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Thenryb

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Everything posted by Thenryb

  1. What are you getting at? Something most of us know, that you can click on a player's avatar and see when he/her was last logged onto the Nexus. Hopefully, those following the thread will not feel the need to broadcast each sighting.
  2. "Just" voice acting. I doubt that ever got done. It depends on many others to accomplish it, and persons promising to do that may have failed to deliver. Even if done, then begins what must be the tedious process of lip-syncing. As to testers releasing the mod, that would not only be foolish but probably run afoul of the TOS of this website. I certainly will never do it.
  3. I do not pretend to know the inner workings of his mind, but in reading his prior posts such as the one he wrote when he retired from modding some time ago, it does not appear to be in his nature to write a one line post saying something like "still working on mod, be patient and get a life" or " RL concerns mandate that I stop working on this mod-farewell." When he has something to report, he will. In the meantime, enjoy what he has already done. I have been playing his mods since NVB1, and do not find the wait for NVBIII "unbearable", nor do I find his lack of responsiveness to this thread "ridiculous". I am surprised he has not locked it.
  4. Smooth, I remember what this looked like yesterday. I have a hard time dealing with disappearances. Hard time "dealing with disappearances"? I would guess most mod makers "disappear" at one time or another, often in the middle of a project and without any comment. They have lives and may need to work at real jobs to pay bills or spend more time with families who have grown weary of their obsession. I have faith that, as adults, we can manage our expectations and not allow the absence of any modder, even one as talented as Someguy to decide whether or not we are happy.
  5. The FAQ on the mod page would help also. I see you have FCO Willow. There are always issues with that. Disable and see what happens.
  6. There is a "gray menu fix" esp available from MCM if you do not already have that. I think it is usually a problem with Project Nevada fighting MCM. PN tries to overwrite a menu file of MCM and you have to be firm and say "no" to that attempt.
  7. I caught and installed. It works great. I was surprised to see an esp included but then I know little about modding other than how to install them. Thanks for your work.
  8. Still the same issue. Backpack visible, hand invisible when Ghenna equipped. Thanks for your work on this. I know it is "unrealistic" to get rid of the fuel tank "needed" for the weapon. I suppose it is just as silly for a player to run around with a gas tank on the back ready to be blown sky-high when shot.
  9. Yeah, the tri-beam and multiplas are shotgun-type weapons aren't they?
  10. Yeah I probably overlooked something simple. Here Highwayman300, try this one. I just tried the latest one. I did not have a mesh folder for nvdlc05 weapons (it is built into the BSA) so I created one and put the two nifs there. The Ghenna still shows the backpack, and the right hand (where the glove is supposed to be) is invisible.
  11. Ah. The Ultra SMG mod is another one of yours I have been using forever. I never have to buy "Sleepytyme". I did not think of it as having a script. I will check it out-I have been looking for a simple template to add a given weapon to one of the lists. Speaking of Ultra-I was looking for its script in the GECK and found nothing, so I decided to look at the mod-and BEHOLD-a new version with a script!
  12. Glad to hear you are willing to look at it. I think there is no separate category for "shotguns". Some are "two handed rifles" and the sawn off is probably a "pistol". It seems like the perk if added to your mod would have to be based on the use of shotgun ammo. There is a particular shotgun I would like to use for my current "cowboy" build. The author did not add it to the shotgun surgeon list and has disappeared. Obviously, I "could" open the mod in the Geck and do the "drag and drop" thing. I have done this with some custom weapons and to add certain weapons to other lists like holdout and improved holdout, and then make a merged patch to resolve any conflicts created by that crude method. Apologies for the hijack. I am sure the OP could care less about my "shotgun" issues.
  13. @Moraelin-this has nothing to do with energy weapons, but I have been using your referenced mod for a long time so I am going to seize this moment for a request. There are many custom shotgun mods where the mod maker has not bothered to add the mod to the shotgun surgeon list. I wonder if your mod could be expanded to allow all shotguns to benefit from the shotgun surgeon perk.
  14. Actually, I think he is getting ready to announce his candidacy for President.
  15. No. Oregon is part of the NCR. But the NCR is the New California Republic. Wouldn't it then be named California too? Since it is the NCR's property? The NCR is a federation consisting of areas outside California including Oregon and Baja. These areas were not renamed in the game.
  16. In response to post #27226834. #27233659 is also a reply to the same post. Not to worry. I did not have to. It was another question I had overlooked. Welcome to the community!
  17. Yeah my fallout folder is a complete cluster Ef, but I hope to put up the mods I'v made for requests on nexus sometime in the near future. There's north of 50 maybe as many as 70 or 80 of them. But it takes some time for a succinct description, pics etc. I remember one guy b*tching because I didn't include a pic of some sound replacers, saying something along the line of "no pics = no download".....ugh :pinch: Yeah I have seen many stupid posts like that. There seem to be more people who feel "entitled" than ever before.
  18. I tried to complete the survey and came to the last question which said "optional". I care nothing for a chance to win some Steam game card, but cannot complete the survey without entering my Steam email address. --Facepalm--duh. Never mind. It was another question I had not answered which prevented completion.
  19. I wish your mods were a bit easier to locate on this forum-I really like the ones I have used.
  20. I use NVSE but I downloaded the E key one which seems to be working just great. Thanks very much. I downloaded and am trying the one you described as allowing you to choose a hotkey to exit dialogue, but it does not do that-it simply adds an option to dialogue "exit dialogue". If there is one you made which allows you to hotkey a dialogue exit, I would love to try that. I want to test it on some of those NPCs who "force greet" you, like Malcolm Holmes, Mr. Holdout, Tomas and Jacklyn. Right now, I use a more violent solution to punish them for their interruptions:)
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