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gabrielrock19

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Everything posted by gabrielrock19

  1. Idol Ninja's Gentlemen of the Row mod includes skating animations for the player under the optional files tab. This however has two very annoying issues that haven't been fixed: 1. Skating replaces the walking/sprinting animation completely, which means you can no longer run ingame. 2. The animation replacement is global, and half of the NPCs of the game become skaters like you. So this request would include an improved version of the original, by either adding an equippable skate to your inventory like this guy suggested or replacing skating with an emote action (like they discussed here; however it seems there is a problem with the skating emote as it doesn't let you skate properly while also causing a sound loop glitch). The ideal request implementation would either fix the Skating Emote mod by F13 or add all the features suggested by Jikm30.
  2. It seems this can't be done with lesser spells. If you change the spells you want to add to "Spells", it should work.
  3. The block won't run no matter what. The spell is self-cast to add other spells. Is it an engine limitation or is there a way to do it? scn magiceffectspell Begin ScriptEffectStart player.addspell aanewspell1 player.addspell aanewspell2 player.addspell aanewspell3 End
  4. Is there a mod out there that starts all side quests (and maybe quests) at once? Of course, if all quests were truly started at once the game would break. So it needs an intelligent system to not start previously completed quests or quest chains based on a certain choice (i.e, if you are kicked from the Thieves Guild during the Ultimate Heist, the last quest of receiving the Gray Fox mask cannot start). Is there such a mod out there? Or is there a guide at least? I was looking to 100% the game.
  5. It's been difficult to even post something trivial there. Idiocracy reigns while power trippers target you at their whim. I've been trying to create something different there. It's a subreddit that discusses the western canon in general, having arts, classical music and literature as main topics of discussion. Currently there's three original opinion articles I've written as well as several others credited and taken from famous newspapers. It has no rules other than the mandatory site-wide policy. I'll leave the link below in case you or anyone else here wants to check it out: https://www.reddit.com/r/westerncanon/
  6. If you've used Reddit from 2020+ onwards you'll have had the unpleasant sensation of having at least one of your posts or comments removed by a local moderator in the last few months. No questions asked, no given reason, just a default "Sorry" message and perhaps a permanent ban. Right now, says IGN, a massive protest is taking place due to Reddit's decision of charging the API's and profiting off their use. Many local moderators (read: unpaid volunteers) have "declared war" on the admins by setting theirs subs private. This has severely reduced site traffic since many of these subs have dozens of millions of subscribers. Now spez is counterattacking by saying the site will change its moderator removal policy, supposedly making it more democratic by introducing a vote removal. What do you think of this mess? Do you mostly agree with the CEO or the protesters? Personally I subscribe to neither. Both the admins and the mods have made the site more toxic in their own way; it would seem Reddit's paid staff is fighting its unpaid staff while the users are caught in the crossfire. About 58% of reddit is modded by power trippers (or, as some were saying, hallway janitors) while the company's representatives (admins and other staff) exploit that situation so their social network is modded for free. Nexus staff and its strict system of rules are far from perfect but when compared side-by-side to reddit's voluntary totalitarianism they seem like heaven on earth. At least the employed staff here has clear, precise rules to obey when moderating content and you can appeal their decisions if necessary. And about the community, people seem more level-headed in general. On Reddit most only read the title if you're lucky, and there'll always be someone in the comments trying to pose as better than their peers when they have literally nothing to add beyond an empty statement or a common sense rule. Let's not even speak of the sub moderators who feel they are entitled to a moral superiority within their private virtual space. You'll find better communities to post and interact with if they have 10k followers or luckily 100k. Run away from the biggest ones (10m+) if you enjoy challenging common sense or discussing anything philosophical (even a game's discussion might turn analytical or philosophical!). Literally at any time at any moment your baby soft "rule violation" can be targeted by a power tripping moderator. And then you're banned often for having a different opinion than theirs. While the admins and higher official staff at Reddit.com revel in the destruction they helped shape, not exactly popular protests emerge to boycott their corporate-capitalist decision. You can check how a large userbase from reddit itself is reacting to all of this by clicking here.
