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Foulfrost

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Everything posted by Foulfrost

  1. Now we just need SKSE for SE and Skyrim will fill that gap easily!
  2. This made me laugh. Although I don't understand. If by "Ye olde Skyrim" you mean LE, then SKSE IS available for it. If you still meant SE, then nevermind... No updates since the brief note on the Silverlock page in April. Alas. I will keep waiting. A lot of modders and players are still holding on for it. Perhaps somebody else will pick it up or they'll resume work on it later. Of what? The prospect of endless fun? Nah. I don't think I will.
  3. So euh... Is there any news on SKSE updates? Been frozen since December 2016, no? I really need it. Ye olde Skyrim runs like poop with a lot of mods. SKSE, save us!
  4. My character is level 112 and he's got so many enchanted items and powers that he's just insane. Without magical items, he has around 1000 HP, his unechanted weapons deal 150+ dmg each. But when I go into caves, I run into bandits, draugr and Falmer that hit him for over 400 in a single hit, even with melee weapons. Two bandits just now, both fired an arrow at him when he wasn't wearing all of his fancy gear but just a good set of heavy armour and he died... in two shots... by bandits... whut? I checked and I don't have any difficulty mods active, is there a mod on the Nexus that unlevels the game and makes all enemies have a level regardless of your own level? When I'm at his level of OP, I want to *feel* OP, not have to sneak-cheese like a level 12 character. If anyone knows of a mod like that, please let me know. I'm sure I'm not the only one going: Huh? at the insane levels of some of the enemies.
  5. Same problem if not worse. Sometimes when drawing my weapon in combat, the game removes all weapons from my inventory. I have to re-load every time >_>
  6. We really need a fully fledged arena mod. Not just a great mod like Pit Fighters - which is great but lacks a real arena with varying matches - but the real deal, blood and sand! An arena area like in Oblivion: Big, round, open, with an audience cheering upon hit, two gates on either side and deadly contest to the death. I'm guessing the hardest part is the actually create an arena and make the crowd cheer when you hit somebody or kill another gladiator and make that whole scene look real and work. The rest would simply be a bloodworks underneath it where you talk to the boss and he gives you a list of possible matches. Then you go up and fight 1v1 or 1v3 and give the crowd blood. The arena in oblivion was always my first stop, it was amazing to just walk in like a boss and wreck the competition, 1v3 in particular was epic. Please, somebody, make an arena mod that is just that and it'll make it to the top mods of the month, I'm sure. Why oh why it wasn't in the original game, I dunno.
  7. Back in Morrowind, you could steal a summoned Daedra's soul and they were grand souls, white ones. Lorewise though, I'm not sure. On the topic itself. Daedra do have souls but I doubt Hircine would be able to fashion a variant of the disease to afflict every possible variety of daedra. Daedra aren't like mortals, so their souls don't go to Hircine's realm or belong to him when they're destroyed. They go back to oblivion awaiting rebirth. I also don't really think one daedra could pass the disease on to another as mortals can. It's also hazy, Hircine can personally afflict a daedra with a werebeast affliction but I doubt it would be passed on.
  8. If I remember correctly, the Bend Will shout doesn't work on enemies who are "too powerful" for it. For example, Miraak is immune to it, and the Nerevarine, Champion and Dragonborn would be stronger than Miraak. The other shouts would probably have the right effect, but I don't think the Dragonborn would be able to bend the wills of the Nerevarine nor the Champion. True that. So that rules that shout out. Still, Storm call and Slow Time, it's all very overpowered. These three would be the best tag team ever. xD
  9. I helped him transport his dead mother. Then slaughtered the Dark Brotherhood XD I assume he's now living in a cave with some trolls or something.
