Jump to content

drithius

Premium Member
  • Posts

    279
  • Joined

  • Last visited

Posts posted by drithius

  1. Has anyone experienced something like this? Where your Pipboy won't light the immediate ground depending on the direction you're facing? I noticed this outside the Prospector's Saloon; in normal wilderness terrain, everything seems to work ok.

     

    As far as lighting goes, I have Nskies and ElectroCity installed.

    http://youtu.be/GhqESeKY04U

     

     

    00 falloutnv.esm
    01 DeadMoney.esm
    02 HonestHearts.esm
    03 OldWorldBlues.esm
    04 LonesomeRoad.esm
    05 GunRunnersArsenal.esm
    06 ClassicPack.esm
    07 MercenaryPack.esm
    08 TribalPack.esm
    09 CaravanPack.esm
    0A IWS-Core.esm [Version 1.9]
    0B CHEMS.esm
    0C NSkies URWLified.esm
    0D NVInteriors_Core.esm
    0E NVInteriors_ComboEdition.esm
    0F Project Nevada - Core.esm
    10 Project Nevada - Equipment.esm
    11 Project Nevada - Extra Options.esm
    12 SpeedyResources.esm
    13 Tales from the Burning Sands.esm [Version 1.30c]
    14 ELECTRO-CITY - CompletedWorkorders.esm
    15 New Vegas Redesigned II.esm
    16 D.E.I.M.O.S..esm [Version 1.05]
    17 DFB - Random Encounters.esm
    18 SomeguySeries.esm
    19 oHUD.esm
    1A Project Nevada - Rebalance.esp
    1B Project Nevada - Cyberware.esp
    1C Mission Mojave - Ultimate Edition.esp
    1D Mission Mojave - Ultimate Edition Plus.esp
    1E MMUE POP.esp
    1F MMUE-CP-Electrocity.esp
    20 MMUE-CP-NVInteriors.esp
    21 CASM.esp
    22 Bobblehunt.esp
    23 CameraShakingReduction.esp
    24 The Mod Configuration Menu.esp [Version 1.5]
    25 The Weapon Mod Menu.esp [Version 1.2]
    26 Armor Replacer Child NPC Fix.esp
    27 Better Burned Man.esp
    28 Brotherhood and House Alliance.esp
    29 Area 51 - Project Roswell.esp
    2A UHNV.esp
    2B UHNV-Dead Money.esp
    2C UHNV-Honest Hearts.esp
    2D UHNV-OWB.esp
    2E UHNV-Lonesome Road.esp
    2F UHNV - WRP Weapons Patch.esp
    30 UHNV-Bobblehunt.esp
    ++ UHNV-Chems.esp
    31 UHNV-More Mannequins.esp
    32 Project Nevada - Cyberware Additions.esp
    33 Project Nevada - Rebalance Complete.esp
    34 Project Nevada - All DLC.esp
    ++ MMUE-CP-PNALLDLC.esp
    35 MMUE-CP-PNCore.esp
    ++ MMUE-CP-PNRebalance.esp
    ++ MMUE-CP-PNEquipment.esp
    36 CONELRAD 640-1240.esp
    37 R.A.C.E. Station.esp
    38 housemod.esp
    39 NewVegasBounties.esp
    3A TheInheritance.esp
    3B TheCollector.esp
    ++ DFB - Random Encounters - Update - MCM.esp
    3C CNR_Beta.esp
    3D Mass Driver Weapon.esp
    3E LonesomeRoadScorchedSierraPowerHelmet.esp
    3F ProjectNevadaScorchedSierraPowerHelmet.esp
    40 IWS-Core-Patrols.esp [Version 1.9]
    ++ IWS-Core-Guards.esp [Version 1.9]
    ++ IWS-DM.esp
    ++ IWS-HH.esp
    ++ IWS-OWB.esp
    ++ IWS-LR.esp
    41 CHEMS - Benches.esp
    42 CHEMS - Basic Chems.esp
    43 NVR- Recommended.esp
    44 New Vegas redesigned- Honest Hearts.esp
    ++ Voice dissonance fix.esp
    ++ MMUE-CP-New Vegas Redesigned.esp
    45 Follower Home Marker.esp
    46 MiscItemIconsNV.esp
    47 dD - Enhanced Blood Main NV.esp
    48 dD-Less Screen Blood Time.esp
    ++ dD-Smaller Spatters Realistic.esp
    49 1nivVSLArmors.esp [Version 1.2]
    4A 1nivPNSLPatch.esp [Version 1.2]
    ++ LeveledItemListCorrections.esp
    4B Quicker PipBoy Light-0_4Sec.esp
    4C WeaponModsExpanded.esp
    4D Project Nevada - WMX.esp
    4E WMX-DeadMoney.esp
    4F WMX-HonestHearts.esp
    50 WMX-OldWorldBlues.esp
    51 WMX-LonesomeRoad.esp
    52 WMX-GunRunnersArsenal.esp
    53 WMX-ArenovalisTextures.esp
    54 WMX-PreOrderPackMercenary.esp
    55 EVE FNV - ALL DLC.esp
    ++ WMX-EVE-AllDLC.esp
    56 Project Nevada - EVE All DLC.esp
    ++ MMUE-CP-EVE.esp
    57 MMUE-CP-WMX.esp
    58 Vurt's WFO.esp
    59 NSkies URWLifiedOWB.esp
    5A NSkies URWLifiedHH.esp
    5B NSkies URWLifiedDM.esp
    5C Mojave Nights.esp
    ++ PNxEO MCMScriptFixes.esp
    5D Zan_AutoPurge_SmartAgro_NV.esp
    5E Bashed Patch, 0.esp
    5F Merged Patch.esp

