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Goujosamma

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Everything posted by Goujosamma

  1. I think that it is best to take the manual download path if you are not using the NMM. There are two reasons for this: 1) the NMM version of the download will have extrenious files which you don't really want making their way into your game/ data folder. 2) if you are going to give modding a shot, then it will be helpfull to get familliar with the layout of your data folder. Most manual install files come with a .txt file explaining how and where to stick the mod files. There are also good tutorials on the wiki about how to install mods either manually like I do, or using the NMM. If Skyrim Mod Organizer doesn't have an install function you will have to install manually or use the NMM. If you would like to eventually MAKE mods, then I suggest manual installation. If you just want to use other peoples mods then get the NMM, or use the Mod Organizer. if you are having trouble using MO, their WIKI is http://wiki.step-project.com/Guide:Mod_Organizer .
  2. Ummm how about Code Lab by Bolt Bait? Best pluggin ever, cause it lets you make your own pluggins!! Now if I'm working on a project and I'm like, "Hmmm I really need a filter that does X,Y and only .98562* Z" I don't have to hope someone else has happened to have already written one. I just do it. And then I have it. And that is cool. Get it at Here!! Now!! lol You may want to try My Normal mapping tools for Paint.Net posted here on the Nexus at here G.S.
  3. I have been working on a pluggin to allow one to hand draw normal maps in paint dot net by drawing bump maps by hand and then converting them into normal maps. If I had seen any interest in using PDN for modding I would have posted the beta sooner. I could really use a bit of feed back on it. I will post it and then come back and put up a link. Bump to Norm<<< here it is! Shine on<<<use this to! I should point out that this system is designed to allow you to draw N-maps by hand right over your UV no baking involved. as the name suggests it is a bump map to normal map converter. with the use of the shine on effect reflectivity and normal inversion can be controlled as well. manuals come with each pluggin.
  4. Never mind, sorry to jerk your chain. Turns out, once you stop obcessing over a problem the answers just pop into your head. so heres the flow.... a. monster shoots dart. on hit, dart adds dart to as ammo to inventory(plus several other nasty things) bwa ha ha! b. player notices dart in inventory and removes it. this dart on drop does an add.item for the dart into the players inventory as an ingredient one mesh, one texture, three nifs, three scripts Nice... GS.
  5. has set their status... it still wont roll over though.
  6. If those don't get you there, you might try the script on the dawn/ dusk fang sword found in the shivering isles. it switches one sword mesh for another every 12 hours or so. I'll watch this post, so just let me know if I can help w/ this, or if you need help pulling the scripts you need. GS
  7. That is exactly what you do. just copy the data folder in the mod then paste it into the Bethesda/Oblivion folder. A few safety tips first: a) make a backup of your data file in a separate folder. I call mine last good. b) unzip the entire contents of the zip into a separate separate folder I call that one current mods ref. a) is so you can do one cut and paste to go back to plain old vanilla Oblivion (if something goes horrible)and b) is so if you decide to remove the mod later you have a list of what needs to be removed or over written( for seasoned modders only) oh! and back up your save files to, a bad mod can corrupt them. nothing like saving over your previous save, and then finding out that the new save crashes when you load it. It is actually one of the worst ways to go from level 47 to level 4... ever.
  8. It all comes down to: a) do you want a lot of people to enjoy your mod, or b) do you only want the really smart people to like it... no body got rich selling chess and stratego boards for a living... the real money is in ouija my friend!! GS P.S. you might want to try to avoid 1 or 2 letter words in your sample, there aren't very many... so they can rat you out if you are using a simple replacement scheme. maybe ofset by the number of characters in each word -1 so " A" = a but "As" = Bt. P.P.S. an optional side quest for the key may be an equitable fix. btw: 1,1,2,2,1,1,....very nice still cranking the pattern just for fun... but how many others will is really my point.
  9. not really the answer I was looking for... or the question I asked. but thanks for the just kinda effort any ways! The ammo item needs to bear the script.. never mind, I'll see if I get a serious response before I re-explain my question. thank you very mediocre for your fruity time and insults. Also... I seldom eat my ammo. maybe if my signature was longer than my post people would think I was more important. GS
  10. Have you tried an animation mod like actors emotions or some other facial animation mod? some of them have bared my teeth more than looks natural. I am assuming that the problem is one of lip coverage. if not, perhaps an adjustment to the normal map of the teeth to make them shinier or the glow map to bring them out a bit, although I generally find the mouth parts in Oblivion to be overly bright and under shadowed. theres my best guess. hope it helped. :no:
  11. I am currently working on my first "real" mod, it is a quest mod which introduces two new creatures. the stumper is that one of the monsters needs to have a dart like missile weapon which will appear in the players weapon inventory, but when they shift click it; like pulling out an arrow, I want to call a text box and add the item to the players ingredients inventory. Obviously, I will actually need two items, one a ammo type and one an ingredient. They should use the same nif and icon. I can make both items, but how do I script the trigger? I can't find an example script to rip on any weapon or ammo, and I don't want to have that annoying you can not equip this item message in my players face all the time. So, if anyone would be so kind as to give a few ideas for script triggers for the ammo item, or if anyone knows of an item with a similar script trigger, especially a weapon, or ammo with an on drop sort of thing on it that I could look at, your input could save me hours and hours of research and would be greatly appreciated. mmm hmmm!! thanx in advance, Goujosamma
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