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Johnnyb22

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    The Elder Scrolls IV : Skyrim
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    The Elder Scrolls IV : Skyrim

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  1. Have you check to be in the correct faction and the correct skill for that faction?
  2. @FrankFamily At first... Thanks for your reply. I see what you mean, though I can't understand the fact why with the same procedure the script doesn't even work to my game... I mean ok I am more than a noob to scripting but I just copy paste the damn thing.... So I can't understand what went wrong... The way your proposed for the scriptless method, although I tried to add the effect in the enchantment it didn't showed up.. I even created a unique one and still didn't showed up so I can add it to the enchantment effect... As far as for the scripting method its a bit difficult for me to understand scripting I guess... Though It seems logical when I read it I can't understand the syntax... For example Instead of this Event OnEquipped(Actor akActor) If (akActor == Game.GetPlayer()) Game.GetPlayer().AddMagicEffect("TwoHanded", 10.0) EndIf EndEvent Will that work for example?? Or....... Event OnEquipped(Actor akActor) If (akActor == Game.GetPlayer()) Game.GetPlayer().AddSpell("nameofspell") EndIf EndEvent Etc etc... :) Ps. Sorry to be a bugger x)
  3. Greetings... I would like to give my thanks to the user "youbetterwork" that helped me to understand a bit better scripting. But it seems that I wasn't able to produce the same results as you guys. Although I add the exact same script as mentioned in the 1st post with the exact same method (aka: add a script to the Ebony Blade itself as show in pic) can't seem for the script to working ingame although the compiler actually worked...!!! I am beginning to think that something else is causing the issue... Since I started a fresh/clean mod just for the testing if that... Which I only add that script and nothing else. I will try again today afternoon by deleting everything and start from scratch.. Until then do you have any kind of idea what might be wrong here?! Ideas. A variable or different syntax method that will affect Ebony blade only. I have noticed here ("http://www.creationkit.com/index.php?title=Actor_Value") that a Value called Variable02 actually has something to do with Ebony blade.. I just mentioned that just in case has something to do with it. Other than that... Is there any other way to produce the same result but in different ways?! Like an active magic effect upon equipping (only) the Ebony blade or perhaps an enchantment that I will create (or already exist) that I can add in the sword?! What I did so far in the vanilla enchantment of the Ebony Blade is to increase slightly the Health Absorb enchantment per level of the kills that mephala wants and using the same principle I add stamina absorb too. Plus I made the sword non hostile to npc. So now am looking to add some points in the Two Handed skill line, and a Silence (no magic can be cast on target) effect for X amount of seconds.... Probably both needs scripting in which I am a total noob to it.
  4. Yes what want , at least in that early stage of my CK experience is to create what you said exactly(!)... I have copied of course the dialogue i want, i change the conditions to the one that has the *asterisk* in it so that it pointed in my own NPC but my NPC didnt worked... I start again by revert the changes i made in the copied dialogue (the one with the *asterisk*) to the original and procceed to change the original dialogue the one without the *asterisk* .. So when i change that... my NPC was working just fine even without the script line you said(!) BUT the other NPC the one i copy the dialogue (aka: Dravynea) didn't work at all .... (!) no dialogue , no voice, no menu in the first place... The only thing i notice is that it pointed to different voice path. as i said in my opening thread. which looked weird since the path should remain the same since i copy everything(!) as it was... Thus i end up noticed that the one with the Voice path ((Data\Sound\Voice\TESTMOD VAMP.FOLLOWER\FemaleDarkElf\DialogueTr_OffersTrainingT_000396E7_1.xwm)) didn't work at all which pointed to Dravynea but the dialogue with the Voice path. ((Data\Sound\Voice\Skyrim.esm\FemaleDarkElf\DialogueTr_OffersTrainingT_00085508_1.xwm)) was working just fine(!) And my confusion is ..... The script line you mention will resolve just the menu or the dialogue? Because the original issue here is that Dravynea the one that DialogueQuest is original register isnt showing the trainer menu of course but doesnt even has any voice or dialogue to say when i click on that at all!!
