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Game drops hard in fps after installing enb preset
melvinius replied to RedHeadAngel's topic in Skyrim's Skyrim SE
Updates are the bane of the Skyrim modding scene. Updating just one element out of an extensively modded Skyrim build can wreck the whole thing. Updating your graphics driver can make the whole thing stop working too. Been there, done that. Or a Windows update. I'm still on 1.5.97 for a reason. You say you had this ENB installed before... but I'm guessing you can't say that your build is 100% the same as it used to be. My guess would be that you have an INI somewhere with a setting that isn't optimal for the ENB you're trying to install. Since you're running Mod Organizer 2 (good choice!), use the data tab on the right and search for ini files and go thru them. I recently consolidated about a dozen INI files that different mods were installing alongside their plugins. It was a real mess. There shouldn't be many ENB related INIs floating around though unless your build is really messy. -
I notice you are running Wet and Cold. I don't know if its issues have been fixed in recent updates, but I abandoned it year ago due to persistent random crashes. That and Chesko's lantern mod were responsible for 99% of my Skyrim build instability... both on LE AND on SSE. Not trying to demean the hard work of those two modders, but it was just something about how these mods implemented their features. There are other more lightweight mods that do everything that these two mods do. I have breath fog, wearable lights, wetness shaders, etc. in my 4000+ mod game as we speak. And it's been very stable with one playthrough going back a couple years now. If that's your issue - persistent random crashes - it could be related to Wet and Cold. Another major cause of persistent crashes is rain splash mods, certain ones will cause a crash if the splash hits a dragon mound. Since we don't know exactly what your issue is, we can't really help much. For Wet and Cold, dismiss followers, find an interior where there aren't a lot of actors, disable whatever you can in the MCM, take off any wet and cold mod items, wait for 30 days, save your game. Then you can TRY to disable the mod or swap in another plugin file that is named exactly the same as Wet and Cold's plugin, and same format. (lite, ESP, whatever). This approach plugs the hole in your load order and can pre-empt certain issues. Then test test test to see if your crashes went away. But in my experience the two mods I mentioned destroy save files pretty thoroughly.
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Images For A Bug Report
melvinius replied to DirebearCoat's topic in Skyrim's Creation Kit and Modders
Yep, so the mod you linked does have an images tab. Click the blue button at the top to add your own images. For some mods, authors like to have users showcase mod content in their own screenshots, but this system can be used to show bugs to the mod authors as well. -
Images For A Bug Report
melvinius replied to DirebearCoat's topic in Skyrim's Creation Kit and Modders
If you need it, generally there's an images section on each mod's page. You can upload images there. It's up to the mod author to make it visible to anyone else, so it's a handy way to put up images without spamming everybody, and if the mod is already NSFW only the author will be seeing the images initially if they are NSFW. Cheers! -
Bizarre tail physics issue.
melvinius replied to melvinius's topic in Skyrim's Creation Kit and Modders
Hi all, I solved this problem and thought I would post here for anyone encountering something similar. Turns out that I had a M'rissi replacer that had a tail file that was replacing ALL female Khajiit, resulting in no tail physics for them. I didn't catch it because I'm running several layered replacers for that character and a later replacer gives her a working HDT tail so I didn't realize the problem was with one of her replacers. Everything fixed and working now. Hope this helps anyone with similar issues. -
It should be doable. Oblivion had squad follower mods where you could assign team leaders whose squads followed and stopped with them. Very handy. In Skyrim, this same AI is already used in mods that have bands of NPCs wandering around. Patrols, adventurer parties, teams of vigilants, etc. If I recall, in older Bethsoft games if you killed the leader, the rest would stand around staring at the body forever. It might still work this way in Skyrim too, I sometimes have groups of 5-6 NPCs bunching up around corpses and not moving.
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Could be your ENB or could be your ENB interacting with SMIM if you use that. Both are problematic in general so I don't use ENBs or SMIM.
