I've made two new banner textures for my next mod but I'm having serious trouble with the normal maps. I've been trying to create them myself but I can't get it right and the guides on the CS wiki are outdated.
I'm close to finishing the mod but this problem is slowing my progress. So I was wondering if anyone here could create these normal maps for me. It would be a huge help and I will of course give credit where it is due.
If anyone here would like to help then please send me a DM and I'll send you the texture files.
The texture names start with an "O", not a zero.
Strange. I didn't change the dimensions of the texture, I only added the tower-skull thing below the symbol of the Empire. Maybe the added images need to be in the power of two as well?
Yes, the original texture is named icbanner01.dds and its normal map is icbanner01_n.dds
The name of the new texture is OIbanner.dds and the normal map is named OIbanner_n.dds
The normal map is the same file for the IC banner. I just coped it and renamed it to fit my new .nif file.
I'm working on a new mod and I'm editing textures for the first time. I've edited the Imperial City banner texture and attached said texture to a new .nif file using the Texture Replacer program.
I saved the texture as a DXT5 interpolated alpha.
In-game the texture works fine and so does the normal map but the CS displays it as completely black. Should I be worried about this?
They pray through a Use Item At AI package. The item is aaaObeisanceToken. The item doesn't need to be in their inventory. The count controls how often they do the praying animation.
You're running two versions of Oblivion Reloaded? Also doesn't OR come with its own water mod? I don't think you need to be running Enhanced Water too.