  10. Adding my opinion here, nice topic. =) First off, CHIM = rubbish. I'm sure Bethesda never intended for it to be invented as a thing, modding support is there because it makes the game more fun, not because they wanted to make the main character have godlike powers to remove underpants, increase the worlds quality of detail and make children killable. It's bullshit. Coc is currently Sheogorath, I'm unsure just how much of him is left but given the fact that in Skyrim he seems to have knowledge of his past actions and actually cures the mind of Pelagius III , I'd wager he thinks as Sheogorath, but has the soul, morals and memories of the Coc. In terms of power, he can best both the Nerevarine and the Dragonborn in his own realm, no challenge, in the Isles, you can't beat him. Outside of the isles, I'm pretty sure he'd put up a huge fight but ultimately I think both the Nerevarine and the Dragonborn have enough powers of their own to banish him back or force him to retreat from Mundus. His role as divine crusader is played out, he will probably never use that armour again. The Coc being Sheogorath makes it very complicated to even begin assuming how he'd fight or what he'd do but on Nirn, he's beatable, and probably couldn't win form the other two. The Nerevarine, not taking the overpowered - stated by Beth themselves - spells into account, is also pretty damn powerful. He's got magical items that would make both the Dragonborn and the CoC green with envy, as well as having slain two *weakened* gods. He also beat an aspect of Hircine and has the Divine disease, making him unable to age and immune to disease. Personally, I think the Nerevarine wielding Wraithguard and Sunder while also having various other items the other two don't have would make him the deadliest opponent to face from close by. As in, if he gets close to you, you get bashed with Sunder and wake up in a ditch with all your gold stolen. Unless you have something to keep this overpowered god-slayer away from you, you're boned! Sheogorath or Dragonborn, doesn't matter. The Dragonborn I think would have the best changes of winning, simply because of the Thu'um being an overpowered godlike power. He can freeze people solid, knock them back, call for dragons, become ethereal, weaken them, drain their life and Bend their will to his own, especially this last shout raises questions. Could he simply enforce his will upon the Nerevarine? Coc is likely immune to it. On top of him being a possible vampire lord, he's just ridiculously overpowered, keeping in mind he also gained many of Hermaues Mora's secrets and has the Staff of Magnus and other powerful artifacts.. However, if the others manage to somehow gag or silence him, he loses. He's got a lot of power, but it's very focused on the thu'um, without that, he can't stand up to either Coc or the Nerevarine. Sooo, who wins? Impossible to say. Nerevarine wins if he has all the items he used to have and if you allow him to bash in your face with Sunder Coc wins if you fight him in Oblivion Dragonborn wins unless you prevent him from using the thu'um. =D
  11. All this blah blah aside. --The Dragonborn destroyed Alduin, immortal first born of Akatosh in sovngarde itself. This already implies he is immensely powerful. I myself also ate Shor's sweetroll which obviously increases power by 300% --The Dragonborn killed Harkon, one of the most ancient vampires in Tamriel, blessed by Molag Bal himself. Vampires grow more powerful over time with blood of their victims. This again confirms the dragonborn is very powerful. --The Dragonborn defeated a millenia old, immortal dragonborn with untold power - Miraak could bend the will of the immortal dragons themselves, maybe even Alduin - in the realm of the deadric price of knowledge. He also acquired the same power Miraak had AND took his soul. At the end of all this, I think the dragonborn can slap down any deadric prince entering Mundus but, obviously, in their own realms, you can't win, ever. But what's more, the Bend Will power he secretly obtained from Hemaeus Mora is forbidden and extremely powerful magic. It's always overlooked but this shout is something that nobody knows of and is far more powerful than you'd think. Miraak intended to use it to bend the wills of everybody on Solstheim to his own after freeing himself. This power can bend the wills of immortals and possibly more. There is a thread somewhere about who'd win between all the heroes in the TES games. There wouldn't be a fight, they'd all end up baking sweetrolls for the Dragonborn. So, is he powerful? F*ck yes!
