ESL files have a Total Limit of 4096 Record Entries, so for example if you had 1 ESL file that only has 1 record entry, you could potentially have 4096 ESL files along with the 254 ESP and ESM files (and every single 1 of them ESL, ESP and ESM files will work in game) That Record Entry Limit is Total Limit. so for example if you had 2 ESL files that both contained 2048 Record Entries each, then your ESL Limit will be 2 ESL Files (Any Additional ESL files will Not Work). any ESP or ESM that exceed 254 mod limit, Will Be Completely Nullified. meaning these mods will do Absolutely Nothing. ESL files are Limited to Record Entries. ESP and ESM files Do Not have a Record Limit, but they have a Hard Load Order Limit. Note: 4096 Record Entries is not as much as it looks. as the majority of changes requires more then 1 record entry, For Example: A piece of Clothing, contains 2 record entries just to exist, and then you have another record entry for Crafting Recipe, Crafting keyword , another 1 to place it in to a single leveled list, another 1 to place that single leveled list into a Single NPC Leveled list, another 1 to place it into loot leveled list, another 1 to place it into a vendor leveled list (so as you can see just for a single basic clothing mod the amount of Record Entries that it contains is much more then 1 would expect). so that is 8+ record entries to create a single piece of clothing, to craft it, and have it appear in a few leveled lists. so hopefully you can see how just how quick these record entries will quickly add up. 2 Pieces of Clothing = 16 Record Entries, and so on. ESL Files Do Not Count towards the ESP and ESM Hard Limit, they are Strictly Limited by how many Record Entries they contain, and Likewise ESP and ESM Files are not Affected by ESL Files. Note: the Record Entry Limit = Created or Modified, both of them will add to the limit. Thnx, this helps a lot :thumbsup: