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Posts posted by Deleted809848User
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I think what OP means is a single mod that includes all the items and the modified settlements.
^This
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Please. https://www.nexusmods.com/fallout4/mods/12371
This mod looks so cool but all those mods :confused:, I wonder if its possible to make it Standalone cause that's a lot of GB's. -
Its in the Instance Naming Rules part, which can be fairly complicated.
You can rename the weapon in the workbench manually though. With the icons, the INNR records should reflect conditions for a keyword that would be added to the weapon record, which will tag it.
Any weapons already created in game will need their name updated manually, onky newly generated weapons will have the updated names.
I see. Welp I guess I'll just have to ignore it then because I like the way Valdacil's sorts my food and other items. Thanks for the help. :happy:
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I've spent 4 hours trying to figure this out so please somebody make this less painful. :psyduck: How do I get these tags to tag correctly? I've tried Fo4edit merg patching, sorting the orders, and I tired it without Valdacil's Item Sorting mod. And those tags were still there, I also tired to install valdacils before Def_ui without overwriting valacils items files, vice versa. Thanks in advance.
Load order here:0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
7 7 Unofficial Fallout 4 Patch.esp
8 8 HUDFramework.esm
9 9 SimSettlements.esm
10 a SpringCleaning.esm
11 b ArmorKeywords.esm
12 c CBBE.esp
13 d Lacy Underwear.esp
14 e Lots More Facial Hair.esp
15 f Lots More Female Hairstyles.esp
16 10 Lots More Male Hairstyles.esp
17 11 AzarPonytailHairstyles.esp
18 12 Immersive HUD.esp
19 13 WOTC.esp
20 14 EnhancedLightsandFX.esp
21 15 ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp
22 16 StartMeUp.esp
23 17 America Rising - A Tale of the Enclave.esp
24 18 Beautiful Female Enemies.esp
25 19 Beautiful Female Settlers v. 2.0 - NO BS.esp
26 1a BetterShipmentsWW-Easy.esp
27 1b Companion Infinite Ammo.esp
28 1c 75% Fusion Core Drain.esp
29 1d CraftableAmmo.esp
30 1e CraftableAmmo_plus.esp
31 1f TurretStands.esp
32 20 keyNuker.esp
33 21 Crafting Workbench.esp
34 22 Crafting Workbenches - Ammo.esp
35 23 Crafting Workbenches - Ammo Expanded.esp
36 24 Crafting Workbenches - Ammo Special.esp
37 25 CROSS_GoreCrits.esp
38 26 CROSS_GoreCrits_FarHarborPatch.esp
39 27 DYNAVISION.esp
40 28 EPO.esp
41 29 EPO_lowHDR.esp
42 2a Fast Travel From Interiors Main + DLCs.esp
43 2b Glowing Animals Emit Light.esp
44 2c Vivid Waters.esp
45 2d ImmersiveScrapping.esp
46 2e Insignificant Object Remover.esp
47 2f Lever Action Reload Fix.esp
48 30 Live Dismemberment - BrutalNoHeadshots.esp
49 31 Live Dismemberment - LiebermodeNoHeadshots.esp
50 32 Live Dismemberment - RegularNoHeadshots.esp
51 33 LongerPowerLinesInf.esp
52 34 AA LMSE_FarHarbor.esp
53 35 Mosin.esp
54 36 MP40.esp
55 37 infinite_settlement_budget.esp
56 38 NoThirstyChemsVIS.esp
57 39 OWR_CraftableDecor.esp
58 3a OWR_CraftableDecor_CW.esp
59 3b DD_Perk_Reset_WIZURD_HAIRRYY.esp
60 3c personalvertibird.esp
61 3d QuickEnterFromStand.esp
62 3e QuickExitToStand.esp
63 3f PowerLinePhysics.esp
64 40 SimSettlements_XPAC_IndustrialRevolution.esp
65 41 AkaSinger.esp
66 42 AkaSinger-QuieterSoundPatch.esp
67 43 AkaSingersWardrobe.esp
68 44 SoundOfSilence-E.esp
69 45 SC_ExpandedScrapList.esp
70 46 Stackable Brick Wall Foundations.esp
71 47 DD_All_the_COncrete.esp
72 48 TheEyesOfBeauty.esp
73 49 Vault-Tec Workshop Overhaul.esp
74 4a VendorCaps.esp
75 4b VertibirdsAnywhereNukaWorldHotfix.esp
76 4c PD_VisualReload.esp
77 4d AnS Wearable Backpacks and Pouches.esp
78 4e AnS Wearable Backpacks and Pouches - No Crafting Perks.esp
79 4f CW - AnS WBaP Patch.esp
80 50 WestTekTacticalOptics.esp
81 51 Better Power Armor - Extended.esp
82 52 DV-Very Durable Vertibirds.esp
83 53 D.E.C.A.Y.esp
