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BigJim35

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  1. Hi everyone, I was hoping that one of the talented people on this site might be able to help with this request. Would it be possible to expand the harbor city mod to include more new world items? Specifically the new world school and tourist buildings, specifically the bus stop. The new world docklands requires a bus stop which requires it to be placed close to shore. This puts a restriction on building options for the harbor area. Thanks!
  2. Hi, is there a way to stop the alliance requests, or maybe a mod? They are such nuisance.
  3. I second this request. I've wondered about this possibility of being able to build on the ruined islands in the New World section of the Campaign. Those ever burning little island are a bit of an eyesore. LOL
  4. Hi, I've requested this several times as well. Unfortunately, no response so far. Maybe someone out there will pick this one up.
  5. I was hoping that someone in our community might be able to help with this one. I'd love to be able to build the hotel on the pier like the harbor city mod. While we're at it could you do the trade union as well. It was always somewhat perplexing to me why that building wasn't included in the harbor city set in the first place. Thanks.
  6. Hi, the title pretty much explains it all. I was wondering if anyone else has had this issue with the game. I posted a thread on the Anno 1800 forum but have not heard anything back. I have watched several Youtube videos on the new Burning Eden scenario and both the woodsman's hut and the trade union appear in the title bar at the bottom of those poster's screens. Perhaps one of the mods I have downloaded has a conflict with the scenario. If anyone else has had this issue and resolved it, please let me know. Any guidance would be greatly appreciated.
  7. Hi, I was hoping that someone here could help me out. The harbor roads for the Arctic region appear as this weird gray or black at an intersection. I'm sure it's probably a settings issue on my end, I've just not been able to figure it out. Does anyone have any suggestions? Take a look at the screen shot below to see what I am talking about.
  8. Hi RukuSan, I had the same compatibility issues with the Pedestrian Pack DLC and the City Ornament Mod. There is a great fix out there to have both! Go to the original upload for the City Ornaments Mod. Then go to the posts for that specific mod. There are instructions for how to edit the data folder for the mod to render it compatible with the DLC. Cheers!
  9. I downloaded the Mod Tool, I just wanted to unlock the University, School, and Bank for the New World. Unfortunately, I guess my brain just doesn't work properly. I can't seem to get these items to show up in the game. Would some kind, smarter person than I please create these simple mods please?
  10. Hi, I hope someone here can help. The Campaign is not working properly in my game. Angry Annie, the pirate is selected at initial game set up, but I am unable to interact with her once the campaign starts and the options to sign alliances, trade and peace agreements are not available. I am also unable to fulfil the demands from Edvard regardless of how much schnapps or sails I produce. His ships just sits there in the harbor and does not react when I try to click on it. I searched the Ubisoft forums, and you guessed it, ... nothing there.
  11. I'm having the same issue with the AI players. Any advice?
  12. Is it possible for to unlock Archibald's manor house as a buildable item? Also I'd love to have some of the monuments/museum items from Embessa as plopable decorator items like parks etc.
  13. I got it to work. Ubisoft help desk was not helpful by the way. In any event my work around was to do a good old fashion de-install/reinstall. It all works like a charm, including game mods.
  14. Hi, I'm having the same issue. Does anyone have any advice on this issue? I'd really appreciate any help this group might be able to provide.
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