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sm0rtb

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  1. Hi, I just started modeling Skyrim textures and it seems I can't get my Normal Maps to be generated in correct way. I took a Battleaxe texture file, as an experimental piece, and retextured the main .dds file, then in I used Photoshop to generate my Normal map. However, when I launch the game my Battleaxe texture shines bright like a diamond. I figured out if I use vanilla's normal map, the Battleaxe has a normal appearance, but If I generate the Normal Map myself -- I get that shine bright texture. Anyone knows how to properly generate Normal Map with adobe Photoshop? How did I generate? I simply open my main .dds texture and straight away use generate normal map function in Photoshop. I've uploaded example piece of my main texture file. Any suggestions would be much appreciated!
  2. In response to post #28763054. I've managed to fresh install both Nexus 0.60.1 and Skyrim (through the Steam). Now I'm unable to install part of my Skyrim mods, I'm getting this error: A problem occurred during install: Object reference not set to an instance of an object. The mod was not installed.
  3. Hi Modders. I'm looking into updating my Block skill tree mod for Skyrim and seems I found a great idea reducing Stamina usage for Shield Bash and Shield Power Bash for a better immersion with my Shield bashing skills. Anyone know how can make it.? I suppose it requires script based adjustment where i've no knowledge. Thanks
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