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Deleted809848User

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Posts posted by Deleted809848User

  1. Been thinking of jumping back on Fallout 4 seeing that couple of mods have peek my interest. And due to the fact I want to play a certain game, which is not a option right now to play for many reasons. Which is Escape from Tarkov, and ever since I saw this mod(Agony) I've been wonder if there are any other mods out there to make Fallout 4 resemble EFT?

  2. Its in the Instance Naming Rules part, which can be fairly complicated.

     

    You can rename the weapon in the workbench manually though. With the icons, the INNR records should reflect conditions for a keyword that would be added to the weapon record, which will tag it.

     

    Any weapons already created in game will need their name updated manually, onky newly generated weapons will have the updated names.

    I see. Welp I guess I'll just have to ignore it then because I like the way Valdacil's sorts my food and other items. Thanks for the help. :happy:

  3. I've spent 4 hours trying to figure this out so please somebody make this less painful. :psyduck: How do I get these tags to tag correctly? I've tried Fo4edit merg patching, sorting the orders, and I tired it without Valdacil's Item Sorting mod. And those tags were still there, I also tired to install valdacils before Def_ui without overwriting valacils items files, vice versa. Thanks in advance.



    Load order here:

    0 0 Fallout4.esm
    1 1 DLCRobot.esm
    2 2 DLCworkshop01.esm
    3 3 DLCCoast.esm
    4 4 DLCworkshop02.esm
    5 5 DLCworkshop03.esm
    6 6 DLCNukaWorld.esm
    7 7 Unofficial Fallout 4 Patch.esp
    8 8 HUDFramework.esm
    9 9 SimSettlements.esm
    10 a SpringCleaning.esm
    11 b ArmorKeywords.esm
    12 c CBBE.esp
    13 d Lacy Underwear.esp
    14 e Lots More Facial Hair.esp
    15 f Lots More Female Hairstyles.esp
    16 10 Lots More Male Hairstyles.esp
    17 11 AzarPonytailHairstyles.esp
    18 12 Immersive HUD.esp
    19 13 WOTC.esp
    20 14 EnhancedLightsandFX.esp
    21 15 ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp
    22 16 StartMeUp.esp
    23 17 America Rising - A Tale of the Enclave.esp
    24 18 Beautiful Female Enemies.esp
    25 19 Beautiful Female Settlers v. 2.0 - NO BS.esp
    26 1a BetterShipmentsWW-Easy.esp
    27 1b Companion Infinite Ammo.esp
    28 1c 75% Fusion Core Drain.esp
    29 1d CraftableAmmo.esp
    30 1e CraftableAmmo_plus.esp
    31 1f TurretStands.esp
    32 20 keyNuker.esp
    33 21 Crafting Workbench.esp
    34 22 Crafting Workbenches - Ammo.esp
    35 23 Crafting Workbenches - Ammo Expanded.esp
    36 24 Crafting Workbenches - Ammo Special.esp
    37 25 CROSS_GoreCrits.esp
    38 26 CROSS_GoreCrits_FarHarborPatch.esp
    39 27 DYNAVISION.esp
    40 28 EPO.esp
    41 29 EPO_lowHDR.esp
    42 2a Fast Travel From Interiors Main + DLCs.esp
    43 2b Glowing Animals Emit Light.esp
    44 2c Vivid Waters.esp
    45 2d ImmersiveScrapping.esp
    46 2e Insignificant Object Remover.esp
    47 2f Lever Action Reload Fix.esp
    48 30 Live Dismemberment - BrutalNoHeadshots.esp
    49 31 Live Dismemberment - LiebermodeNoHeadshots.esp
    50 32 Live Dismemberment - RegularNoHeadshots.esp
    51 33 LongerPowerLinesInf.esp
    52 34 AA LMSE_FarHarbor.esp
    53 35 Mosin.esp
    54 36 MP40.esp
    55 37 infinite_settlement_budget.esp
    56 38 NoThirstyChemsVIS.esp
    57 39 OWR_CraftableDecor.esp
    58 3a OWR_CraftableDecor_CW.esp
    59 3b DD_Perk_Reset_WIZURD_HAIRRYY.esp
    60 3c personalvertibird.esp
    61 3d QuickEnterFromStand.esp
    62 3e QuickExitToStand.esp
    63 3f PowerLinePhysics.esp
    64 40 SimSettlements_XPAC_IndustrialRevolution.esp
    65 41 AkaSinger.esp
    66 42 AkaSinger-QuieterSoundPatch.esp
    67 43 AkaSingersWardrobe.esp
    68 44 SoundOfSilence-E.esp
    69 45 SC_ExpandedScrapList.esp
    70 46 Stackable Brick Wall Foundations.esp
    71 47 DD_All_the_COncrete.esp
    72 48 TheEyesOfBeauty.esp
    73 49 Vault-Tec Workshop Overhaul.esp
    74 4a VendorCaps.esp
    75 4b VertibirdsAnywhereNukaWorldHotfix.esp
    76 4c PD_VisualReload.esp
    77 4d AnS Wearable Backpacks and Pouches.esp
    78 4e AnS Wearable Backpacks and Pouches - No Crafting Perks.esp
    79 4f CW - AnS WBaP Patch.esp
    80 50 WestTekTacticalOptics.esp
    81 51 Better Power Armor - Extended.esp
    82 52 DV-Very Durable Vertibirds.esp
    83 53 D.E.C.A.Y.esp
    84 54 SurvivalTransitionSave.esp
    85 55 ConsoleEnable.esp
    86 56 Quick Save.esp
    87 57 Vivid Weathers - FO4.esp
    88 58 Vivid Weathers - FO4 - Far Harbor.esp
    89 59 Vivid Weathers - Nuka World.esp
    90 5a SurvivalFastTravel.esp
    91 5b Armorsmith Extended.esp
    92 5c Mercenary.esp
    93 5d AzarHolsteredWeapons.esp
    94 5e M1Garand.esp
    95 5f DX_Black_Widow.esp
    96 60 HuntingShotgun.esp
    97 61 Skibs-WH77Redux.esp
    98 62 Skibs-IF54Redux.esp
    99 63 SVT40.esp
    100 64 Leyla the Companion.esp
    101 65 M1Garand - AWKCR-VIS.esp
    102 66 M1Garand-1.5xDMG.esp
    103 67 OWR.esp
    104 68 salvagebeacons.esp
    105 69 Vertibird Alt Fix.esp
    106 6a My_Minutemen.esp
    107 6b SVT40-AWKCR-VIS.esp
    108 6c SVT40-1.5xDMG.esp
    109 6d TNR Shoulder Lamp.esp
    110 6e TNR Shoulder Lamp - Settings.esp
    111 6f Armorsmith All DLCs Patch.esp
    112 70 WeightlessAmmoFarHarbor.esp
    113 71 Skibs-Miniguns.esp
    114 72 WeightlessAmmoForNukaWorld.esp

