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vin2579

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  1. Confirmed it works (wrote my own batch though, if that matters)
  2. BC7 plugin for paint.net : https://forums.nexusmods.com/index.php?/topic/5440742-alternate-options-for-bc7-texture-work/
  3. Thanks! Doing the same for my SSE rn, and making a back up of EVERYTHING (app local data for SSE/loot/NMM)
  4. Thanks again man! I'll try again when I'm at home and good idea too with AFT since I'm normally pretty good at being able to learn things once I can wrap my head around it all, aha.
  5. Thanks very much for the info Kapteyn, I think that's what I'm missing. Not sure whta I'd do with a CraftyMenu.psc file from your crafting menu but for the stuff I put into the end papyrus fragment box https://i.imgur.com/pyVTJvp.png I know to put the reference in () from the "StorageChestAlias.GetReference().Activate(Game.GetPlayer())" line but can't seem to find anything that works for the name/number (tried everything I could think of at least). Any idea where I find/create that? EDIT: i'm presuming this is the page/part you meant from your first post? https://imgur.com/a/2R4tb
  6. Tried my best but couldn't get it working, could anyone break down the exact steps a bit further? I feel like I'm missing something (and there's no real guide on how to create a second storage for your follower in the first place and this thread is the most help I've found so far) "Starting 1 compile threads for 1 files... Compiling "TIF__04001D96"... H:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\TIF__04001D96.psc(9,36): extraneous input 'D8F' expecting RPAREN H:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\TIF__04001D96.psc(9,70): extraneous input 'D8E' expecting RPAREN No output generated for TIF__04001D96, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on TIF__04001D96 " When trying to compile the script
  7. I did the .ini tweaks as well before getting rid of the corruption in my setup. If it's because of that alone, or the million different mod setups I've tried, I will never know. But the .ini tweaks stays. After all, I am running a much more script heavy setup now than when I first got the corruption. I am not even able to force it anymore. Also just a note on the tweaks posted by ebkidd; People are aware that there are minor errors in the code, right? I thought it was fairly obvious, but still. This is how it should look: (no spaces) [General] sLanguage=ENGLISH uGridsToLoad=5 uExteriorCellBuffer=36 bPreemptivelyUnloadCells=0 iPreloadSizeLimit=4194304000 bUseHardDriveCache=1 bUseBackgroundFileLoader=1 bSelectivePurgeUnusedOnFastTravel=1 uStaticNeverFade=1 iPostProcessMillisecondsLoadingQueuedPriority=5 bForceFullLOD=1If you are on a system with 16GB of RAM or more, use this: iPreloadSizeLimit=8388608000 Yep, that's exactly how mine looks. Like I said I was having the same issue as everyone (save file showing as corrupted ingame after maybe 30 secs) since February and with my same old save from 11-11-2011 but just adding that to the ini solved it 100% for me and I've not had it since either.
  8. I am running hundreds of mods with bashed patch (some with bad form id, my current save is the same one I've been using since I first started playing Skyrim on PC with oldrim (early 2013) and I ported it to SSE myeslf when it came out and picked up. It's 10.6 MB (it was 7.8 or so when I ported it to SSE) with 245 plugins (active, including bashed patch with has another ton) with 43,780k strings / 6643 scripts / 204276 script instances / 57 references / 916 arrays / 83 active scripts (rest 1 or zero besides change forms which is @146801k) I just wanted to add that after finally deciding to search something about this (as mentioned by most others in this thread - I read eveyr post - their skyrim was stable with no crashes just required the restart to reload any prior save when you die) I didn't try a single fix until this one, and this is literally all I did. My load order (minus like half, since I've modded/created a lot are here on imgur incaes it helps: http://imgur.com/a/gs4s1 (one month out of date, but only really textures and stuff installed/changed since then). I'm so glad this fix worked for me and Ihope my details/info can help find a fix for everyone else too! Just comment or add me on steam for PM (http://steamcommunity.com/profiles/76561198043711805/) if you need any other info from my setup I can help with EDIT: and for the PC save I got it from my Xbox 360 which I had first started the game on (2011-11-11) I have a few TB of backed up game saves but they're all from this year or thereabouts
  9. What version of blender do modders use these days? Is there a new NIF scripts for the newest version of blender? And if so where can I find it?
  10. Yikes, glad to hear you were able to sort it out though! Hope the person responsible for this gets caught...and soon!
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