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Posts posted by drithius
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Is anyone still running this these days? I've never played it, got it off fileplanet, but I'm worried about its CTD issues.
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Been a while since my last playthrough of New Vegas... so I was wondering if there was any way to fix this graphical glitch? When zoomed in very far, the edges of certain textures will flicker. So far, I've noticed it on grass, cliffsides, and certain clumps of rubble.
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Setting ClearInvalidRegistrations=1 in SKSE can reduce save bloat; so, I was wondering if this function is present in NVSE?
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Yeah, the merged patch is done but, try as I might, I can't get Wrye to load up despite having repeatedly installed the Python utilities. I'll look at that manual again, thanks.
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I have my game set up the way I want... almost. Every now and again, I'll get an inexplicable crash; I'd really like to track down and solve these issues.
Is there any tutorial available on conflict detection from within FNVEdit?
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Try "PCB" in your console, see if that helps. And how big is your save?
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Firstly, I already have bLoadFaceGenHeadEGTFiles=1 and this only happens on one character model that I am aware of: female raiders.
In my efforts to troubleshoot pale heads, I have cleared out my data folder and begun anew. The issue is specific to this npc model and only arises after I install Mission Mojave.
My quesiton is: if I open up FNVEdit, what am I looking for in regards to races with differently shades heads?
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Trying to uninstall/reinstall a specific part of a multi-file mod... and I have no idea which one it is out of the 12(!) mod listings with the same title. Is there any roundabout way of figuring this our or do I have to uninstall everything?
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Using multiple packs because NMC covers more of the game but at slightly lesser quality. So I overwrite NMC with Ojo for the parts that Ojo covers (which is about 10% of NMC).
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Yeah, I've invalidated. And I have all Ojo textures installed except the Securitron package. Using 4gb enabler; only up to 95 esp/esm... hmm, what else.... I've also used the texture optimizer, but I believer I've seen this pop up before I ran it.
Not sure what's going on. It's pretty rare, I'll maybe spot something once every 10 hours. And as I said, a reload will fix it. I was primarily wondering if anyone else has experienced something similiar?
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Per title, I get these pieces of the landscape sometimes that don't load properly. Reloading a save fixes it, but I'd like to track down the problem. I'm using NMC, overwritten by Ojo.
http://img694.imageshack.us/img694/6132/jtkz.jpg
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100% way to track your problem(s):
- Delete/redownload your data folder.
- load your game and create a "Clean Save" w/out mods
- Install/activate each of your mods one by one, checking your game's stability after each one inside the clean save.
- Be mindful of your install order; I like to install larger, more comprehensive mods first
- Be sure to, at the very least, use BOSS for a mostly stable load order.
The likelihood of finding the exact cause of a crash is doubtful if you're trying to pick it out from a jumbled mess of mixed mods.
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So very tired of this. Been intermittent for the past week, but today it's down for good.
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Download and run BOSS http://newvegas.nexusmods.com/mods/35999/? to set your run order. It's familiar with 95% of the mods out there.
Then download and run FNVEdit http://newvegas.nexusmods.com/mods/34703/? - if the initial loading finishes, that means you have no .esp dependencies out of wack. If it doesn't finish, read the error message to locate the missing mod or esm.
If you're still crashing after that, you'll likely need to post more information regarding the mods you're using to inform people who know more about FNV modding than myself.
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Was hoping someone could chime in with either a solution to eliminate this inside of GECK or perhaps a lead on which of my mods is causing a Windmill to pop up in a strange place near the Saloon in Goodsprings. Not only does it barely have any clearance between buildings but two of its legs are up in the air.
I'm thinking it might be the Mission Mojave fix pack? But since that is an .esp, GECK doesn't allow me to open it by itself.
http://img41.imageshack.us/img41/7089/d6y8.jpghttp://img823.imageshack.us/img823/4013/r4fh.gif
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First things first: I'm aware of save game bloat but this is a new game and the save games are only around 4mb in size.
I'm running a couple mods I have never used before and wondering if anyone can give me any leads on what might be causing my save games to take ~30 seconds to load instead of my typical ~5.
Notable mods that I'm running:
- Mission Mohave Ultimate Edition (first time running this, I'm very suspicious on conflicts)
- AWOP
- EVE
- New Vegas Redesigned 2
- Project Nevada
- MCM
- Weapon Retexture Project
- Wasteland Flora
- NMC texture pack (large)
- Nevada Skies URWLified
- New Vegas Bounties I
- IWS
- MTUI
- One HUD
Although I've created a merged patch with FNVEdit, I'm truly at a loss on how to check for conflicts (if that is indeed the problem). Does anyone have experience on combining the above mods or with inexplicably long load times for save games? My area transition load times are perfectly normal.
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I've been searching for the past hour to no avail... somewhat stupefied that there's nothing this basic available :(
Toggle UI no longer works with the latest patch
iHud comes packaged with features incompatible with other HUD mods and doesn't support hiding undiscovered locations, so it's out as well...
Skyrim Compass Tuner is my last hope for a HUD overhaul but it has no option to toggle the compass on and off.
So I was looking to combine Compass Tuner with a simple? hotkey to toggle its compass. Help?
Bumping is not allowed.
--LM
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I've read about 30 pages but have seen no answer to this:
Is there a mod that allows proper hotkeying of dual wield weapon & magic setups?
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I'm finally getting around to playing Skyrim... and I CANNOT STAND the lack of hotkeys for dual wielding setups. It feels like I need to blunder my way into equipping a certain spell on the left hand and a different one on the right. The same for dual-wielding weapons. Is there a mod available to fix this garbage?