     

  4. Anyone else waiting for CK? I mean there are tons of great mods out right now but I just feel like I'm waiting for a good raiding settlement mod. What do I mean? I mean one like this. But polished out of course with the option which outpost is raid-able enable/disabled. I hate having to fast-travel to each settlement that's under attack. Anyways going off topic. So yeah I'm just curious to who else is excited for CK or if you're waiting. I know I should probably be playing the game right but I dunno something just keeps telling me to wait for CK.

  5. I don't expect this mod to happen anytime soon until G.E.C.K comes out. I honestly don't know what it would take to make a mod I am about to suggest but here it goes.

     

    I had this idea and maybe somebody with the skills can create it one day. Settlements are cool but become a hassle especially for people that like to start fresh or don't like jumping all around the map to every settlement to place something you forgot you should of placed already for the future of the settlement. (I.e. Me :tongue:) So my idea was maybe settlements can build themselves over time by workers hired to maintain the settlement. What I mean is pretty much self explanatory but I will elaborate. So you gain a settler, assign him as a worker for the settlement be it assigning him to a bench that triggers this action or command menu. Then if the settlement needs anything i.e. beds, he will build the necessary object to maintain settlements needs and happiness. If materials required are met of course. Thus about the only thing you need to do is assign people to specific jobs i.e. guard duty, collect mats, etc. And building a home from scratch, placing defense and miscellaneous stuff. I suppose there could be super ultimate lazy mode too and make everything automated and pre-placed spots when the player meets required materials. Maybe like a purchase system? Level 1 base requires this amount of caps and materials to purchase. And when the player purchase the base everything instantly built in already picked areas by modder, etc. Thus buying a base rather then building it. I mean there are so many ways to go with this but I don't want to make a wall of text. So I just wanted to throw this out there as a brainstorm for any modders looking for idea. Anyways, Cheers. :pirate:

