I've thought quite a bit about to what degree Zelda-style influences could be added to Skyrim. I'm wondering what the OP's take is on subjects like dungeons and character progression. For example, you could essentially flatten Skyrim's levelling system and design a scheme which distributes health, stamina and magicka upgrades as well as perks/abilities through exploration and quest rewards, just like in Zelda (or skyrim's word walls). Of course, that would only be practical if you were actually playing as Link. It would screw up the game if you were trying to roleplay a created character with a specific build. Also, I've attempted to make a Zelda styled dungeon in Skyrim before. Zelda dungeons are intricate in their design even on paper, but making one in Skyrim was one of the hardest things I've ever tried (and failed) to do. The main issues I ran into were the open-ended nature of skyrim's gameplay (I couldn't know what sort of character was playing my dungeon), the lack of any pre-existing puzzle scripts (there are some good traps, though), the lack of dungeon tools/items (made me have to re-think how a dungeon works), and the inability to put the camera where I needed it (no cinematic cam for fixed perspective, visual cues or boss intros). The other issue, though modders are possibly better equipped to overcome it today, is the lack of variety when it comes to monsters in Skyrim. Working with behavior files is a pain in the neck, I've gotten fed up with it every time I attempted it. Maybe its easier nowadays. tldr: How far do you think you can carry Zelda into Skyrim on a design level? Do you have any dungeons in mind, or alterations to the progression system?