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Everything posted by aegiltheugly
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Drawing a line under recent events and moving on
aegiltheugly replied to Dark0ne's topic in Site Updates
In response to post #24966929. #24966984, #24967199, #24968504, #24969224, #24988424 are all replies on the same post. I just like the "showed your true self" rhetoric. We are gamers and programmers arguing about paid mods vs free mods; not politicians discussing the economic policy of the EU or the military strategy of a nation. -
Drawing a line under recent events and moving on
aegiltheugly replied to Dark0ne's topic in Site Updates
In response to post #24965229. #24965294, #24965344, #24967219, #24968809 are all replies on the same post. Can I wave my hand at you and say "these are the statistics you're looking for"? -
Drawing a line under recent events and moving on
aegiltheugly replied to Dark0ne's topic in Site Updates
In response to post #24966929. #24966984, #24967199, #24968504 are all replies on the same post. @gastovski: I agree with you about Dark0ne! Before this I had no idea he spoke with a British accent. Learning all sorts of things here. -
Drawing a line under recent events and moving on
aegiltheugly replied to Dark0ne's topic in Site Updates
In response to post #24936654. #24942449, #24958474 are all replies on the same post. I think the plan as outlined would require both the permission and cooperation of Bethesda. The idea could be possibly be sold to them less as a profit center and more as a public relations/marketing tool to keep people interested until they release their next FO/TES title in 2020 (always an optimist). -
Drawing a line under recent events and moving on
aegiltheugly replied to Dark0ne's topic in Site Updates
It's good to see this issue has reached the dissecting every sentence, you said/I said phase of the discussion. Always a sign that something beneficial is about to be accomplished. -
Drawing a line under recent events and moving on
aegiltheugly replied to Dark0ne's topic in Site Updates
In response to post #24941974. #24942164, #24950944, #24954954, #24957374 are all replies on the same post. Oh.....So no child labor then? ;-( Because I have an obnoxious nephew that.....well....never mind.....forget I said anything! -
Drawing a line under recent events and moving on
aegiltheugly replied to Dark0ne's topic in Site Updates
I was surprised to lean it cost half a million dollars a year to run this site. I've always assumed Robin Scott has been building an ever larger pile of money since he was 14 and that three times a week he goes down to his vault and rolls around naked in it while cackling maniacally and making origami D&D figures....Boy was I wrong. -
Drawing a line under recent events and moving on
aegiltheugly replied to Dark0ne's topic in Site Updates
In response to post #24941974. #24942164, #24950944 are all replies on the same post. @RETNAV98 - I think they ran they trial balloon long enough to find out that introducing paid mods into an older game where they were formerly free is a bad idea. I think they ran it long enough to get an idea of what problems not having some of the more respected and essential mods under their control presents. I also think they have Marketing and R&D watching the forums very closely to see what continuing issues they will have to address when introducing paid mods with FO4 or TES6. There will still be some bugs and complaints when it is finally rolled out but they will have addressed most of the major concerns. By the way, its good to see someone that okay with a return to the employer/employee relations of the 1800's. Maybe Valve and Bethesda can get some small children to clean their offices while they are at it. Those child labor laws are just pesky. ;-) -
Drawing a line under recent events and moving on
aegiltheugly replied to Dark0ne's topic in Site Updates
In response to post #24873139. #24874159, #24874314, #24874474, #24874519, #24874634, #24874639, #24874729, #24874774, #24874924, #24874984, #24875019, #24875044, #24875074, #24875124, #24875219, #24875289, #24875334, #24875454, #24875484, #24875669, #24876774, #24876829, #24877709, #24877889, #24877969, #24878254, #24878299, #24878569, #24878604, #24878759, #24879069, #24879579, #24879589, #24882059, #24884249, #24885029, #24885084, #24885349, #24885354, #24885399, #24885969, #24885999, #24887819, #24887979, #24888049, #24888949, #24889684, #24891174, #24938644 are all replies on the same post. Hey! - My self-serving entitled crap is special. I have a sixth grade award somewhere that proves it. Blue ribbon and everything. When I saw the news about mods I figured "oh well, I'll decide which of these are actually worth paying for and which are just nice". When I saw the business arrangement I thought "They're turning these people into contract labor without incurring any associated overhead. I hope some of them are smart enough to run this by their lawyers". If you are running a small business (which is essentially what you will be doing under the paid mods model) always have an accountant and a lawyer on retainer. It's not expensive for what you get. The more I read, with the policies they were putting into place and the vitriol from some users, the more I became of the opinion that modders were getting screwed by both sides without the courtesy of a kiss or reach around. With the exception of a couple that I would happily trip with one of my canes because their egos seem out-sized, I do have sympathy for them. As a user (I can't mod for shite) I understand that I have been getting something that the creators have chosen to share and I thank them for it. I do not however think that negates my opinion because the relationship between the two groups is symbiotic. I see this as a poorly executed trial balloon by Valve and Bethesda. Paid mods will be back with FO4 or TES6 but they will have put a lot more thought into it than they did this time around. -
Drawing a line under recent events and moving on
aegiltheugly replied to Dark0ne's topic in Site Updates