  12. Dovahkiin: Fus... Ro Da! Player: My god, so badass, that shout! Dovahkiin power attacks: Hheelellrrr! Player: Da hell is this? Why does he sound like a wimp? He's a nord! Dovahkiin power attacks: Hhhieeeerl! Player: He's not a man! He's so not a man, he's a milkdrinker! -- Could somebody make male humans sound like men instead of mice, please? I've no real skill in that but anyone who's able to make all male human yells and grunts have a lower pitch would be very appreciated because right now, let's be honest. Human Dovhakiin is a milkdrinker. XD -----\/------
  13. Suggestion: Get the mod alternate actors - which allows you to play as other NPCs. Get the mod (advanced) race menu Go ingame and meet your NPC in whiterun and use control on him to play as him, then use the race menu to see his exact character model details and parts (mouth type etc) Note them down or remember them, then go back to whichever char you were and open race menu again, change your looks to the same values. If you used unique and otherwise impossible to use parts, you won't be able to make your char look like him and I'd recommend just using alternate actors to play him.
  14. Mudcrabs? THIS IS SKYRIM! Do it.
  15. This reminds me of several instances where the game already does this. Bandit: You're dead, DEAD! You'll be so much easier to rob when you're DEAD! *dies* *Has letter on body saying he's going to do what he has to do for his child, he can't say he'll be back soon, or ever at all, but daddy loves you.* Suddenly, killing this dude for 100 gold makes you an asshole. :P
  16. It's cool but a little too ambitious. Like Dweramond said, this requires scripting, texturing, sound and many other modding skills all in one. And there's already - less interesting - combination mods out there. Plus, lorewise, I 'm pretty sure Hircine and Molag Bal are not friends. A mortal somehow having both their blessing might make Molag Bal rip you in half. Hircine, less so, since he'd just be pleased you like hunting so much. xD
  17. Go get Midas' magic for all your overpowered magical spells! :P
  18. Somebody should probably write the questlines out so we don't need to read walls of text? As in - Meet the scholar in Winterhold - Ask the augur on dunlain where the scholar is - Ask the scholar about his plans ... Also! Names! And a decent way to explain why these dwemer were not affected by the same effect that made their race vanish. Maybe they knew the connection they all had, the calling would drag them all down with Kagrenac and they severed themselves from the calling, the dwemer world and created a unique device that blocks all special magic types that they then installed in their city?
  19. I love the title of this thread and how perfectly it'd fit the mods name!
  20. I have to say I was curious if this idea would break the lore due to there being no Dwemer left save for - maybe - the plagued one in the Telvanni towers on Vvardenfell. But given that they live so deep underground, there would be several plausible ways to explain why, when the Dwemer transcended, they did not vanish with them. I do write short stories from time to time and here's what I was thinking. You meet a scholar in the college of Winterhold who is very disappointed in the mages there. When addressed he explains that he believes to have found a clue that the dwemer had found a way to travel to planes of Oblivion without the help of magic or mages but with the help of a large collection of what he believes were sigil stones. When asked about the whereabouts of this technology, he only knows the data referred to a place called Blackreach - if the player has found Blackreach by now, they can tell him they know where it is. He doesn't, however know anything else other than a vague mention to Alfthand and its citizens being of two minds about the whole Lorkhan affair. If the player has not yet found Blackreach, you can suggest going to Alfthand instead. Then I'd say don't find anything but instead the ground collapses under you at some point and you end up near an elevator that seems to be in somewhat poor shape. Your colleague insists that you use it but when you do it takes you down into the core and then breaks down, trapping you. After being ambushed by some chaurus, you're met with an armed patrol that believes you an outsider, they take you to the city gates where the Grand Engineer decides to put you in jail for the time being. In jail you're visited by a sculptor who asks you how you got here, because he believes your presence here was caused by a tremor, the type they've been having for a while here... Etc? Thoughts?
  21. So overpowered, the dragons wouldn't stand a chance. xD
  22. While not a bad idea in general, this would only be useful for repeatable quests, which are optional and have very little reward. I don't quite get the point of this one though, most of those quests aren't grindy. It's like having a cake and then order others to eat it for you, why'd you do that? :P
  23. I don't think so, probably due to most people believing it's completely unnessesary to have that in a single player RPG
  24. Same problem, don't have AP, tried toggling Dance of Death. Can't do anything but use the smithy and smelter, everything else has a 1 second animation. Help, please?
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