     

  2. Firstly, I already have bLoadFaceGenHeadEGTFiles=1 and this only happens on one character model that I am aware of: female raiders.

     

    In my efforts to troubleshoot pale heads, I have cleared out my data folder and begun anew. The issue is specific to this npc model and only arises after I install Mission Mojave.

     

    My quesiton is: if I open up FNVEdit, what am I looking for in regards to races with differently shades heads?

  3. Yeah, I've invalidated. And I have all Ojo textures installed except the Securitron package. Using 4gb enabler; only up to 95 esp/esm... hmm, what else.... I've also used the texture optimizer, but I believer I've seen this pop up before I ran it.

     

    Not sure what's going on. It's pretty rare, I'll maybe spot something once every 10 hours. And as I said, a reload will fix it. I was primarily wondering if anyone else has experienced something similiar?

  4. 100% way to track your problem(s):

    • Delete/redownload your data folder.
    • load your game and create a "Clean Save" w/out mods
    • Install/activate each of your mods one by one, checking your game's stability after each one inside the clean save.
    • Be mindful of your install order; I like to install larger, more comprehensive mods first
    • Be sure to, at the very least, use BOSS for a mostly stable load order.

     

    The likelihood of finding the exact cause of a crash is doubtful if you're trying to pick it out from a jumbled mess of mixed mods.

  5. Download and run BOSS http://newvegas.nexusmods.com/mods/35999/? to set your run order. It's familiar with 95% of the mods out there.

     

    Then download and run FNVEdit http://newvegas.nexusmods.com/mods/34703/? - if the initial loading finishes, that means you have no .esp dependencies out of wack. If it doesn't finish, read the error message to locate the missing mod or esm.

     

    If you're still crashing after that, you'll likely need to post more information regarding the mods you're using to inform people who know more about FNV modding than myself.

  6. Was hoping someone could chime in with either a solution to eliminate this inside of GECK or perhaps a lead on which of my mods is causing a Windmill to pop up in a strange place near the Saloon in Goodsprings. Not only does it barely have any clearance between buildings but two of its legs are up in the air.

     

    I'm thinking it might be the Mission Mojave fix pack? But since that is an .esp, GECK doesn't allow me to open it by itself.

     

    http://img41.imageshack.us/img41/7089/d6y8.jpghttp://img823.imageshack.us/img823/4013/r4fh.gif

  7. First things first: I'm aware of save game bloat but this is a new game and the save games are only around 4mb in size.

     

    I'm running a couple mods I have never used before and wondering if anyone can give me any leads on what might be causing my save games to take ~30 seconds to load instead of my typical ~5.

     

    Notable mods that I'm running:

    • Mission Mohave Ultimate Edition (first time running this, I'm very suspicious on conflicts)
    • AWOP
    • EVE
    • New Vegas Redesigned 2
    • Project Nevada
    • MCM
    • Weapon Retexture Project
    • Wasteland Flora
    • NMC texture pack (large)
    • Nevada Skies URWLified
    • New Vegas Bounties I
    • IWS
    • MTUI
    • One HUD

     

    Although I've created a merged patch with FNVEdit, I'm truly at a loss on how to check for conflicts (if that is indeed the problem). Does anyone have experience on combining the above mods or with inexplicably long load times for save games? My area transition load times are perfectly normal.

  8. I've been searching for the past hour to no avail... somewhat stupefied that there's nothing this basic available :(

     

    Toggle UI no longer works with the latest patch

    iHud comes packaged with features incompatible with other HUD mods and doesn't support hiding undiscovered locations, so it's out as well...

    Skyrim Compass Tuner is my last hope for a HUD overhaul but it has no option to toggle the compass on and off.

     

    So I was looking to combine Compass Tuner with a simple? hotkey to toggle its compass. Help?

     

    Bumping is not allowed.

    --LM

  9. I'm finally getting around to playing Skyrim... and I CANNOT STAND the lack of hotkeys for dual wielding setups. It feels like I need to blunder my way into equipping a certain spell on the left hand and a different one on the right. The same for dual-wielding weapons. Is there a mod available to fix this garbage?
×
×
  • Create New...