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Faster way to launch the game for testing?
melvinius replied to Kahenraz's topic in Skyrim's Creation Kit and Modders
Yes, there are mods that immediately continue your last save. You should also do stuff like setup your Skyrim to load without the intro video and minimal menu elements. There are some load time speedup mods out there as well, your mileage will vary with these. Obviously running the game on an SSD/good PC will minimize your startup time as well. -
Hi all! I'm having some strange issues with FEMALE KHAJIIT tail physics. Everything is working perfectly for male Khajiits, and both male and female Argonians. (HDT wind, floppy motion, etc.) The problem is with both female player Khajiits and with female NPC Khajiits. I've tried a lot of trial and error stuff to fix this problem. The problem is that the tail will not show physics from the Faster HDT-SMP mod. Instead some kind of vanilla like animations are used, with a mostly stiff tail but having some tail end movement. Using Faster HDT-SMP mod Using HDT SMP Fluffy Beast Race Tail Replacer mod I tried copying the auxbones tail folder to a tails folder with duplicate contents I tried replacing the female Khajiit tail model file with one from another HDT physics tail mod I tried replacing the female Khajiit skeleton with alternative ones Confused because the config XMLs for long and short tails (well, long in this case) are used by both Argonians and Khajiits, and three of the four gender/race combinations are working fine If you have any insights or ideas for me to try, I'd appreciate the help.
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How do First Person meshes work?
melvinius replied to melvinius's topic in Skyrim's Creation Kit and Modders
Ok, that makes sense. And some models work fine for either, so the mod authors just use them for both the 1p and normal models, from what I've seen? -
I was wondering if I can make certain meshes for weapons show up only if I equip them myself. For example, scoped bow mesh only shows up if I'm the one using it, otherwise the normal meshes are used. Is this something that can be achieved by swapping out first person weapon meshes?
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It's just a game design choice. Admittedly I don't like it, if I recall, you could go higher in Morrowind. As a game dev myself, I plan to have uncapped skills in my opus. The formula will just change in stages every 100. So 0-100 will be just the basic efficiency and reliability of the skill, 100-200 will be skill bonuses on top of that, etc.
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Respect, you have more plugins than I do. Mod it until it breaks! And if it doesn't break you're doing something right.
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I ported SM Essential Kills to Skyrim SE for myself. Mod works flawlessly. You can kill anyone by hitting them three times when they are in bleedout. There is a thunder crash if they are essential, to let you know you just killed a potential quest NPC, then they die. Sometimes for technical reasons when they die they are replaced with a pouch containing their items, I think this is for characters that would otherwise bug the game if their bodies are lying around. The mod has spells that allow you to change NPCs to nonessential too, but I've literally never had to use them because the mod's features are so well implemented.
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I HATE Bethesda's implimentation of the CC
melvinius replied to greyday01's topic in Skyrim's Skyrim SE
Basically this is Bethsoft's way of making money off of mod creators... because Bethsoft's own content is buggy as heck. Look at Starfield, the Escape mod that Bethsoft published resulted in all manner of bugs and weirdness including things like missing body meshes everywhere in the game. It also made points of interest not register for me until I finished the quest. As much as I like Bethesda's games, they are a garbage company with poor programming skills. They fail to innovate release after release. I'll keep playing the games I have but likely won't buy anything else from Bethsoft. A couple reasons for this. Starfield was missing so many basic features at launch, and it was the most dumbed down Bethsoft game to date. Every new game has fewer and fewer features, NPCs, cities, etc. And the woke pandering really gets to me. Study some basic science please. Another reason is the increasingly occult material being pushed in Bethsoft franchises. I'm not a fan of the Illuminati game studies. Ubisoft Montreal is the worst, Bungee's Destiny 2, now Bethsoft. These organizations are pushing wokism, Luciferian mystery religion, and Masonic themes. Heck, Assassin's Creed was basically an an occult history of things that happened between Masonry and the Catholic Church, with a bit of annunaki god theory thrown in. I ditched Destiny 2 when they started pushing the MKUltra/torture/Satanic themes. It was so good for a while.