  5. I can understand about the "luxury" of time.. neither myself have that.... But unfortunately the resources wasn't so much informative to resolve the problem or at least came up with a solution :/ As for reading and tutorials i have already search about it and haven't found something that indicate the same problem or not which will give a solution or point to a solution... Besides with a forum having so many members i believed it was clear enought that i wasn't talking about you since you gave me your thought and opinion about the problem at hand PS. Also the definition of a forum is for communication and sharing information... If bad reputation for repeated bumping just so a thread stays at least active @1st page and not the 2nd (3rd..4th etc) or at least a question / conversation stays active or add something personal give me the ''bad'' reputation so be it :smile:
  6. Just create an New Enchantment to add it to the ring.. Or use the existing ench. ( IF it is an enchantment ) that makes the ring use the Player as Ghost. Oh you mean EFFECT..... well ... haven't really know how to do THAT... Sorry!!
  7. I have an issue with "Auto Calc stats" at Actor "stats" tab. Although I have ticked the "PC Level Multi" (set it at default "1.00") to level up along the player!! I set "Calc min:10" and "Calc max:81" I gone into the game in a clean save (aka: without the mod being saved already in it) and I checked the NPC and although the level is correct ("Getlevel" command has being used here) the other stats (like health / magicka / Stamina) aren't for the level 81 the NPC is already but for level 10 just as the CK is showing... For some reason the stats aren't leveling up with the NPC despite the fact that the level does!! :/ The same applies to skills like one-handed, sneak, destruct etc since I have checked those too... (the "Getav <skill>" command and the "Getav <Health>", "Getav Stamina>, "Getav <Magicka>" commands has also being used here).... When I Change the level to a fixed level meaning I untick the "PC Level Multi" and change the level to 81 fixed, refresh the stats tab and logged into the game the stats are correct!! Meaning health, stamina, Magicka all skills are the ones that exist to 81 level (again checked with corresponding commands) I can provide pictures for reference if asked. Any ideas what the hell is going on? Ps. I saw other NPC that level up with me and seems fine (like housecarls, or serana and some more... They level up ok)
  8. I have an issue with "Auto Calc stats" at Actor "stats" tab. Although I have ticked the "PC Level Multi" (set it at default "1.00") to level up along the player!! I set "Calc min:10" and "Calc max:81" I gone into the game in a clean save (aka: without the mod being saved already in it) and I checked the NPC and although the level is correct ("Getlevel" command has being used here) the other stats (like health / magicka / Stamina) aren't for the level 81 the NPC is already but for level 10 just as the CK is showing... For some reason the stats aren't leveling up with the NPC despite the fact that the level does!! :/ The same applies to skills like one-handed, sneak, destruct etc since I have checked those too... (the "Getav <skill>" command and the "Getav <Health>", "Getav Stamina>, "Getav <Magicka>" commands has also being used here).... When I Change the level to a fixed level meaning I untick the "PC Level Multi" and change the level to 81 fixed, refresh the stats tab and logged into the game the stats are correct!! Meaning health, stamina, Magicka all skills are the ones that exist to 81 level (again checked with corresponding commands) I can provide pictures for reference if asked. Any ideas what the hell is going on? Ps. I saw other NPC that level up with me and seems fine (like housecarls, or serana and some more... They level up ok) Wrong section. IF someone with forum priviledges or Forum Admin see that post please delete it... The correct place is here : Skyrim Creation Kit and Modders
  9. ΟΚ now am home and more focus on what you wrote i need to say that i didn't quite understand where the "Temp" file and "Temp.wav" exist in the Data Folder.. :S I don't have any kind of folder as that named or a file named as that :S As far as the rest you told about the audio again i didnt quite understand it.... The point is that the audio voice which Dravynea when choosing the dialogue for training alteration is missing(!) after COPY (not edit an existing one) the dialoguequest from the CK ... As far as the papyrus script will check and get back to you : ) Thanks again for your help
  10. OK i saw that video you show me.. but that wasn't what i wanted... Well it was.. but based on the Voice files of the original NPC existing in the game.. not creating recording (at least now) a voice on my own.
  11. The problem here is that I try to copy the trainers dialogue... And it can't... When I copy a trainer dialogue I want (on which case a specific trainer because it match my npc voice which FemaleDarkElf) I end up having two dialogues in the CK and the original dialogue is functional (you can hear the voice of said npc) but the one I copy you can't here a thing! I change between the original and the copy that the path for the voice file as show in the pictures I took is different... So I can't understand how to copy the original voice file (and .lip file) to the copy one... As for the one you said about missing voice... I didn't understand it quite a bit do you have a video or written guide for it? I do things one at a time and see check the results before going on... And obviously I back up.. A LOT... lol As for other actors I did that too... The voice path in all voice actors on dialogue quests is the same... But once I copy one that already exists the path changes...!!! :/
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