Terrain lighting going "off" dependent on direction?
in Mod Troubleshooting
Posted · Edited by drithius
Has anyone experienced something like this? Where your Pipboy won't light the immediate ground depending on the direction you're facing? I noticed this outside the Prospector's Saloon; in normal wilderness terrain, everything seems to work ok.
As far as lighting goes, I have Nskies and ElectroCity installed.
http://youtu.be/GhqESeKY04U
00 falloutnv.esm
01 DeadMoney.esm
02 HonestHearts.esm
03 OldWorldBlues.esm
04 LonesomeRoad.esm
05 GunRunnersArsenal.esm
06 ClassicPack.esm
07 MercenaryPack.esm
08 TribalPack.esm
09 CaravanPack.esm
0A IWS-Core.esm [Version 1.9]
0B CHEMS.esm
0C NSkies URWLified.esm
0D NVInteriors_Core.esm
0E NVInteriors_ComboEdition.esm
0F Project Nevada - Core.esm
10 Project Nevada - Equipment.esm
11 Project Nevada - Extra Options.esm
12 SpeedyResources.esm
13 Tales from the Burning Sands.esm [Version 1.30c]
14 ELECTRO-CITY - CompletedWorkorders.esm
15 New Vegas Redesigned II.esm
16 D.E.I.M.O.S..esm [Version 1.05]
17 DFB - Random Encounters.esm
18 SomeguySeries.esm
19 oHUD.esm
1A Project Nevada - Rebalance.esp
1B Project Nevada - Cyberware.esp
1C Mission Mojave - Ultimate Edition.esp
1D Mission Mojave - Ultimate Edition Plus.esp
1E MMUE POP.esp
1F MMUE-CP-Electrocity.esp
20 MMUE-CP-NVInteriors.esp
21 CASM.esp
22 Bobblehunt.esp
23 CameraShakingReduction.esp
24 The Mod Configuration Menu.esp [Version 1.5]
25 The Weapon Mod Menu.esp [Version 1.2]
26 Armor Replacer Child NPC Fix.esp
27 Better Burned Man.esp
28 Brotherhood and House Alliance.esp
29 Area 51 - Project Roswell.esp
2A UHNV.esp
2B UHNV-Dead Money.esp
2C UHNV-Honest Hearts.esp
2D UHNV-OWB.esp
2E UHNV-Lonesome Road.esp
2F UHNV - WRP Weapons Patch.esp
30 UHNV-Bobblehunt.esp
++ UHNV-Chems.esp
31 UHNV-More Mannequins.esp
32 Project Nevada - Cyberware Additions.esp
33 Project Nevada - Rebalance Complete.esp
34 Project Nevada - All DLC.esp
++ MMUE-CP-PNALLDLC.esp
35 MMUE-CP-PNCore.esp
++ MMUE-CP-PNRebalance.esp
++ MMUE-CP-PNEquipment.esp
36 CONELRAD 640-1240.esp
37 R.A.C.E. Station.esp
38 housemod.esp
39 NewVegasBounties.esp
3A TheInheritance.esp
3B TheCollector.esp
++ DFB - Random Encounters - Update - MCM.esp
3C CNR_Beta.esp
3D Mass Driver Weapon.esp
3E LonesomeRoadScorchedSierraPowerHelmet.esp
3F ProjectNevadaScorchedSierraPowerHelmet.esp
40 IWS-Core-Patrols.esp [Version 1.9]
++ IWS-Core-Guards.esp [Version 1.9]
++ IWS-DM.esp
++ IWS-HH.esp
++ IWS-OWB.esp
++ IWS-LR.esp
41 CHEMS - Benches.esp
42 CHEMS - Basic Chems.esp
43 NVR- Recommended.esp
44 New Vegas redesigned- Honest Hearts.esp
++ Voice dissonance fix.esp
++ MMUE-CP-New Vegas Redesigned.esp
45 Follower Home Marker.esp
46 MiscItemIconsNV.esp
47 dD - Enhanced Blood Main NV.esp
48 dD-Less Screen Blood Time.esp
++ dD-Smaller Spatters Realistic.esp
49 1nivVSLArmors.esp [Version 1.2]
4A 1nivPNSLPatch.esp [Version 1.2]
++ LeveledItemListCorrections.esp
4B Quicker PipBoy Light-0_4Sec.esp
4C WeaponModsExpanded.esp
4D Project Nevada - WMX.esp
4E WMX-DeadMoney.esp
4F WMX-HonestHearts.esp
50 WMX-OldWorldBlues.esp
51 WMX-LonesomeRoad.esp
52 WMX-GunRunnersArsenal.esp
53 WMX-ArenovalisTextures.esp
54 WMX-PreOrderPackMercenary.esp
55 EVE FNV - ALL DLC.esp
++ WMX-EVE-AllDLC.esp
56 Project Nevada - EVE All DLC.esp
++ MMUE-CP-EVE.esp
57 MMUE-CP-WMX.esp
58 Vurt's WFO.esp
59 NSkies URWLifiedOWB.esp
5A NSkies URWLifiedHH.esp
5B NSkies URWLifiedDM.esp
5C Mojave Nights.esp
++ PNxEO MCMScriptFixes.esp
5D Zan_AutoPurge_SmartAgro_NV.esp
5E Bashed Patch, 0.esp
5F Merged Patch.esp