Honestly, I've kept my mouth shut about the whole paid/free modding. On one hand, I agree that mods should be free, I mean realistically very little of the majority of mods (mine included) are 100% original in design. On the other hand, I do know how much time and effort is put into them, (hell my first weapon took me over 2 weeks of trying to fix the mesh, learning how to bake high poly onto low poly .. etc you get the point). But, (and yes here's the but) for the 25% cut modders were getting from the mods, it really was unfair to a community that might not have thousands to shell out on a little 1 weapon mod.. yes that mod may only cost $.49 dollars, but now multiply that by 200-300, and its still not a lot of money, but it is a huge inconvenience. Most of the work we do is for the joy of creating something that others will enjoy, showboating our talents, or building a portfolio with intent to apply to a game design team. I looked at Wet and Cold when it was paid.. at $4.99 each download, and I think it was something like 500-600 downloads at the time, I did a rough calculation, the author earned a measly 600 dollars BEFORE it was taxed.. because eventually you'd have to claim taxes on the revenue of a mod. Now, that said author may have lost all support from people in the community that did not agree with paid-for modding. In the long run, ask yourselves, is the couple hundred I made off of others really worth the trouble? Or was everything much more open and friendly before we were worried about sharing assests and helping each other? Ok, I'm off my soap box.. hopefully no one is offended, and I didn't step on any toes or break any rules :)