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sbradabang

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  1. Never liked her in the first two games. Is it possible to give her the aspect she has in LE3 in LE1 and LE2?
  2. Adding to this: There's an annoying bug in ME where Shepard has to rescue that Cerberus scientist from corporal Toombs, and this former soldier start talking about the past as if Shepard was always a survivor, regardless of their background. It should be corrected, or, at least, some lines should be removed.Remove that moronic asari huntress in Huerta Memorial hospital at the beginning of ME3. She's an idiot and doesn't add anything to the story and I have to quick save and reload 12 times to get rid of her.In ME3, Admiral Hackett's face when he calls Normandy and orders Shepard to go to Mars is mirrored: the scar is on the wrong cheek.In ME2, during Zaeed's loyalty mission, some textures on the shuttle are mirrored as well.
  3. Porting of fabulous JonhP's Alternate MEHEM to ME3LE: this is the REAL ending! A nude patch for FemShep+Traynor love scenes: taking showers and having sex with underwear? Seriously? Kasumi without hood, in both ME2LE and ME3LE: she seems too much a quarian with her usual outfit. The Catalyst was made by Leviathans, so it has to resemble a Leviathan, and have a Leviathan's voice. A human kid? Seriously? Transparent visor for Tali: could we see her face? There was such a mod for original ME3; porting this for all three games in LE would be cool. Make that moronic kid disappear from beginning of ME3LE, except for the scene where he climbs on a doomed shuttle, and remove those dream sequences which I deem as a mere waste of time. Make those two idiotic volus on Illium shut up.
  4. I saw this on an old video: https://www.youtube.com/watch?v=OrF2HI77K6M and grinded my teeth. Why only an engineer? Shepard is able to reroute or shut down the reactor whatever class he/she is, so it doesn't make sense that he/she can't trigger this thing unless being an engineer. At least a sentinel or an infiltrator - tech classes - could do this.
  5. Is there anybody who never plays as an engineer but would want to trigger this?
  6. Or at least for every tech class: not only engineer, but also sentinel and infiltrator. It just seems so wrong that only one class can trigger the paragon interrupt at the reactor and avoid wasting time and getting scolded by Aria for risking her life.
  7. It's one in this group: https://www.nexusmods.com/masseffectandromeda/mods/607.
  8. I just overlooked this mod; it kinda disappeared among all those savegames and those reshades. Thanks for pointing me at it. Given that it has other useful options, I'll use it.
  9. I don't know if someone already asked for this; I tried searchind and found nothing. As title said: that red on black screens with logo, many and many copyright notices and that warning about seizures get tiresome after the first time, and are unskippable! It would be awesome if they could be disabled at all.
  10. <snip> Anyway, I did not say anything about mods I don't like, unless you are referring to mods I have disabled in my list: they conflict with other mods that alter the same things, and I choose them depending on my mood. a) Didn't say anything about your using mods (or not.) Made an analogy to the situation of a player not liking a particular mod. b) But glad you seem to have got things sorted by reverting to the previous FMM version. a) Sorry; I misunderstood this. I'm quite proficient in English, but it's not my mother language, and sometimes I translate it the wrong way. b) Well, about FMM, this is only a workaround. I hope GalaxyEham will fix this with the next release.
  11. Sorry, I did't want to be rude. This wasn't helping, though: if I had to lose half an hour every time I have to select my team, I'd rather not play the game until they fix this bug with FMM 1.0.4.2. For the record, I reverted to FMM 1.0.3.1 and this problem disappeared (though this version has other bugs :mad: - well, let's have patience...) Anyway, I did not say anything about mods I don't like, unless you are referring to mods I have disabled in my list: they conflict with other mods that alter the same things, and I choose them depending on my mood.
  12. So, go with the pain-in-the-ass solution: 1) Save game before a mission and exit 2) Relaunch it without mods and wait for the main menu 3) Continue game 4) Select squad member and begin mission 5) Save game and exit 6) Relaunch with mods and wait for the main menu 7) Continue game 8 ) Repeat from step 1 for next mission ... Are you serious? So, I have to explain again: a) The modded game, with ALL these mods enabled, worked until a few weeks ago - and it already was version 1.10. b) I already spent a great amount of time selectively disabling EVERY SINGLE MOD to find the culprit, to no avail. c) Thinking that the game may have got corrupt, I tried to repair it; nothing changed. I don't remember when I switched to FMM version 1.0.4.2; I'll try to revert to a previous version and see if this gets things fixed; the pain-in-the-ass solution above is NOT an option.
  13. A strange bug occurred only recently when launching ME:A with FMM (version 1.0.4.2) and mods. When I try to open the team selection screen, current team members take forever to show up, badges don't show up at all and I can't select any new member. I tried to selectively disable every single mod, but to no avail. Launching ME:A alone or from FMM with no mods enabled doesn't show this bug. Here are all the mods I use:
  14. Yes, I usually do that. I was wondering if there was a way to remove it, but I know it would require tampering with conditionals. Well, I'll continue to leave that door closed. Thanks for the answer, anyway.
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