In response to post #24929404. #24929819, #24932289 are all replies on the same post. I assume you and LP1 have lined your walls with mirrors so you can continuously admire yourselves. I don't think users are necessarily more important than modders but Christ! - you two sound like you have been sitting in the closet smelling your own farts too long. I've never tried any of your mods and to be honest at this point I would be afraid to because I might get sucked into the vortex of self aggrandizing narcissism being displayed. It's really simple, if you are unhappy because you are not getting paid or what you feel is your proper recognition for modding then you either need to stop creating mods or stop putting them on a site that allows them to be freely shared. Either way, climb down off your pedestals. -
Drawing a line under recent events and moving on
aegiltheugly replied to Dark0ne's topic in Site Updates
This may be out of line but one of LP1's comments made me think of it. I hope all of the people making the "economic need" argument understand that the Skyrim community's rejection of paid mods doesn't prevent them from modding for money. There are still games like DOTA 2 and CS:GO where they can mod for money. If the argument is "Yeah, but I want to mod for Skyrim" then you are no longer talking about need and have to make a decision about what you want vs what you need. -
Drawing a line under recent events and moving on
aegiltheugly replied to Dark0ne's topic in Site Updates
In response to post #24871339. #24886114, #24887249, #24887719, #24888359, #24889504, #24889659, #24890009, #24890154, #24890484, #24890884, #24891049, #24891434, #24891459, #24892539, #24892854, #24893109, #24893609, #24894184, #24895989 are all replies on the same post. LP1 - I have know idea who you are but PLEASE, let me know what all your mods are so I can be sure I never insult you by downloading one. -
Steam and Bethesda remove paid modding from Skyrim Workshop
aegiltheugly replied to Dark0ne's topic in Site Updates
In response to post #24852949. #24853204, #24853924 are all replies on the same post. I keep seeing that claim (mostly from the same people) but I haven't seen any data to back it up. How about some verifiable information rather than some generalized claims. -
Steam and Bethesda remove paid modding from Skyrim Workshop
aegiltheugly replied to Dark0ne's topic in Site Updates
Is there a list of the mods that have been pulled as a result of this little debacle. It would be interesting to see what the real impact has been. I would leave the names of the mod makers off the list, they have received enough grief from the less mature members as it is. -
Steam and Bethesda remove paid modding from Skyrim Workshop
aegiltheugly replied to Dark0ne's topic in Site Updates
In response to post #24763594. #24763769, #24763984, #24764049 are all replies on the same post. No, and a modders creation staying on someone else's hard drive doesn't change the fact that they created it. False attribution of credit for personal gain is another issue and has always been a problem in any field where creativity is involved or, for that matter; the average office. It is an issue that Valve seems to have failed to consider or adequately address. -
Steam and Bethesda remove paid modding from Skyrim Workshop
aegiltheugly replied to Dark0ne's topic in Site Updates
I've been checking this thread since this morning. I keep seeing the same people on both sides making the same arguments in response to each other over and over. Since both sides are equally self-righteous and indignant about their positions what exactly is either side hoping to accomplish? A modder that wants to be paid for their work always has the option of establishing a competing website that caters to paid mods but if they publish to a site that specializes in free mods they shouldn't be upset if no-one wants to pay them. Conversely people that want free mods have no right to complain if there favorite modders decide to try and make a living at their craft by taking their work elsewhere. It's their work they can do what they want with it. I've checked several national constitutions and free mods are not something anybody has a right to. There are still plenty of free mods available at the Nexus and other websites and the market will determine the viability of the paid mods. I also don't understand the argument I've seen from some modders that even if they leave the community it's unfair that their work still exist on peoples hard drives. Well.. yes...The choice was made to freely give away your work. You don't get to take it back any more than I get to reclaim the artwork I created and gave to people in college. If I wanted that much control of my work I should have filed the necessary legal papers to maintain it. Steam and Bethesda should never have taken a heavily modded, four year old game and put paid and free mods together on the same site and pitted the two communities against each other. The animosity and vitriol was predictable to anyone that has spent time gaming or on the internet in general. -
Steam and Bethesda remove paid modding from Skyrim Workshop
aegiltheugly replied to Dark0ne's topic in Site Updates
I think if anyone has screwed the mod makers it is Bethesda and Valve buy jumping into the middle of an established community where things have potentially been free and assets have been shared, implementing a poorly executed system, dangling the potential for monetary rewards in front mod makers and resources like The Nexus so they would go along and then yanking the monetary rewards away when the established community reacted negatively. Of course mod makers would like the potential for extra income from what has essentially been a hobby and of course users were going to complain about suddenly being charged for something that was formerly free. It's human nature. I imagine if there is an Elder Scrolls VI or a Fallout IV paid mods will be a feature from the beginning. Until then if everybody wants to be pissed they should be pissed at Bethesda and Valve for screwing with a system that worked and trying to grab such a large share of the money for themselves. -
It worked, Thanks
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Annekke Crag-Jumper gave me a quest to kill the bandit leader at the Uttering Hills Cave. I have previously killed the bandit leader Linwe there as part of the Summerset Shadows quest for the thieves guild. Linwe's body never disappeared and the computer keeps prompting me to kill the already dead corpse. I tried hacking at it to see if it would move the quest forward but it didn't work. Does anyone know the console command to complete this quest or another work around?