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HizaUra

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Everything posted by HizaUra

  1. Anyone, who is capable of removing, or muting the rain sound heard from INSIDE the ship, and any vehicle, please ease my -and probably many, MANY others' -pain. The outside rain is ok, but may be removed/muted too. Thanks in advance !
  2. I guess I have found the IDs. I hope it works out as intended, using PrimeSonic's "Custom Craft 2" mod.
  3. Wow... Still no replies? I'd like a customizable, or at least a list of greeting messages, when I enter MY base. I mean...this is the BARE MINIMUM when i am all alone in a damn planet right?
  4. Seamoth Repulsion Cannon (SRC) upgrade... Interesting. I hope that can be done, it could use the same visual/sound effect. SRC could be used as a frontal long range weapon, with almost insta-reload speed, but horrific power drain, aas opposed to the Perimeter Defense System, which is an omnidirectional, slow reloading and hopefully shorter range alternative.
  5. Hi Everyone! I Would like to change some recipes to include hatched babies, so I must breed some of them in the Alien Containment. Do the baby creatures that I pick up have their own IDs, so I can reference them? For example, I'd like to breed: crabsnakes --- for Ultra Glide Fins recipe crabsquids --- for the Stasis Rifle recipe ampeels --- for the Seamoth Perimeter Defense System recipe bonesharks --- for the Hull Reinforcements / Reinforced Dive Suit Sandsharks --- for...maybe the Water Filtration Machine The idea is to force the player to actually breed the normally unobtainable creatures, and acquire them from the Alien Containment. That way those could be included in the recipes as well. The process would include some time to wait for the sweet reward, not just pick their eggs from the ground, and toss them in the fabricator. (Which is quite easy to achieve with the scanner room.) Thanks in advance.
  6. My aim is to change all items that contain "battery", or "power cell" in a way, that the constructed item DOES NOT HAVE IT INSTALLED, just an empty tool, without power source. All tool recipe that that needs the battery item, should not need it, so nor should it have a battery inside, when it is constructed. Same for Seaglide, Seamoth, Cyclops Batteries/Power cells would need to be created / collected separately. Since it is not ONLY about recipes, that is only the half of it, it needs empty items to be created. Do those have ItemIDs as well? Or is that a game-core thing only changeable by the devs? Thx in advance.
  7. Tannin took the logical, and beneficial step. I personally do not have fears about the upcoming NMM, or whatever name it will have, as long as it will be able to provide the power of MO, and the simplicity of NMM Maybe a full, and a lite version, or just a switch to advanced mode, or just magically doing both simultaneously. It will surely be good. Also, I hope it means Tannin has waaaay less stress in his life now :) That always helps in creating.
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