84 54 SurvivalTransitionSave.esp
85 55 ConsoleEnable.esp
86 56 Quick Save.esp
87 57 Vivid Weathers - FO4.esp
88 58 Vivid Weathers - FO4 - Far Harbor.esp
89 59 Vivid Weathers - Nuka World.esp
90 5a SurvivalFastTravel.esp
91 5b Armorsmith Extended.esp
92 5c Mercenary.esp
93 5d AzarHolsteredWeapons.esp
94 5e M1Garand.esp
95 5f DX_Black_Widow.esp
96 60 HuntingShotgun.esp
97 61 Skibs-WH77Redux.esp
98 62 Skibs-IF54Redux.esp
99 63 SVT40.esp
100 64 Leyla the Companion.esp
101 65 M1Garand - AWKCR-VIS.esp
102 66 M1Garand-1.5xDMG.esp
103 67 OWR.esp
104 68 salvagebeacons.esp
105 69 Vertibird Alt Fix.esp
106 6a My_Minutemen.esp
107 6b SVT40-AWKCR-VIS.esp
108 6c SVT40-1.5xDMG.esp
109 6d TNR Shoulder Lamp.esp
110 6e TNR Shoulder Lamp - Settings.esp
111 6f Armorsmith All DLCs Patch.esp
112 70 WeightlessAmmoFarHarbor.esp
113 71 Skibs-Miniguns.esp
114 72 WeightlessAmmoForNukaWorld.esp -
Anyone else waiting for CK? I mean there are tons of great mods out right now but I just feel like I'm waiting for a good raiding settlement mod. What do I mean? I mean one like this. But polished out of course with the option which outpost is raid-able enable/disabled. I hate having to fast-travel to each settlement that's under attack. Anyways going off topic. So yeah I'm just curious to who else is excited for CK or if you're waiting. I know I should probably be playing the game right but I dunno something just keeps telling me to wait for CK.
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Whenever I fast travel with a field scribe they slam to the ground and die. Anyone else get this bug? And if so any work arounds?
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Sombody should extract or try to make a sfx like this for the laser minigun. Skip to 0:28.
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I don't expect this mod to happen anytime soon until G.E.C.K comes out. I honestly don't know what it would take to make a mod I am about to suggest but here it goes.
I had this idea and maybe somebody with the skills can create it one day. Settlements are cool but become a hassle especially for people that like to start fresh or don't like jumping all around the map to every settlement to place something you forgot you should of placed already for the future of the settlement. (I.e. Me :tongue:) So my idea was maybe settlements can build themselves over time by workers hired to maintain the settlement. What I mean is pretty much self explanatory but I will elaborate. So you gain a settler, assign him as a worker for the settlement be it assigning him to a bench that triggers this action or command menu. Then if the settlement needs anything i.e. beds, he will build the necessary object to maintain settlements needs and happiness. If materials required are met of course. Thus about the only thing you need to do is assign people to specific jobs i.e. guard duty, collect mats, etc. And building a home from scratch, placing defense and miscellaneous stuff. I suppose there could be super ultimate lazy mode too and make everything automated and pre-placed spots when the player meets required materials. Maybe like a purchase system? Level 1 base requires this amount of caps and materials to purchase. And when the player purchase the base everything instantly built in already picked areas by modder, etc. Thus buying a base rather then building it. I mean there are so many ways to go with this but I don't want to make a wall of text. So I just wanted to throw this out there as a brainstorm for any modders looking for idea. Anyways, Cheers. :pirate:
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The guns, the suit, the ship, the music and the gun sounds. All Epic. I hope somebody considers making this mod for fallout 4.
http://image.tmdb.org/t/p/original/med1v6I3y3aop5CxX9u5QFgwpWv.jpg
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Could somebody please make a mod that enables infinite ammo (Hidden like their default gun) for any gun they equip? And settlers too, if they don't already.
