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Everything posted by jebivetar6
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Yep it was something to do with the USSEP.
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After a two day rebuild of my load order, and grass caching and dyndoloding, i start my game, and make a quick character to go and check out if there are things to be ironed out in the game, and immediately i spot, strange square boxes, in text, either in dialogues, names, notes, books, and s#*!. So i install the Nordic font, and it reveals to me, a curious thing, half of the letters in game are from the Russian translation, half of them, are plain English. Since I'm a polyglot it does not bother me, as i can read write and speak, both to a certain level, but the perfectionist that i am, its a pain. Does any of you my friends have experience with this and how to solve the said issue.
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Skyrim se kind of f*#@s with me lately. Netscript says vc runtime native error 140 something somethin. Irrelevant, whats relevant is that it f*#@s up my saves. I have reinstalled all vc runtimes. Still this s#*! f*#@s up my autosaves and first save over them. Anybody? Fist save below works just fine. But autosaves and the last save ctd?
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SSE Need some help at hack and slash with trousers.
jebivetar6 replied to jebivetar6's topic in Skyrim's Creation Kit and Modders
As you see from the last picture i use a ton, of enchanted gear now, and i can equip Bandoliers without my pants unequipping, since i changed the bandolier slot, and my backpack is there and the bags from the tembtra mod are also there, as i changed its slots, of course sacrificed some pouches, but hey. And i changed some things in the hood so it now works with circlets and earings and s*** before it unequiped my circlets and earings i think. Easy thing to do, i fiddled with it for half an hour and all is good. One thing with what i had problems was the weighting on the black sacrament satches, so it gave me some stupid shadow issues, as unweighted vertices do so, i discovered that by accident. XD PS. Mdafk i just realized i had some clipping in the pants.... Anyway, as i have gone trough most of the DX emporium mods, i think all of them that add more of these armor pieces can be converted to have full functionality. PS2 Disclaimer! I do this for my personal use, and my personal use only. Will not distribute, publish without authorization an the rest of the s#*!. -
SSE Need some help at hack and slash with trousers.
jebivetar6 replied to jebivetar6's topic in Skyrim's Creation Kit and Modders
armor section armor addon and armor section This are the things you only need to change, first image, keywords, you need to change the last keyword from disalowedenchanting or something like that, to some armor( helmet, cuirass, etc so that the enchantments available for that armor ) piece to allow for enchantments to work and apply to the item. Second image, change the value in the first person flag (sorted) to the desired one, and puff it works. No need to change the partition anything. You can do that for any of the DX emporium mods so you have more armor, and more enchantments, and be able to wear a badolier and backpack from campfire. You do sacrifice some slots from bandolier mod that are used for the small box pouches. Just a moment while i hop in game and take a ss. It works fine. -
SSE Need some help at hack and slash with trousers.
jebivetar6 replied to jebivetar6's topic in Skyrim's Creation Kit and Modders
Ok I have been experimenting with this, and changed the slot from 53 to 49 with ssedit, now i have a problem with textures not appearing, just this thing to sort out and im good to go. Anybody? -
Ok I'm dealing with a specific thing, so I would be grateful for some help. Namely its about applying textures from https://www.nexusmods.com/skyrimspecialedition/mods/33690 trousers from Tembtra Thief armor, to mesh from https://www.nexusmods.com/skyrimspecialedition/mods/19506, to preserve the look of the Tembtra thief set with an additional enchanting slot. Its easier to adjust the rest of the armor set via bodyslide outfit studio to match shapes of the Zjays trousers than to fool around with changing the entire mod. At least I think so, but I'm not to smart so im asking you, if you can point me in the right direction.
