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Posts
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Everything posted by TouristMcGee
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Thanks for the advice, i'll definitely look into that.
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Same here. I can't wrap my head around it. Didn't see anything in FOEdit that would explain it either.
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I've been playing Fallout 4 a long time now, and i've seen many bugs, glitches and all manner of weirdness, but this takes the cake. Most raiders are like this, and i haven't the foggiest as to why. So far, i've only seen raiders like this, not gunners. Raiders have been turned into roaches.
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i wonder if Tannin's reputation with MO can remove the tarnish from NMM's deservedly poor reputation. Nexus website is great, imo, but their mod manager... not so much.
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Well, since I'm using Spring Cleaning with which I can scrap stuff which normally isn't supposed to be scrapped (the game trying to render objects that should be there but aren't any longer is what causes LOD-flicker thanks to pre-culling) I'm keeping the No More... mod. I'd rather get kicked out of WorkShop mode on occasion than having to deal with my surroundings zapping out and back in to view :wink: Normally, i would agree, however, for me, it's not occasionally, it's nearly every time i turn the camera or walk a few steps. Makes settlement management impossibly annoying.
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Well, i'm stripping down my mod list, trying to find the culprit. Nothing yet. I don't have the Expanded Settlement mod. EDIT: FOUND IT! No More Disappearing Act - Cell Level Pre-culling Disabler http://www.nexusmods.com/fallout4/mods/13294/? Had this installed for so long, forgot it was there. Going to miss it. Thanks for your help. :)
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Don't know if anyone can/will help, but i discovered that my being dropped from build mode is caused by a very brief, barely noticeable LOD flicker. The distant terrain, (hills, trees, etc) will turn black for a fraction of a second and causes the little load icon to pop in the bottom right for a bare instant. That's enough to drop me from build mode. Not sure what's causing it though. It started after the 1.7.15 update.
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My Google-Fu is weak. http://www.loverslab.com/public/style_emoticons/default/sad.png I cannot find how to fix my issues: 1. When i'm in build mode in any settlement, build mode keeps cancelling. It's not game breaking, but it's very annoying and has only started since the 1.7.15 patch. 2. When i'm out, roaming the wasteland, or in the city area (doesn't matter), i keep getting random loading. The game freezes, the loading icon pops in the bottom right, and i have to wait for 30 or longer to resume my travels. Help?
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Vault Girl Mod Development Thread
TouristMcGee replied to Deleted4077875User's topic in Fallout 4's Discussion
Thank you! :)- 1047 replies
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- bigcman123
- vault girl
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(and 3 more)
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Which Settlement Keyword mod to use?
TouristMcGee replied to TouristMcGee's topic in Fallout 4's Discussion
Thanks much for all the feedback. It really helps. :) -
Which Settlement Keyword mod to use?
TouristMcGee replied to TouristMcGee's topic in Fallout 4's Discussion
May i ask why you prefer that one? They both look nearly identical, so i'm wondering what the significant difference is, if any. Maybe i'm just dense, but i didn't really see anything on their sites that would really make one stand out above the other. -
Should i use Settlement Keywords Expanded or Independent? Or both?
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Load Order Management with FO4Edit
TouristMcGee replied to zuluthedrew's topic in Fallout 4's Discussion
Yeah... I can't even begin to understand FO4EDIT. It's just a mass of red and green boxes with tons of crap that means absolutely nothing to me. No clue where to even find what's overriding what. My brain literally melted into a steaming pile of goo when i tried to sort that s#*! out. -
Vault Girl Mod Development Thread
TouristMcGee replied to Deleted4077875User's topic in Fallout 4's Discussion
Thank you very much for working on this. Definitely a "must have" for me. I'm in the jiggly version group. :)- 1047 replies
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- bigcman123
- vault girl
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(and 3 more)
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How to remove the sound when player trips or falls?
TouristMcGee replied to TouristMcGee's topic in Skyrim's Skyrim LE
Even a mod with a blank sound file to override that sound would be a blessing. I don't know how to even begin doing that though. -
Candle Light is now a Dark Light spell. Help?
TouristMcGee replied to TouristMcGee's topic in Skyrim's Skyrim LE
okay, here they are. Boss: Active Mod Files: -
Candle Light is now a Dark Light spell. Help?
TouristMcGee replied to TouristMcGee's topic in Skyrim's Skyrim LE
nope. -
My candlelight spell is casting odd shadows on the pc and npcs. Any ideas? Photo below.
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I'm using Eiries Ohmes Raht Race: http://mod.dysintrop...hmes-raht-race/ and i want to use the animations from Khajiit Cat Sprint and Sneak: http://www.nexusmods.com/skyrim/mods/22604/? without having to use PCEA: http://www.nexusmods.com/skyrim/mods/14871/? due to reported conflicts with other adult mods from this site. Given that it's a custom race that only the player would be using, is there a way to point the CK to the files to use these animations? Also really struggling to get the colors changed on this. The dark grey-brown just doesn't suit my tastes. I'm trying to use Gimp, but even one misclick and all i see is a bunch of grey squares. Google isn't revealing any alternate textures made by more experienced modders either.
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I didn't try that. Didn't know that command. I ultimately gave up and started a new game. Issue hasn't cropped up yet. Would be nice to know what causes it.
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The console reported those gloves as being in the same load slot as EFF. I uninstalled EFF to see if that would clear the issue, but it did not. Without EFF, the console does not show those gloves even existing in that NPC's inventory, though as you can see in the picture, they are indeed wearing them. It should also be noted that Cerwiden (another companion mod by different author) also displayed the same gloves and likewise the console did not list them as being in her inventory. They are like ghost gear (for want of a better term). I can see them, but the game doesn't think they exist. /shrug
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I started a new game, made it to Riverwood Inn, and hired Poet and Cerwiden (best healer ever), however, when I start removing their gear to give them better stuff, they equip these worn looking, fingerless gloves. I'm currently using EFF (http://skyrim.nexusmods.com/mods/12933/?tab=4&navtag=%2Fajax%2Fcomments%2F%3Fmod_id%3D12933%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D615233&pUp=1) and the console shows them as being at the load order of XFLPlugin.esp (xx005486). However, when I disable EFF, the gloves still appear, but now the console doesn't seem to recognize them at all. http://i41.tinypic.com/4sif5l.png