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AlimAge

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Everything posted by AlimAge

  1. I'm trying to get the NPC to take me inside the location, but he doesn't lead me. When I specify a destination marker that is not in the location, the NPC leads me. What can be done to make the NPC enter the location?
  2. For some reason, it just didn't work because I set "GetStage" to the next phrase, so it didn't work even though I already had that stage For some reason, it just didn't work because I set "GetStage" to the next phrase, so it didn't work even though I already had that stage
  3. I made a Force Greet dialogue with NPCs. But for some reason it doesn't work as it should. The NPC says his line, but does not address the player directly. So when he says something, I can just walk around and do my own thing, and not stand and listen to him. How to fix it? maybe I missed something?
  4. Thank you. I really didn't notice that I didn't set Actor but ObjectReference . Also the information about ReferenceAlias ​​was helpful, I'll keep that in mind.
  5. I wrote an OnHit script which I attached to the enemy. The script teleports the enemy to the place I need with the MoveTo command, however, after teleportation, the enemy ceases to be hostile (previously I made it hostile via the StartCombat command in the dialog) I tried to write StartCombat at the end of Event OnHit, but it says that StartCombat not a function or does not exist Can you please tell me how to solve this situation?
  6. To be clear, I don't use other programs like Sseedit and others while editing. And also after fixing something, it works in the game. The problem is that if I edit and save something again in the future, then some of the old changes disappear
  7. maybe it comes from restrictions on the number of connected master files I have about 20 of them connected, so I will be if you tell me what the limits are for normal operation.
  8. I have my own ESP in which I remove items from other mods if there is no patch for this one. However, I recently noticed that most of the deleted items have returned. When I compared the old version of ESP with the new one in sseedit, I noticed that the object change data simply disappeared somewhere. Is this related to some ESP limitation or am I just doing something wrong? Example old - image.png (920×134) (discordapp.com) new - image.png (849×110) (discordapp.com)
  9. I have my own ESP in which I remove items from other mods if there is no patch for this one. However, I recently noticed that most of the deleted items have returned. When I compared the old version of ESP with the new one in sseedit, I noticed that the object change data simply disappeared somewhere. Is this related to some ESP limitation or am I just doing something wrong? Example old - image.png (920×134) (discordapp.com) new - image.png (849×110) (discordapp.com)
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