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I can't figure out which mod is causing 300 - 3000 arrows to spawn in enemies inventory :wallbash: . I am hoping somebody can just eye ball it by looking at my load order. I really don't feel like unchecking and checking mods :confused: . Besides 2 heads is better then one :teehee: . I don't think a merge patch would help because I have had a bashed patch before and I was getting the same results. So if you think you see which mod is a possible suspect let me know. Thanks. :thumbsup:
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First of all, if ever you are experiencing performance issues. You should post your computer specification or set them up in your profile. I am going to suggest the following as you if have a weak gaming computer and no knowledge of modding. Because I am going to only post once and never reply again. Sorry, I hardly keep track of forums stuff.
With that said lets begin.Take a look at these video.
I like to suggest these mods for preformance.Try to defragmenting your hard drive.Also, update your video card drivers.
Try turning antialising and antisporic filtering 2.Shadows are another hogger turn them to high.
If that still doesn't fix the issue try a new game and see if the problem persists. Sometimes saves become corrupt and screw things up.
Anyways, there is tons more you could do in improving performance in Skyrim but without your specifications my post is going to be lazy and brief. I hope this helps. If it doesn't I hope somebody that can. Comes along helps you. Laters. -
I'm not terribly fond of the new trend to constantly update mods myself. Causes waay more problems than any old reliable mods ever did. Maybe what we really need is a "golden oldies" section for older awesome mods that are stable and have been around for forever.
I like your idea!
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Its a shame to see some of those potentially good mods have been created and then go cold dead turkey. Thus brings me to my suggestion. I'd like to suggest a "Dead(Graveyard) Mod Section" should be added. This way it can keep the site more organized and keep some modders safe from corrupting their game with a mod that will probably not see another update. It also might help with continuation some of those dead mods, the ones where the author said go ahead do whatever just credit me or not etc, back to life. Or inspire some modders to create there own version from looking at a dead mod. Good idea, bad idea? What say you folks?
What exactly makes a mod 'dead' in your eyes though? And since when did finished mod projects which haven't seen another update in years, but worked reliably and without error for more than 5, all of a sudden 'corrupt' anybody's game?
If you want to label abandoned mods with red flashing "do not use!" warning signs, or move them into some sort of 'quarantine' area as proposed, you need to come up with some way better definition of when exactly a mod "shouldn't" be used. Just because the author left after the work was done and won't provide any further updates anymore, it doesn't mean the mod is somehow damaged or dangerous, as the opening post makes it sound.
I copy the notion of labeling your mod pages appropriately 'before' you leave the scene, so if there is anybody interested in using parts of it, or 'carrying it on' as it was called, they know exactly what can and cannot be done with your consent and permission. But as was said, there already was such a system in place for quite a while now, and it hasn't exactly seen any use by the authors around here so far.
Go ahead, come up with some fresh new ideas to perhaps 'resurrect' it or blow some new life into it, if you like, :thumbsup:
but don't just ask for a system to 'protect' users from potentially damaged mods, only based on the lack of future updates to them, as that's what the opening post sounds like to me. :down:
Of course implementing such a system would have to use a little more thought.
My idea is about the same thing as you are saying and I should been more specific. Though I thought I would get no response so I used a brief and short statement with no specifications. And so here is better version of what I am trying to say.
Mods that could be carried on, hence given obvious permissions, be put in one category. So that maybe one could continue its progression until finished, stable or until the author feels it is reached as far it can due to engine limitation. Dead mods or use at your own risk mods, mods that have been sitting around since 2011 including inactivity of original author with obvious bugs, stabilization issues and incompatibility due to Skyrim version or skse, be put in another category. This way anyone new to modding will not run into critical issues. And if these mods wish to be resurrected show activity from original author thus have to contact administration to do so. In conclusion, there is nothing wrong with little protection and organization. Finished mods are a different subject for obvious reasons. They have earned there place among the community with, votes and endorsements. And obvious announcements of being finished. They did not make file of the month or top 100 for no reason. All opinions welcomed. -
Well another attempt that will probably go without request.