  7. Corporations are already planning on how to use this to further their own private agendas. No, AI art can't fully surpass human skills. Yes, companies will use it to instantly fire many, many artists and animators. Yet this guy is lost in a fever dream.
  8. ~Unable to find any data files. Your Oblivion installation appears to be damaged. Please uninstall Oblivion and reinstall it from the original disc(s). ~ I copied many mods from a previous installation to oblivion's data folder, yet the launcher refuses to load any of them. It returns the error message above and closes, and if I try to load a savegame, the game denies the action by saying no master files could be loaded. I'm running Linux Arch + HoloISO + SteamDeck OS.
  9. @Oblivionaddicted All right. As soon as I get Oblivion's multimod setup working again, I'll give that a try.
  10. @Striker879 Why can't the save be edited somehow? Isn't the save file filled with code about what to load and what time and how? If so, a simple advanced editor such as notepad++ should suffice, no?
  11. I am 100% sure it is active. I have the original ESP checked, however it no longer contains any *visible* formids for the spells I`ve made (my personal version got lost, and I reinstalled the original version). Still, somehow, my player char has those abilities.
  12. Nevermind, this bug was caused by an optional feature in said mod called "Attack Cancel". If you're having problems with it, disable attack cancel in the INI.
  13. In my past playthrough, I had created two custom abilities via Construction Set and added both to my character through the console (~). I did it for fun; one of them would allow my player to reflect 99% of incoming damage, the other would replicate the effects of the mundane ring (50% spell damage blocked and 35% of spells reflected). But I had a problem in my Windows system. By the time I had reinstalled everything from scratch, only my previous saves and mods folder remained. I reinstalled most of my most, except a few ones I thought would directly get in the way of game stability. As a result, I now have a very stable oblivion with many mods that doesn't crash, something that I honestly haven't seen until today. BUT I noticed that my character is permanently stuck with those custom abilities - reflecting damage and spells -, and that they are invisible (both magic effects don't show under active effects). Their previous known FORMIDs are said to be nonexistent when called by the removespell function; they are, however, being loaded from somewhere (certainly the save). Is there a way to delete them?
  14. Recently I've been playing this mod Combat Additions at Oblivion Nexus - mods and community (nexusmods.com) , and oh boy it's been fun. However, shortly after I installed it, suddenly and without any warning, the game's blocking animation began to constantly freeze. If I made a couple of swings with my weapon (any sword) and tried to block afterwards, my character would freeze in thin air and move with their animation completely frozen until I released the block button. Its symptoms are very similar to abomb's, except no abomb solution I tried worked. Also I can't say for sure weather this glitch is caused by Combat Additions or it's something else entirely - maybe a mod conflict with combat additions, which is very weird since I've played this mod nicely for a few days and then suddenly... Any ideas?
  15. Brazil's nation also fascinates me. Remember Project Brazil? What if, in Fallout New Vegas 2, you'd be able to traverse the world all the way to South America and "emigrate" to its largest, old-world style nation - completely untouched by the nuclear war between the US, China, USSR and the European Commonwealth. After all, as far as we know, Brazil could have retained its historical neutral stance in the great conflict; thus it became the most powerful nation in the post-apocalypse, a sort of isolated "old world paradise".
  16. Were I able to pitch an idea for Fallout New Vegas 2, I'd choose California's NCR as the main setting. I'd love to see how that small community called "Shady Sands" suddenly became the Wasteland's N.1 developed nation aside from a small New Vegas. In the sequel, you'd be able to visit five main cities and their surrounding areas in all five states that make up the republic.
