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Herrmannesque

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  1. Hi, guys. A mod was recently posted on the Nexus called The Eldamar. See here for the mod description page... http://www.nexusmods.com/skyrim/mods/56312/? This was the initial concept for the mod... << The Eldamar was once a grand palace for the The Snow Elves before they were driven underground. The palace lies in ruins on the surface, However its roots run deep into the tainted earth below. The Palace has breathtaking views of Dragons Reach and the throat of the World and surrounding area!! Located Outside Whiterun at the back of Dragons Reach, You cant miss it!!! The palace serves as a player home. The Hive serves as home to the Free Snow Elves, These ""Falmer" will help fend off their evil brethren who defend the chest deep within the great chamber. Includes: - A huge pool- All crafting utilities (Forge, Enchantment Table ect.)- Display room- Main Bedroom- The Hive- And more! THIS REQUIRES--------------------ALL OF SKYRIMS DLC! >> The author of the mod is Adam Cahill and he has opened the mod up to collaborators to make it better. We both seem to be on the same page about what changes can be made to the mod and he has invited my participation. I'm a complete novice when it comes to the Creation Kit so I thought I would post here to see if anyone would like to collaborate on a project like this. The mod was conceived as a player home, located near Whiterun, with the palace serving as the player home and a Falmer den below the surface, kind of like something you would see in Peter Jackson's Tolkein films. The new concept for the mod is Dwemer ruins at the entrance, leading into dungeon which include a Falmer den and ultimately leading to a Snow Elf palace in ruins. The player home aspect is being pulled out temporarily while we relocate the Eldamar and develop the dungeon. Adam is back from vacation and work has resumed on the Eldamar. There are currently three of us working on this project. The Eldamar is being relocated away from Whiterun, close to the Shrine Of Azura, hidden inside an ice cavern that can only be accessed after clearing a dungeon that begins in a section of Dwemer ruins. Adam and our associate are familiar with the CK and have strong design skills and are developing the cells that will contain the Dwemer ruins, the dungeon and the ice cavern that will house the Eldamar. We are looking for additional collaborators with strong skills in scripting and familiarity with the Snow Elves and their resources, We would like to develop a quest for this mod, to include some scripted events and include some unique Snow Elf content, like NPCs and a follower or two. Everyone who pitches in will be credited for their input. If you are interested in collaborating on this project, please drop me a note here or by private message. Thanks for reading!
  2. Max, I will be getting in touch with you shortly about collaborating on this project, with the mod author's blessing.
  3. Just ran the executable again at 5:20 PM PST and after running BOSS, I can see the log being created again. Thanks for correcting this. I was just about to have a panic attack... :D
  4. I'm having some trouble following this thread... I don't use ENBs or ENBoost but I'd like to try this Allocation Memory Patch out. Where can I find it?
  5. I seem to be having a problem with this mod where it works just fine afer I install the xp32 skeleton and CBBE but then it somehow gets broken after I install CHSBHC - BBP or add some weapons & clothing to the game. I've tried removing dual sheath and then xp32 and then re-adding xp32 and then dual sheath but can't get the dual sheath to work again. I think I noticed when I re-added xp32 that I was asked to overwrite something in CBBE.
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