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ke38290

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About ke38290

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    Canada
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    Skyrim, Wolfenstein, Borderlands 2
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    Skyrim

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  1. I'd be interested in helping with this. I haven't actually completed any planned projects before but i have been learning different aspects of modding for quite a while. I'll list off what i know about the things you need. - The ruins and outdoor area i can do as long as i have plans/knowledge of their design - I don't know specifically how to change the skybox but it shouldn't be difficult - For the weapon equip i bet scripting would allow this, i have just started learning papyrus in skyrim - Dwemer lever scripting as well, probably simpler to accomplish than the weapon equip - One way portal is just like all dungeon entrances, just don't connect the other side back - I assume dead npc's would be as simple as placing any other object in level design, maybe needing a little more work if they're custom named and dressed - The books and notes are probably simple once i look up how, probably just creating a new object in the ck and adding custom text - The creatures won't be difficult, depending on the complexity of their idle and in combat behavior. (a cool boss that has separate combat stages would obviously need full script knowledge) - Containers are simple to make Anyway there's my detailed answer, in short i have knowledge of most aspects of modding but being honest this would be my first "real" project. Oh and about the desert area i know how to replace textures on objects, and there are resources around online that already do the same thing that could be made use of.
  2. That's a cool idea, i don't know anything about scripting and changing perks though. All I can do is level design. Not sure if this is what you meant already but I think it would work better if you only needed to know steel and then any other material is learnable at any time.
  3. The wiki states they usually make their bows from treated and shaped bone. My guess would be that whatever they treat the bone with makes it flexible. It wouldn't be a very big leap to say they make arrow shafts from bone and treat it the same way. Thanks for the answer, but can I get the link to that wiki article... I'm not being lazy, I did look it up myself... I just can't seem to find the specific one you were talking about. Thanks again :smile: It's the second paragraph in Weaponry. http://www.uesp.net/wiki/Lore:Bosmer
  4. Am I able to add "endless ocean" to a heightmap in the creation kit, or do I have to add enough water space around an island (so the player can't see the edge) when making the original heightmap?
  5. I know it's been a while but here are some if you haven't found them yet: http://www.nexusmods.com/skyrim/mods/31799/? Traps now make sense, the guards around the corner now WILL hear it when you set off a tumbling rock trap. http://www.nexusmods.com/skyrim/mods/28418/? Makes perks more important to stealth gameplay, this mod generally makes stealth challenging to a realistic level. http://www.nexusmods.com/skyrim/mods/4947/? Just to make that coffin experience more freaky, lol. http://www.nexusmods.com/skyrim/mods/27003/? Brings up bow damage as well as blade damage with assassins blade perk, easier one shot kills for stealth gameplay. http://www.nexusmods.com/skyrim/mods/19447/? Sneak Tools, this adds water arrows that actually put out torches and braziers, oil arrows and fire ones to light the oil from a distance, rope arrows to fire a rope to a ledge and actually climb up a wall. The best and most useful feature in this i find to be the ability to slit throat one shot kill if you can sneak up behind someone (why would you hack aat there back from a vantage point like this, as is the case in vanilla skyrim?)
  6. Orcs are the race that was created when the nathair and humans decided to test there limits and do something that the All-maker never really intended for the world of Ashath. (the nathair being the ghostly influence that exists on a different plane than the overworld that were created by the All-maker to give the overworld it's energy/essence and pretty much controls the workings of the overworld) In other words the Orcs were created to serve as slaves, against the will of the All-maker. Orcs managed to develop their own civilization on a large island off the mainland, it's obvious why they resent humans.
  7. This might be a dumb question, i don't know. As far as i've looked so far there is only one resolution of every texture file found in Skyrims program files, is this correct? So does the game engine itself convert textures when you change settings? Or are there actually low, medium, and high resolutions of every texture in the files? I'm curious about this as it's something that probably needs to be addressed before much work is begun on the mod project i'm part of, Ashath. I googled what i'm asking here and looked around a bit, I'm probably just blind but i couldn't find much on the topic.
  8. If anyone could even just give some advice on where to find someone who might consider this I would greatly appreciate it.
  9. We're currently in early development stages of what we hope to one day be a complete conversion mod called Ashath. Our first difficulty is of course, the heightmap. I've dabbed a bit into making heightmaps but it's a bit daunting for me right now with my work schedule, so please tell me if you can help to make the heightmap, or can suggest anything that will help. Now, i don't expect you to be at all interested if you have no idea of what Ashath is, so here: The Map: it will be approximately 128x128 cells (the playable area limit of the creation kit and skyrim) I'll just make clear that there is no schedule or anything, if you decide to help don't feel obliged to do any more than you end up wanting to. I understand that this is a fairly large task. Here is the link to our forum's lore section (just read the different topics if you would like a better idea of what Ashath will be about): http://protectusmods.fullboards.com/f1-ashath-world-building-lore-races-etc And a link to the Ashath nexus topic page (scroll a bit down for some picture concepts here, and see that we have custom armors and clothing begun, as well as permission to use music from a few youtubers): http://forums.nexusmods.com/index.php?/topic/1038932-ashath-map-mod/ If you took the time to look over this information, thank you.
  10. To what extent must I modify the resource? Does a retexture count?
  11. Thanks, I couldn't find an answer anywhere. I assumed this was the case, even for a single retextured item or something.
  12. Say that I'm using objects from dragonborn dlc but retexturing them, is it illegal to add these new objects to my mod without the mod user needing dragonborn dlc for my mod?
  13. That's something I didn't know, it actually makes sense now. Now all we have to do is explain why the guards in skyrim don't care about the dead body you're standing over and would much rather talk about arrows to knees.
  14. If you haven't already, try Alternate Start - Live Another Life and You are not the Dragonborn together. I tried it and I've been on the play-through I used this mod on for awhile now, I still feel like a different person in the world. With these two mods you can truly role-play and feel like someone else in the fantasy world of skyrim.
  15. What menu are you taking about, and do you mean one of brunuh's music tracks?
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