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Everything posted by Riddleofsteel
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And this is the only weapon that does this so far. I have Project Nevada, EVE, Shrapnel and WME installed as well as Arenovalis' WRP and the relevant patches. All the compatibility patches are in there and current as of 7/14/2011 and sorted by BOSS. When the gun is in my hand the texture is all discombobulated but when I drop it on the ground it looks awesome since I am using Arenovalis' retexture. Does anyone know what might fix this? Thank you.
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I'm looking for a mod or mods that improve enemy and possibly companion AI that will work with the newest patch. Thank you.
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So do you just drop those 4 small esp files into the data directory after Project Nevada? Thank you.
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@stealthtank, thank you for those 4 links. Do you use anything like Project Nevada with them?
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I'm getting some mods together to jump back into New Vegas, but I am not totally sure they'll work together. I was going to use: Project Nevada WME EVE Shrapnel AWOP At the very least, for major mods. Will those play nice together? And is there anything else that I can add to that combination? Thank you.
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I got the GOTY edition and am trying to jump back in to finish everything in FO3. Is the unofficial patch still good to install? It's been a LONG time since I did any vanilla FO3 research. Thank you.
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vegetation errors
Riddleofsteel replied to Riddleofsteel's topic in Fallout New Vegas's Mod Troubleshooting
Anyone know what might do this? -
I was hoping the Ojo Bueno vegetation mod would fix a little problem I have. In Goodsprings, the little farm plots behind houses are full of red exclamation points. One of the plants I noticed was the Nevada Agave. The other ones just go by the name 0010aec8 and things like that. Anyone know what I might have done wrong? I have tried the Ojo Bueno mod and I also have Dead Money installed. Invalidation has been toggled on and off several times. Thank you.
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Long List of Mods..Did I miss any?
Riddleofsteel replied to failedlegend's topic in Dragon Age: Origins's Discussion
When was the last time the Alistair Dialog Patch was updated? I haven't used it in a long time and just re-installed DA:O to finish it hopefully. -
Recommended Mods That "Fix" Things
Riddleofsteel replied to Kultan's topic in Dragon Age: Origins's Discussion
Okay, sorry I asked. I'll try to be more self-sufficient from now on. -
Recommended Mods That "Fix" Things
Riddleofsteel replied to Kultan's topic in Dragon Age: Origins's Discussion
I have tried it, a few times. I never had anything go "wrong", per se, but I know little enough about the game to be able to tell how things should actually be. At least as far as bug fixes. I asked if anyone else knew just to settle the issue for myself. I didn't mean to irritate you, I just don't know enough about the effects of the fix pack to decide whether or not I like it. -
Recommended Mods That "Fix" Things
Riddleofsteel replied to Kultan's topic in Dragon Age: Origins's Discussion
Does Qwinn's fix pack for 1.03 really really work for 1.04? I've asked this before, and I keep hearing conflicting reports. -
Well, neither sterlingx2011's or ZaAI's method have worked for me. Anything else I can try? I am using the AII-FNV! version of Archiveinvalidationinvalidated! (it's on the nexus site) and I can't get the game to start with it enabled. EDIT: I think I got it going, but my character's head is purple. Only the head. I am using Ling's coiffure mod for NV. Archiveinvalidationinvalidated is active, though.
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This is inexcusable. I had automatic updates turned off since release and then two days ago I turned it back on and forgot to de-activate it, now my game is hosed when I try to run it. Why would you patch a game with a huge mod following (which ultimately makes the games worth playing) in a way that kills the mods? I've just about had it with these guys.
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I was peeking through the Prima guide earlier and one of the characters (archetypes) seems like a neat and unusual build, at least for me. I never go hand-to-hand, especially in Fallout. This build, though, has a charisma and intelligence of 2 or so. I understand that there's some good stuff you can unlock via dialog, so is the unarmed build a bad idea? Is it purely from an RP perspective and not really built for (semi) power-gaming? Thanks for any help. Even in my game with a character with balanced stats I always feel like the skills I need at the present are too low. That could be good for a challenge but it feels a little frustrating.
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Random White Flashes?
Riddleofsteel replied to TK770's topic in Fallout New Vegas's Mod Troubleshooting
Same here, GTX 480. -
I'm not liking the super dull eyes in New Vegas so far, at least on my characters. Is there any way to use an existing Fallout 3 mod to fix this, or do I need ArchiveInvalidationInvalidated to be updated first? Thanks.
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Yeah, I must have mis-read it.
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One thing I noticed while playing last night is that while going through Alistair's early dialog tree as I was in Lothering, my character had a response that was something to this effect: "That's what they say about Anders." Isn't Anders from Awakening? What have I messed up?
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Sorry to drag this up, but can anyone say they've had trouble caused by having Qwinn's 1.03 fix pack installed at the same time as numerous dialog tweak mods? Thanks.
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No problem. Again, I'm not sure what will go "wrong" if you use both. If Qwinn made a manual version of his fix pack I'm sure it could be make compatible.
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The author of Combined Romance Scenes states that their mod would conflict with Qwinn's pack. I'm not sure what the symptoms would be, but that's what I know so far.