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SunnyDelight

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  1. Hey there. With the help of some individuals from the Nexus community I released a mod for Fallout New Vegas called The Thunderpipe. Check it out here Recently I'v had a little bit of time on my hands and have been thinking of completely recreating the weapon for Fallout 4. I'd like to create a better mesh and texture with optional modifications. I want to start the modelling as soon as possible but there's a problem... I have no idea how to get weapons into fallout 4 and the people who helped me before don't seem to be available for Fallout 4 modding. I wouldn't want to bother them with it either. Does any one know who I can ask about packaging the weapon into an esp? Or is there a tutorial somewhere that's hiding from me? I put this in the requests section because I'd also like to know if anyone is interested in seeing it come to Fallout 4 if not then no worries. Thankyou for reading and to anyone who can point me in the right direction! :D
  2. None of my mods are working in NMM (Not showing up in addons in game and can't load up save files because of missing mods) since the Bethesda.net stuff has come out. :sad: In the plugins it says they are all active bbut none of them are loading in game. Anyone know what's going on? Edit: Okay apparently my ini files where messed up but getting CTD when loading saves. Yay updates :D
  3. For anyone who sees this when they play fallout when inside a building: http://i.imgur.com/GzQTq5k.png Then this might fix it for you it's pretty simple but you wouldn't expect it. I looked around the nexus and other forums to find a fix for this until I figured something out. The only answer most people had was ''Turn off ENB'' but with this bug you would realise that the walls and so on where still transparent. For me I'm running the most up to date ENB and a heavily modified ENB preset for FO3 (I didn't know whether this would apply to FNV but thought I'd post it here anyway in case it is helpful) and i was still having these issues until I found a little shrew in the ENB GUI menu here: http://i.imgur.com/6VUgmWh.png?1 Turning off the FixTransparencyBugs brought back all of the wall textures, so I'd say if this is happening to you then give this a try! :L http://i.imgur.com/tj8tKw7.png http://i.imgur.com/GGhx25z.png http://i.imgur.com/kZ5LkhY.png Good luck!
  4. Hey everyone, I just got a new pc and was hoping to play skyrim but iv never really modded it before! With all of the skyrim lovers on the nexus I was just wondering what you think are the best must have mods are! Generally to make the game look better, play better, mods for realism, mods that add tons of content etc! Hope to hear what can be mustered up!
  5. Hey guys I had fallout 3 running beautifully then I heard about a FOOK2 and FWE merge/patch so I tried to install FOOK2 and then I just had CTD's. I tried turning off FOOK2 but it was still crashing my game!...understandable when you have 2 ''uncompatable'' mods but not when you are supposed to have all the compatibility patches and so on...I tried running it with BOSS with no luck...I looked up all load order possibilities etc etc. I'm terrible with load orders because I don't really understand it all so all help is appreciated! :sweat: This is my load order now: [X] fallout3.esm[X] anchorage.esm[X] thepitt.esm[X] StreetLights.esm[X] brokensteel.esm[X] pointlookout.esm[X] zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] CRAFT.esm[X] CALIBR.esm[X] xCALIBR.esm[X] Project Beauty.esm[X] 20th Century Weapons.esm[X] AWorldOfPainFO3.esm[X] EVE.esm[X] Apocalypse Armory.esm[X] FOOK2 - Main.ESM[X] FOOK2 - [DIK] DLC Improvement Kit.ESM[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] Enhanced Weather - Rain and Snow.esm[X] CrossModData.esm[X] DCInteriors_ComboEdition.esm[X] RH_IRONSIGHTS.esm[X] FO3 Wanderers Edition - Alternate Travel.esp[X] Armory_of_XzaxFL3.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] DarNifiedUIF3.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] SN_Depth_Of_Field.esp[X] LongerDeathCamera.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_RemoveReticule.esp[X] RH_IronSights_PL_NewItems.esp[X] UPP - Pack 1.esp[X] UPP - Pack 2.esp[X] NightvisionGoggles(Powered).esp[X] bzArmour.esp[X] CrowdedCities_v2.esp[X] Megaton Walkway.esp[X] UndergroundHideout.esp[X] FOOK2 - Main.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - Main [Hotfix].esp[X] FOOK2 - DIK [Hotfix].esp[X] Apocalypse Armory.esp[X] Apocalypse Armory - DLC Enhancements.esp[X] Apocalypse Armory - Optional Historical Names.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - Optional VATS Halftime.esp[X] FO3 Wanderers Edition - Optional VATS Realtime.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] FO3 Wanderers Edition - FOOK Support.esp[X] Tailor Maid.esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] ColtM4Carbines_RHIronSights.esp[X] ZL-ACR.esp[X] blackrock_shooter.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Increased Spawns.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[X] 1PipboyPDA.esp[X] KillableChildren.esp[X] KillableChildren - MMM.esp[X] dD - Enhanced Blood Main.esp[X] FO3 Wanderers Edition - More Gore.esp[X] FO3 Wanderers Edition - More Gore Zeta.esp[X] FO3 Wanderers Edition - More Gore The Pitt.esp[X] FO3 Wanderers Edition - More Gore PointLookout.esp[X] dD-Reduced Ragdoll Force.esp[X] dD-Reduced Dismember Force.esp[X] dD-Smaller Wounds.esp[X] Enhanced Weather - Rain and Snow in Fallout.esp[ ] Enhanced Weather - Radioactive Rain and Snow Plugin.esp[X] Enhanced Weather - Weather Sounds in Interiors.esp[X] Enhanced Weather - Sneak Bonus during Storms.esp[X] Enhanced Weather - REBOOT.esp[X] Fellout-Full.esp[X] 20th Century v5 ALIVE (Vendor).esp[X] 20th Century v5 ALIVE (Containers).esp[X] 20th Century v5 ALIVE (NPC_Settler).esp[X] 20th Century v5 ALIVE (Vault 101).esp[X] 20th Century v5 ALIVE (RivetCity).esp[X] 20th Century v5 ALIVE (Raider).esp[X] 20th Century v5 ALIVE (Slaver).esp[X] 20th Century v5 ALIVE (Chinese Ghoul).esp[X] 20th Century v5 ALIVE (SuperMutant).esp[X] 20th Century v5 ALIVE (Talon_Regulator).esp[X] 20th Century v5 ALIVE (Brotherhood_Outcast).esp[X] 20th Century v5 ALIVE (TEST Container).esp[X] FWE - FOOK DLC Support.esp[X] FOOK+FWE+PB+MMM.esp[X] xCALIBRammo_FWE.esp[X] xCALIBR_20CW_v5.12.esp[X] xCALIBRammo_override.esp[X] KaBOOM.esp[X] Evergreen.esp[X] GunImpactLODIncreased.esp[X] Flora Overhaul.esp[X] DDD-Real Bullets~Vanilla.esp[X] 1alexscorpionsnipergear.esp[X] AAArmoury.esp[X] FactionPerkPack.esp[X] Player Animations - Stimpak (FOOK2 + Real Injuries).esp[X] dD-Smaller Spatters Realistic.esp[X] dD-Less Screen Blood Time.esp[X] 20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp[X] 20th Century Weapons -Plus- Reborn V1_70RC-18668-ALIVE(SuperMutant).esp[X] 20th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE(Chinese Ghoul).esp[X] 20th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE (TEST Container).esp[X] EVE FNV - NO DLC.esp So any ideas of what is causing the CTD? :facepalm: Thankyou so much if you can help!
  6. Okay I hate to be a bother but my FO3 has just become unplayable...I was using the underground hideout mod when I thought it would be a good idea to try the attack mode! :D To my surprise I go out side to be greeted with a CTD after 2 seconds...I found out that it was because there was toooo many NPCs spawning outside the underground hideout. I went through everything...changed my load order etc etc etc then as a last resort I tried typing in the ''Killall'' console code and it worked! The CTD went away but now I have the issue of all of their bodys reducing frame rate to like 0.1FPS. (I mean...there was a serious amount of NPC's spawning....) My question is...is there a console code for clearing all the dead bodys which are making my game die? Or is there a code like Killall that just doesn't leave the body's behind? Thanks for reading if you did!
  7. Poke...Poke...>_>
    1. Spartans752