  6. I can't figure out which mod is causing 300 - 3000 arrows to spawn in enemies inventory :wallbash: . I am hoping somebody can just eye ball it by looking at my load order. I really don't feel like unchecking and checking mods :confused: . Besides 2 heads is better then one :teehee: . I don't think a merge patch would help because I have had a bashed patch before and I was getting the same results. So if you think you see which mod is a possible suspect let me know. Thanks. :thumbsup:

     

     

    http://pastebin.com/cmjWVbWj

  7. First of all, if ever you are experiencing performance issues. You should post your computer specification or set them up in your profile. I am going to suggest the following as you if have a weak gaming computer and no knowledge of modding. Because I am going to only post once and never reply again. Sorry, I hardly keep track of forums stuff.

    With that said lets begin.
    Take a look at these video.



    Try to defragmenting your hard drive.

    Also, update your video card drivers.

    Try turning antialising and antisporic filtering 2.
    Shadows are another hogger turn them to high.

    If that still doesn't fix the issue try a new game and see if the problem persists. Sometimes saves become corrupt and screw things up.

    Anyways, there is tons more you could do in improving performance in Skyrim but without your specifications my post is going to be lazy and brief. I hope this helps. If it doesn't I hope somebody that can. Comes along helps you. Laters.
  8. I'm not terribly fond of the new trend to constantly update mods myself. Causes waay more problems than any old reliable mods ever did. Maybe what we really need is a "golden oldies" section for older awesome mods that are stable and have been around for forever.

     

    I like your idea!

     

  9. Its a shame to see some of those potentially good mods have been created and then go cold dead turkey. Thus brings me to my suggestion. I'd like to suggest a "Dead(Graveyard) Mod Section" should be added. This way it can keep the site more organized and keep some modders safe from corrupting their game with a mod that will probably not see another update. It also might help with continuation some of those dead mods, the ones where the author said go ahead do whatever just credit me or not etc, back to life. Or inspire some modders to create there own version from looking at a dead mod. Good idea, bad idea? What say you folks?

    What exactly makes a mod 'dead' in your eyes though? And since when did finished mod projects which haven't seen another update in years, but worked reliably and without error for more than 5, all of a sudden 'corrupt' anybody's game?

     

    If you want to label abandoned mods with red flashing "do not use!" warning signs, or move them into some sort of 'quarantine' area as proposed, you need to come up with some way better definition of when exactly a mod "shouldn't" be used. Just because the author left after the work was done and won't provide any further updates anymore, it doesn't mean the mod is somehow damaged or dangerous, as the opening post makes it sound.

     

    I copy the notion of labeling your mod pages appropriately 'before' you leave the scene, so if there is anybody interested in using parts of it, or 'carrying it on' as it was called, they know exactly what can and cannot be done with your consent and permission. But as was said, there already was such a system in place for quite a while now, and it hasn't exactly seen any use by the authors around here so far.

     

    Go ahead, come up with some fresh new ideas to perhaps 'resurrect' it or blow some new life into it, if you like, :thumbsup:

    but don't just ask for a system to 'protect' users from potentially damaged mods, only based on the lack of future updates to them, as that's what the opening post sounds like to me. :down:

    Of course implementing such a system would have to use a little more thought.

    My idea is about the same thing as you are saying and I should been more specific. Though I thought I would get no response so I used a brief and short statement with no specifications. And so here is better version of what I am trying to say.