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Cant detect whym y skyrim se is crashing
jebivetar6 replied to ervebeth12's topic in Skyrim's Skyrim SE
Run loot look for error messages. Deactivate conflicted mods, look for patches, or replacement mods compatible with what you want to use. Example . If there is no active messages displaying conflicts. Deactivate all mods start vanila, make save, sort mods by categories in mo or vortex , activate one full category at the time, save, next category, load game save, till you hit the crash, when hit the crash, at certain category, disable the entire category, activate one mod at the time, till you hit the crash again, disable mod look for resolution at Google.com. If there is no satisfying resolution, serach the mod category for replacement on Nexus. -
Is there a step by step guide, on grass lod generation with the DynDOLOD? The process explained on step is far to inconclusive to me. And im dying to try that out, but im confused by the explanation given on step page. Generate precache, and put the mod in load order. Texgen texture generation. Dyndolod generation. IN that order?
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Tutorials WITHOUT "youtoob"
jebivetar6 replied to Allannaa's topic in Skyrim's Creation Kit and Modders
Region generator usage tutorial? I would apreciate that, i can seem to find a decent tutorial about that. Can somebody point me in the right direction with a specific link because cant find it i generaly suck in finding usefull tutorials, or wrighting a basic tutorial on the subject at hand. -
http://img3.wikia.nocookie.net/__cb20121111164445/elderscrolls/images/b/be/TamrielWorldMap.jpg
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What program do I use to make weapons?
jebivetar6 replied to IceDolphin's topic in Skyrim's Skyrim LE
nifscope converts 3ds to nif? -
Just write a long and detailed description, like all merchandise, everything has his market group. The more content it has adds more probability to be hit by google.
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First off all i must thank you for responding Ive got in to the new worldspace using console comand cow newworldspace 0,0 In game i see only one part of map rendered, a square surface containing part of the slope that is showed in the render window of ck on cell willdernes 0.0 I need help making the entire newworldspace map appear ingame, so i could get a grasp of its actual size by exploring it on foot in game, and making decisions of what changes to make on surface, witch textures to use for the surface in specific regions, what kind of mountains, cliffs and other models to add to it for making it more realistic, and decide the placement of objects in further development of this worldspace in creation kit. Yes. One square surface appears, i drop off the edge of the surface when i step over, and can not return to the surface on witch the player caracter appears. And i can not see anything except that surface, like nothing is there. Can you please help me. I have some more problems, regarding this worldspace, but first i want to solve this problem, taking one step at the time. Im reading constantly on this subject, and will extend my knowledge and familiarise with the subject.
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This s#*! gets beter and beter, i found a way to get in the worldspace by cow and the fu.ckin mising parameter cell x, witch turned out to be coordinates for the cell, but now i have a nother problem, only one cell of a 32x32 cell world is loaded. How to load entire worldspace? Anybody even interested to speed up my learning proces or do i have to keep writing a damn journal here?
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Im so stupid. :D For ANYBODY making custom worldspace, when done editing, ctrl+x the .esp file to somewhere compres it to rar file, then unzip it in skyrim/data dir after this the newly created esp will be visible in the louncher and in nnm. Fakin sheit, i hoped to learn on somebody elses mistakes. Now will someone tell me how to get to that worldspace. I tried to get there by coc and cow, coc cmd produced several lines of values missing actor variable something and more, and the cow said missing parametrer cell x. What the f is that, and how the hell to get in the world by console, what have i been missing. Cmon help a poor sob out. :D
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Made L3DT basic hightmap, following tutorial from nexus forum to the letter. Converted to esp with tesanwyn. Copied in the skyrim/data folder. Loaded in ck, skyrim master, newworldspace1.esp active. Edited landmas and textures. Put a coc marker folowing instructions from tutorial. http://wiki.tesnexus.com/index.php/Creating_an_Exterior_Worldspace Saved and exited. Newworldspace1.esp not showing in louncher. Coc cocmarker cmd not loading new world space. What have i mised, what to do to have ingame look at my work?
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Miscellaneous Tools for 3D Modeling - Read 1st
jebivetar6 replied to LHammonds's topic in Miscellaneous / Other
L3dt or Terragen or something else for world creation?