I recently installed COT - Fog edition with level 3 nights. Now the nights are quite creepy looking but the only thing killing it for me is the music. Which brings me to my point.
Could somebody possibly make a mod which plays creepy music through out the nights only?
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Yah same. I was about to make a thread. Been looking for a solution but nothing. Its weird cause BOSS is working and organizing the mods but just giving a blank log.
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Remove Thread problem solved.
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So no matter what I do, wether its never nude or nude with UNPBlessed fomod installer I keep getting the same results(See picture). This only accured with the one dead npc Bandit so far. Everything else works fine on PC(My character). So I am stuck I cant figure out whats going wrong here. So anyone got a clue? Thanks in advance.
Following link is to my mod list:
http://s199.photobucket.com/user/Cloak187/library/Skyrim%20Load%20list -
So is there a mod that lets you're follower mount on the back with you on you're horse?
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I just had the greatest idea today! The only question is will any Modder take it on?
I got a backpack off this necros dead body, its black with fur, static mesh crap on it and looks cool and then I thought to myself......
http://cdn.memegenerator.net/instances/500x/48410308.jpg
The Idea
Yah yah I know it gives inventory capacity. That is not what I am talking about. Im complaining about how its just on your back and you simply push "I" to get into your inventory. Boring! I want to see things happen and I want my damn immersion back!
So how does one fix this? Its simple....we kill the static mesh of a backpack lump and add animations with a hint of immersion.
Okay, what I am trying to say is.....have your character reach over and swing his/her backpack over his/her shoulder, place the backpack down on the ground, kneel down, and then make it seem as if he/she is looking inside his/her backpack. But wait there is more. All of this will be live, what I mean by this is when you get into your inventory screen nothing freezes, no pause, you can see your character diggin through his/her bag of wonders as the inventory screen is open. And as long as you have a backpack on your character has go through this process even during combat, or as for a MCM option not allowed because who knowns you might hit your "I" key on accident and you dont want to be kneeling down to let the enemy cut your head off. When your done digging through your inventory, it simply closes the screen, and your character swings the backpack back on and your off!
Thats alotta junk in your trunk.
http://cdn.hsmemes.com/2012/4/5/a3b7b3342ab294c90e879bfaa70faa09.jpg
Other idea I had would that would be cool is seeing your backpack become stuffed as you put more items in your backpack. So there would be normal, mildly pack, and then finally full.
Now it probably would be wise to make a backpack from stratch cause I don't know how difficult it would be to add to a mod with a bojillon backpacks. In matter of facted I don't know how to mod anything. I just like uitilzing peoples work and be entertained by it.
Well its getting late and I don't want to waste any more time of not sleeping and it being a waste of an hour if nobody is intrested. So if anyone is intrested in taking the challenge on let me know I can probably come up with more ideas for this mod if it became a reality. But I hope you get the idea.
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You just gotta look for whatever it is your looking for.
Calientes Vanilla Outfits for CBBE by Caliente
http://www.nexusmods.com/skyrim/mods/12273/?
Dawnguard Vampire Armors CBBEv3 Echo by Echo 1162
http://www.nexusmods.com/skyrim/mods/22239/? -
It be awesome if someone could make Lord Raslers armor, sword and a preset of his hair and face. Though his hair would have to be custom made as well. For I have not seen one that resembles it. Heck, if somebody is feeling really up to it all of the Judges armors would be great too!
Well I won't be holding my breath but just wanted to get that out and there and maybe one day stumble upon it.
http://chargedblast.files.wordpress.com/2012/04/rasler.jpg
http://www.epictoon.com/blog/wp-content/uploads/2011/09/FFXII-Archadian-Judges.jpg -
Does anyone know a mod that works with immersive creatures and like right off the bat you can walk into a high level enemy and changes the spawn points? Like for example I want to run into random enemy as soon as I get out of helgen instead of the typcial wolves along the path.
Escape from Fallout?
in Discussion
Posted
Been thinking of jumping back on Fallout 4 seeing that couple of mods have peek my interest. And due to the fact I want to play a certain game, which is not a option right now to play for many reasons. Which is Escape from Tarkov, and ever since I saw this mod(Agony) I've been wonder if there are any other mods out there to make Fallout 4 resemble EFT?