    Mods that could be carried on, hence given obvious permissions, be put in one category. So that maybe one could continue its progression until finished, stable or until the author feels it is reached as far it can due to engine limitation. Dead mods or use at your own risk mods, mods that have been sitting around since 2011 including inactivity of original author with obvious bugs, stabilization issues and incompatibility due to Skyrim version or skse, be put in another category. This way anyone new to modding will not run into critical issues. And if these mods wish to be resurrected show activity from original author thus have to contact administration to do so. In conclusion, there is nothing wrong with little protection and organization. Finished mods are a different subject for obvious reasons. They have earned there place among the community with, votes and endorsements. And obvious announcements of being finished. They did not make file of the month or top 100 for no reason. All opinions welcomed.

  10. Well another attempt that will probably go without request.

    I recently installed COT - Fog edition with level 3 nights. Now the nights are quite creepy looking but the only thing killing it for me is the music. Which brings me to my point.

    Could somebody possibly make a mod which plays creepy music through out the nights only?

  11. Yah same. I was about to make a thread. Been looking for a solution but nothing. Its weird cause BOSS is working and organizing the mods but just giving a blank log.

  12. So no matter what I do, wether its never nude or nude with UNPBlessed fomod installer I keep getting the same results(See picture). This only accured with the one dead npc Bandit so far. Everything else works fine on PC(My character). So I am stuck I cant figure out whats going wrong here. So anyone got a clue? Thanks in advance.


    Following link is to my mod list:

    http://s199.photobucket.com/user/Cloak187/library/Skyrim%20Load%20list

  13. I just had the greatest idea today! The only question is will any Modder take it on?

    I got a backpack off this necros dead body, its black with fur, static mesh crap on it and looks cool and then I thought to myself......

    http://cdn.memegenerator.net/instances/500x/48410308.jpg

    The Idea
    Yah yah I know it gives inventory capacity. That is not what I am talking about. Im complaining about how its just on your back and you simply push "I" to get into your inventory. Boring! I want to see things happen and I want my damn immersion back!

    So how does one fix this? Its simple....we kill the static mesh of a backpack lump and add animations with a hint of immersion.

    Okay, what I am trying to say is.....have your character reach over and swing his/her backpack over his/her shoulder, place the backpack down on the ground, kneel down, and then make it seem as if he/she is looking inside his/her backpack. But wait there is more. All of this will be live, what I mean by this is when you get into your inventory screen nothing freezes, no pause, you can see your character diggin through his/her bag of wonders as the inventory screen is open. And as long as you have a backpack on your character has go through this process even during combat, or as for a MCM option not allowed because who knowns you might hit your "I" key on accident and you dont want to be kneeling down to let the enemy cut your head off. When your done digging through your inventory, it simply closes the screen, and your character swings the backpack back on and your off!


    Thats alotta junk in your trunk.
    http://cdn.hsmemes.com/2012/4/5/a3b7b3342ab294c90e879bfaa70faa09.jpg

    Other idea I had would that would be cool is seeing your backpack become stuffed as you put more items in your backpack. So there would be normal, mildly pack, and then finally full.

    Now it probably would be wise to make a backpack from stratch cause I don't know how difficult it would be to add to a mod with a bojillon backpacks. In matter of facted I don't know how to mod anything. I just like uitilzing peoples work and be entertained by it.


    Well its getting late and I don't want to waste any more time of not sleeping and it being a waste of an hour if nobody is intrested. So if anyone is intrested in taking the challenge on let me know I can probably come up with more ideas for this mod if it became a reality. But I hope you get the idea.

  14. It be awesome if someone could make Lord Raslers armor, sword and a preset of his hair and face. Though his hair would have to be custom made as well. For I have not seen one that resembles it. Heck, if somebody is feeling really up to it all of the Judges armors would be great too!

    Well I won't be holding my breath but just wanted to get that out and there and maybe one day stumble upon it.


    http://chargedblast.files.wordpress.com/2012/04/rasler.jpg

    http://www.epictoon.com/blog/wp-content/uploads/2011/09/FFXII-Archadian-Judges.jpg

  15. Does anyone know a mod that works with immersive creatures and like right off the bat you can walk into a high level enemy and changes the spawn points? Like for example I want to run into random enemy as soon as I get out of helgen instead of the typcial wolves along the path.

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