      Spartans752

      you've done it now >:)
  8. turn the water effects off like water displacement in the graphics settings. That should sort that out. And yeah you should be able to run those. :)
  9. No ENB should have a .esp... :blink: they work separately you can run them with no mod manager at all and all ENBs have some times unique but mainly the same features so all tend to have stupid depth of field. :wink: Ooooooooooor you could just press Shift+F12 or Shift+F12+Console key (Second one just locks the screen so you don't end up killing someone) to open the ENB menu. Once in the ENB menu you can go ahead and turn things off...like DOF :tongue:
  10. I make ENB presets....I'll help you but in the future be sure to read ENB mod descriptions...they should tell you how to do it. ;) Requires: Winrar (You should have this for opening zip files most mods require it) Download this: http://enbdev.com/enbseries_skyrim_v0252.zip inside the zip file will be alot of stuff. You will see two folders called wrapper and injector versions. Click on wrapperversion. IGNOR everything in that folder apart from a file called D3D9.dll Drop and drag the D3D9.dll file into your skyrim installation folder (Where the Skyrimlauncher.exe will be found) should be something like C/program files (x86)/steam/steamapps/common/skyrim OR C/program files (x86)/ bethesda softworks/ skyrim. You have now installed the ENB. Find a suitable ENB preset for you! Search ENB in the skyrim mods you will see hundreds of results of ENB presets the community has made! :D I personally would go with Real vision ENB here: http://www.nexusmods.com/skyrim/mods/30936/? Once downloaded READ the read me (It may require you to choose stuff) but if not then just drop and drag all the contents of the zip file downloaded into the installation directory again where you installed the D3D9.dll folder. You are done! :dance:Hope this helps. ;)
  11. Oh right sorry about that :ohdear: ...hmmm I'm sure there is a way to do it! :smile: Sorry that wasn't much help :facepalm: Did a little googling for you this came up a lot: it says summons creatures but creatures are still technically NPCs...check it out if you want! :smile:
  12. I'm sure it would take some scripting which I can't help youwith but there is console commands which do so. To place a new copy of an NPC at your current location, type the following in the console: player.placeatme <BaseID> <#> To move to an NPC, type the following in the console: player.moveto <RefID> To move an NPC to you, type the following in the console: Prid <RefID> Followed by: moveto player "<BaseID>" is the NPCs Base ID, "<RefID>" is the NPCs Reference ID and "<#>" refers to how many you want. All NPC's Base and reference Id's can be found here: http://elderscrolls.wikia.com/wiki/Console_Commands_(Skyrim)/Characters
  13. Well all games will start to run slower if you have loads of mods on and ofcourse some effect it more. :P You should be fine though with that sort of set up! :3
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