  17. Right. Let's elaborate on that. I actually hate when companies do this - decide games must sell at the cost of good gameplay and good storyline. What they do is solely based on greed: a game that sells is a good game because they make money from it. That's not true, and if you think about it, FNV kind of proved the opposite. Even if it "underperformed" in sales at the time, it probably sold way (way) more than Fallout 3 over the course of ten years. Can you even play Fallout 3 in a modern system today? No, and I'll tell you why: I tried and it's simply impossible. It's a game for sale in Steam that needs GAMES FOR WINDOWS as prerequisite to run. Let's not even bring up the fact that it's a sloppy, glitched dumb-down mess of a game it can only be played once and forgotten (that's what everyone in the world did, essentially). Sadly, FO3 was my first Fallout and the critical taste of a ten year old child is questionable, so that's why I played it. And I remember nothing of it. Is Microsoft greedy? It certainly is. But maybe they're looking at the sales potential of a sequel to the "critically acclaimed masterpiece" from Obsidian. Maybe, for the sake of [intelligent] greed, they decided to re-invest in "quality" as a primary factor.
  18. So... after Microsoft bought both Obsidian and Bethesda, they can literally "delegate" all future fallout entries to Obsidian. There are no ridiculous trademark issues left to fight for, and for all we know the Fallout franchise can be handed back to their original creators or at least what's left of Interplay staff there. The franchise holder will possibly depend on which company performs better in a given title. Bethesda has at last some serious competition when it comes to Western Open World RPGs, and because of that - and just because of that - we might even get a decent Starfield or Elder Scrolls 6. We'll see just how beneficial for us (gamers as a whole) is these two major studios working under the same roof and fighting for their bosses' favour. According to Eurogamer, talks on a sequel for FNV have already begun. "A lot of people at Microsoft think that this could work and there's a lot of interest to make it happen." Sources: Eurogamer/Gamerant.
  19. The game files says is the other way around: Joshua has 10 "natural" DT while a special, unplayable version of his armour accounts for the remaining 40. My question still stands, though.
  20. Is there a way of "legitimately" (without console commands) reaching Joshua Graham's 50 DT/DR, taking into account all four expansions? Exploits/glitches do count for an answer. PS: His "natural" DT is actually 35 (50-15). 15 DT is added by his armor set.
  21. None of the above are better than Simple ENB, sadly removed by its author.
  22. Ok. The site didn't let me upload the image. The book is called "Zealotry of Sheogorath".
  23. So... while revisiting this old classic I've found a book in the shivering isles expansion calling the belief that Sheogorath is an all-powerful god something 'absurd' that only fanatics believe. In fact, the power he displays during the expansion's story seems much more limited than, for example, what the dark seducers and golden saints say (they seem to worship him as well). Sure, he's a powerful being... but... not that much. More like a greek god than an abrahamic one. Maybe that's why you can fight Jyggalag as a boss if you get the Staff. I've annexed a screenshot showing the book.
  24. There's not a single track worth of listening to in this game. Who thought it was a good idea to place the same depressing track that plays when you face Eothas and the other gods into a catacomb?! When you wonder into a dreaded dungeon, you'll be expecting a mystery or suspense track, not a melancholic one. Seriously, someone there needs to find a new job ASAP, because they suck at it. Hearing that repetitive OST completely killed the mood, I had to turn off the game's music so I could resume exploring the dungeon. To say nothing of combat music. I always turn it off. If the fight takes too long and you have to think a lot, you start getting crazy hearing those same monotonous sticky chords. Soundtrack is the game's greatest weakness by far, along with the awful "mobile-style" world exploration. There's also the Single/Multiclass balance issue, where going single + solo + PotD is downright suicidal without using console commands to boost your stats and add extra talents. But I shouldn't be complaining at all. Maybe they'll perform even worse in Avowed and we'll find ourselves nostalgically missing the first two classic entries in the series. Story and combat is what holds PoE II's rushed and unfinished pieces together, really. Even if I still enjoyed most of the game, and I think most players did, Obsidian needed an extra 1~2 years of heavy development to rework the island exploration system entirely and give the game less superficial, more meaningful content (notice how pretty much every dialogue line was shortened from PoE I because of the voice acting costs). The writing itself wasn't a big problem, even though I believe writers were given a "limited number of quest stages, scenes and dialogue lines" to work with. Last but not least, bounty quests felt like a disguised form of level grinding: totally uninteresting and repetitive, the kind of which you compulsively finish one after another just for the sake of gaining more XP.
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