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Everything posted by IcelandicPsychotic
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I'm working on a new mod and I'm editing textures for the first time. I've edited the Imperial City banner texture and attached said texture to a new .nif file using the Texture Replacer program. I saved the texture as a DXT5 interpolated alpha. In-game the texture works fine and so does the normal map but the CS displays it as completely black. Should I be worried about this?
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This is probably the most toxic post I've seen on Nexus. I'd recommend Age of Mythology.
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Did you remove any mods from your playthrough recently? Does the problem persist if you start a new game?
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Hot key for bow and arrows
IcelandicPsychotic replied to kangxi's topic in Oblivion's Mod troubleshooting
I don't think that's possible in the vanilla game but there's a bunch of hotkey mods for Oblivion, maybe one of them has what you need. -
Terrible personality, though. :laugh:
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Farmantle Glens and ESO
IcelandicPsychotic replied to ElderScrollsFan001's topic in Oblivion's Discussion
According to the UESP Farmantle Glens is only mentioned in lore and never appears in-game. -
I admire your enthusiasm but if you're a first time modder this might be a bit too ambitious. I know of one multiplayer mod for Oblivion and it seems pretty archaic. You could take a look at it and see how it works, I've never played it myself. You need the Construction Set if you want to work on game files for Oblivion. An Extended version of the program is also available. The Construction Set wiki could possibly help you but you should know it's just as archaic lol. Most of the articles haven't been updated since the early 2010s.
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Checking the "Hidden" box makes it so that the door doesn't appear on the map. It's in the Door window when you double click a door/create a new one from the Object Window. You can also check the "Minimal Use" box so that NPCs won't use the door unless following someone through it. EDIT: Didn't see that the problem had already been solved lol.
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Why do all my doors link to Sage Glen Hollow?
IcelandicPsychotic replied to a topic in Oblivion's Discussion
Weird! Never heard of that problem before. Does the same problem happen with other .esp files? Or just the Oblivion.esm master file? -
Remove the Arena announcements
IcelandicPsychotic replied to VaizardPro's topic in Oblivion's Mod Ideas
The Arena actually uses a hidden NPC to deliver the announcer's lines so it might be a bit different. -
No, I just meant all the rank checks in the script. That's what I would try editing first.
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For example in this section: if lev < -7 setfactionrank PTFollowerFaction, 0 elseif lev < -3 setfactionrank PTFollowerFaction, 1 elseif lev < 0 setfactionrank PTFollowerFaction, 2 else setfactionrank PTFollowerFaction, 3 endif I assume that the script is running some sort of condition to check if the player is good enough to acquire followers, in this case the rank in this PTFollowerFaction. If you edit the script to always return the highest rank then you can technically bypass any checks for faction rank or reputation.
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If removing the conditions doesn't work, have you tried making them all return the same value? Like in the "setfactionrank" command you can try making it always return the highest value.