Hi, I just started modeling Skyrim textures and it seems I can't get my Normal Maps to be generated in correct way. I took a Battleaxe texture file, as an experimental piece, and retextured the main .dds file, then in I used Photoshop to generate my Normal map. However, when I launch the game my Battleaxe texture shines bright like a diamond. I figured out if I use vanilla's normal map, the Battleaxe has a normal appearance, but If I generate the Normal Map myself -- I get that shine bright texture. Anyone knows how to properly generate Normal Map with adobe Photoshop? How did I generate? I simply open my main .dds texture and straight away use generate normal map function in Photoshop. I've uploaded example piece of my main texture file. Any suggestions would be much appreciated!