumper] and replace it with silent music on radio/bots? I shoot ibots on sight, how about shootable radios?
  2. So basically the omod files have to be assembled manually then packaged in a 7z. Here is the list Curse of Hircine - Resurrected 4.2 Elys - Yuda The Elder Trainer 0.92 Map Marker Overhaul 3.9 Merged Maps 1.1 Sexywalks by Mur_Zik Compilation 1.2 Even though OBMM gives a CLR error the mods are present and functional in Con Set.
  3. OBMM finally bought it, can I install an omod in Vortex or other regular managers or does it need to be rebuilt and packaged to work?
  4. I have considered using the last permanent mod to delete every gawddam barrel and shopping cart in the game. Could this cause the game to crash?
  5. The simple and tedious solution is to change the Link of the Yellow outer door markers to the location of choice. I tried this in the Manor District in Oblivion as the all the basements connected to the wrong door.
  6. I have a follower mod that has no skin texture, so I figure I could find a online tutorial/Youtube or some other 'tube on how to build a npc/follower so I can give "Jasmine" some skin or make her wear her own.
  7. What causes this "pack_subrecord_data struct.error: cannot convert argument to integer" I would have taken this question to Wrye, Nexus, but the comments missing. I use this utility for all TES an FO3 as I like to manually order the plugins before LODgen. I am using the latest standalone.exe and so far, no ingame malfunctions yet.
  8. According to Mr wfandrews, the deactivation occurs on Player games, so I can rule Wrye as a potential cause of load save game as a ctd, it must be either SKSE/plugin issues. Thanks for the help.
  9. The reason I kept the apps open was to monitor any changes between them. The previous Wrye versions would change the load order of NMM. Therefore, exported the load order in NMM, then I would reorder the list in Wrye from the txt list. By doing this I had very little ctd or game malfunctions on all my games, I could even "feel" the smoothness of the movement in the games, especially in Oblivion which game a rush when falling from a height. It just a tedious grind set both games up from scratch compared to Mlorrowind an FO3.
  10. Even in Steam the mods are all green across the board until I just touch Wrye then it deactivates Skyrim/Masters. I should made a desktop video of this in action, But it doesn't matter now as NMM 83 wrecked the mod list of two TES games. Playing Oblivion was boring anyway and Skyrim was kind of depressing and became as enjoyabl as racking up the after-winter debris off the backyard, so I deleted them both. I thought about Enderal again but it is even more miserable and depressing than Skyrim, I get more wrecking these games than playing them. Thankfully, I still got Morrowind and FO3 to fall back on as they both work flawlessly. What other TES like games are out there to try? In the mean time, opening both NMM and Wrye and click between them to see what happens.
  11. "The reason Wrye Bash unchecked your esm is because you did not have them checked in NMM." I have using NMM for 12 years. I check all, the list is all green, but soon as I merely touch Wrye, the list turns yellow within three seconds, plus Wrye or NMM tends to reorder the mod list as well, so I have manually place the plugins based on the saved modlist.txt. I have been playing Skyrim for nine years and it is only in the last couple of weeks that Skyrim has ctd when I load any save. The game, with a few buildings is vanilla, works until I click the door to enter Helgen, then ctd. I reload game, but every save include manual ctd. My modlist I had for at least eight years. It could be SKSE plugins that I added, S.M Editor and WRYE 309.1. This is just a process of elimination and I wonder if the ctd is caused by an incomplete LODgen. I am currently rebuilding the modlist in NMM 83.5
  12. I have been playing TES on 4 laptops for 12 years. LOOT then NMM, left open to maintain load order, then Wrye current 309.1 which deactivates Skyrim and Update in NMM upon opening, then TESlodgen. I check all plugins in NMM, but when I select Wrye, it unchecks the masters 3 seconds later. My only solution is to check all in NMM just before I Rebuild Batch patch. I think this also happened in previous version of Wrye. TESlodgen shows no issue once it is done. Since Modders are working on NMM, what are the improvements in NMM 83.5 that Players experienced? Vortex support shows an unending list of Player issues.
  13. I thought NMM was discontinued, where can I get it? But it is Wrye 3.0.9.1 that is the cause o the unchecked masters. It is called Bash but turns into Smash when installed. What is the last version of Wrye that didn't affect the masters?
  14. How do I prevent Wrye Bash [smash] from disabling Skyrim and Update as I setup the Patch? Note I use NMM 65.1 which has never failed me.
  15. Is there a mod that delays allows the Player to deactivate DLC Quest at game start, delay until location found [with the option to setstage complete], convert them into Post it notes?
  16. Has any one encountered missing world space in Operation Anchorage? All other DLC are intact, TESLodgen shows no problem. yet the entire world space is missing leaving npcs standing in a blank landscape. I used tcl to find the elevator. The Vault is intact, but the Anchorage world is also blank.
  17. Who do I talk to, to activate this quest?
  18. There is a trap door in Springvale that requires a key, what quest is it a part of?
  19. About ten or more years ago there was a hilarious Utube featuring the DRCM where the Player slap around Uriel and the Blades during the Dungeon Escape. The reason, I want to use it as a referral for a Skyrim mod request to clear doorway blockages.
  20. I think SE should have it's own forum as it's discussions, requirements and [mod]support is different and shouldn't be lumped together with the regular versions.
  21. Felsky has a lot of useful mods. This fixes the Followers, regrettably 75% of the blockage is caused by npcs! My original solution was to use Followers as 'summon creatures'. I set my Followers to Relax [EFF] then only summon them to fight if it got out of hand. If only there was non-hostile, 'One Punch Man' type mod out there, such a mod would solve many problems!
  22. You can have Skyrim followers in Enderal but you have to manually place them in the game. They will have no voice so you will need EFF Recruit to draft them. You really don't need Follower mods as you can Recruit any npc in the game. With EFF, I drafted Gusha, Eshra the Merchant and my own 'mini me' into my service Temptress Race works as long as it is left out of Bash Patch. Do not merge any Skyrim mod that has it's own Update. Flintlock Pistol works in Enderal.
  23. A mod called Move Dammit disappeared from Skyrim, it was very useful in pushing back npcs. Can it be recreated?
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