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Everything posted by sbradabang
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Adding to this: There's an annoying bug in ME where Shepard has to rescue that Cerberus scientist from corporal Toombs, and this former soldier start talking about the past as if Shepard was always a survivor, regardless of their background. It should be corrected, or, at least, some lines should be removed.Remove that moronic asari huntress in Huerta Memorial hospital at the beginning of ME3. She's an idiot and doesn't add anything to the story and I have to quick save and reload 12 times to get rid of her.In ME3, Admiral Hackett's face when he calls Normandy and orders Shepard to go to Mars is mirrored: the scar is on the wrong cheek.In ME2, during Zaeed's loyalty mission, some textures on the shuttle are mirrored as well.
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Porting of fabulous JonhP's Alternate MEHEM to ME3LE: this is the REAL ending! A nude patch for FemShep+Traynor love scenes: taking showers and having sex with underwear? Seriously? Kasumi without hood, in both ME2LE and ME3LE: she seems too much a quarian with her usual outfit. The Catalyst was made by Leviathans, so it has to resemble a Leviathan, and have a Leviathan's voice. A human kid? Seriously? Transparent visor for Tali: could we see her face? There was such a mod for original ME3; porting this for all three games in LE would be cool. Make that moronic kid disappear from beginning of ME3LE, except for the scene where he climbs on a doomed shuttle, and remove those dream sequences which I deem as a mere waste of time. Make those two idiotic volus on Illium shut up.
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I saw this on an old video: https://www.youtube.com/watch?v=OrF2HI77K6M and grinded my teeth. Why only an engineer? Shepard is able to reroute or shut down the reactor whatever class he/she is, so it doesn't make sense that he/she can't trigger this thing unless being an engineer. At least a sentinel or an infiltrator - tech classes - could do this.
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It's one in this group: https://www.nexusmods.com/masseffectandromeda/mods/607.
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Mod request: skip logo, copyright and seizure warning
sbradabang replied to sbradabang's topic in Cyberpunk 2077's Mod Ideas
I just overlooked this mod; it kinda disappeared among all those savegames and those reshades. Thanks for pointing me at it. Given that it has other useful options, I'll use it. -
I don't know if someone already asked for this; I tried searchind and found nothing. As title said: that red on black screens with logo, many and many copyright notices and that warning about seizures get tiresome after the first time, and are unskippable! It would be awesome if they could be disabled at all.
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Bug with mods and team selection screen
sbradabang replied to sbradabang's topic in Mass Effect's Andromeda
<snip> Anyway, I did not say anything about mods I don't like, unless you are referring to mods I have disabled in my list: they conflict with other mods that alter the same things, and I choose them depending on my mood. a) Didn't say anything about your using mods (or not.) Made an analogy to the situation of a player not liking a particular mod. b) But glad you seem to have got things sorted by reverting to the previous FMM version. a) Sorry; I misunderstood this. I'm quite proficient in English, but it's not my mother language, and sometimes I translate it the wrong way. b) Well, about FMM, this is only a workaround. I hope GalaxyEham will fix this with the next release. -
Bug with mods and team selection screen
sbradabang replied to sbradabang's topic in Mass Effect's Andromeda
Sorry, I did't want to be rude. This wasn't helping, though: if I had to lose half an hour every time I have to select my team, I'd rather not play the game until they fix this bug with FMM 1.0.4.2. For the record, I reverted to FMM 1.0.3.1 and this problem disappeared (though this version has other bugs :mad: - well, let's have patience...) Anyway, I did not say anything about mods I don't like, unless you are referring to mods I have disabled in my list: they conflict with other mods that alter the same things, and I choose them depending on my mood. -
Bug with mods and team selection screen
sbradabang replied to sbradabang's topic in Mass Effect's Andromeda
So, go with the pain-in-the-ass solution: 1) Save game before a mission and exit 2) Relaunch it without mods and wait for the main menu 3) Continue game 4) Select squad member and begin mission 5) Save game and exit 6) Relaunch with mods and wait for the main menu 7) Continue game 8 ) Repeat from step 1 for next mission ... Are you serious? So, I have to explain again: a) The modded game, with ALL these mods enabled, worked until a few weeks ago - and it already was version 1.10. b) I already spent a great amount of time selectively disabling EVERY SINGLE MOD to find the culprit, to no avail. c) Thinking that the game may have got corrupt, I tried to repair it; nothing changed. I don't remember when I switched to FMM version 1.0.4.2; I'll try to revert to a previous version and see if this gets things fixed; the pain-in-the-ass solution above is NOT an option. -
A strange bug occurred only recently when launching ME:A with FMM (version 1.0.4.2) and mods. When I try to open the team selection screen, current team members take forever to show up, badges don't show up at all and I can't select any new member. I tried to selectively disable every single mod, but to no avail. Launching ME:A alone or from FMM with no mods enabled doesn't show this bug. Here are all the mods I use:
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Mods, chess and Wicked Grace
sbradabang replied to sbradabang's topic in Dragon Age: Inquisition's Troubleshooting
I don't remember exactly what mods I have installed and I can't verify now, but: - There are a new face and a new armor for Cullen; - I gave Josephine a black&blue dress; - Leliana has a new face and a new armor, too; - Morrigan has a new outfit and I used a mod to reduce the sparkling eyeshadows; - There are many new pajamas for female Inquisitors (except dwarf); - There is a new formal attire for Halamshiral; - No waiting at war table; - Increased inventory capacity - the new one working with latest patches; - Mods that shorten dialog with Morrigan about Mythal and Eluvians; - New outfits for Sera, Cassandra and Dorian; - Celene, Gaspard, Florianne and Briala without mask; - A mod to open all halla doors in Halamshiral; - Long ponytail for female Inquisitors (except qunari); - Aged staves; - Some other thing I can't remember. I tried to remove selectively mods that alter the appearance of the characters involved in these interactive cutscenes, but to no avail. I didn't found a comprehensive list of mods with info about compatibility with the latest patch, so I'm asking if there is a mod of which incompatibility with these cutscenes is certified. -
(Sorry if this has been asked before. Searching on this forum gave me no result.) I realized that I have to remove all mods from DA:I before two interactive cutscenes: - When the Inquisitor goes playing this bizarre game of hexagonal chess with Cullen; - When Varric invites all people to play a game of Wicked Grace. If I don't remove mods before those two cutscenes, the game begins to do strange things (like "invisible" furniture) then crashes badly. I tried removing some mods, but to no avail.
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Bashing walls with qunari Inquisitor
sbradabang replied to sbradabang's topic in Dragon Age: Inquisition's Mod Ideas
@shadowwarrior28 Thanks. Yes, I saw that; but the mod "ExploreAbilities" enables EVERYONE to do EVERYTHING. I'd want something more specific, i. e. a mod which allows a mage or thief qunari Inquisitor to bash walls and nothing more. The "generalist" mod makes life too easy; I'd want to give a small advantage only to qunari Inquisitors, and only because they're as big and strong as bulls.