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Everything posted by ceano
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Mod Request: Santiago's Sunglasses
ceano replied to DonCalzone's topic in Cyberpunk 2077's Mod Ideas
I have seen some screenshots on Nexus where the player has some round pink tinted glasses, but found no mod for it.- 2 replies
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- appearance
- glasses
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(and 8 more)
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Mod Request: Mod for sitting on benches and chairs
ceano replied to aragorn2885's topic in Cyberpunk 2077's Mod Ideas
+1 -
Can any one make a better looking tigerclaw tattoo, the one you get from Wakako Okada. Like it is now so has it some glowing look or what ever, it don't fit in with the rest of the tattoos you can have.
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Can some one make a mod that disable's the boundary screen effect you see when you are being teleported back where you came from, i use CET and have checked the remove boundary in settings so i can go where i want in-game but the screen effect is till there and its really ruining the the whole thing.
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bump
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Mod Request: Disable automatic falling killzones
ceano replied to WardenWolf1982's topic in Cyberpunk 2077's Mod Ideas
+1 -
Mod idea. Sit on any seat and drink at any bar.
ceano replied to doz1986's topic in Cyberpunk 2077's Mod Ideas
+1 -
Mod Request: Panam Romance for Female V
ceano replied to bigtpsychoboy's topic in Cyberpunk 2077's Mod Ideas
Here is the HEX string for changing "bodyGender": "Female" to "bodyGender": "Male"... "bodyGender": "Female" 22 62 6F 64 79 47 65 6E 64 65 72 22 3A 20 22 46 65 6D 61 6C 65 22 "bodyGender": "Male"22 62 6F 64 79 47 65 6E 64 65 72 22 3A 20 22 4D 61 6C 65 22 ..the strings is different in size and what i know so do they need to be the same size to be able to just copy and paste?, but i can be wrong i'm no HEX wizard :wink: -
Can some one make a mod that disable iron sight zoom and the zoom-in effect you get if you press the "aim" button without any weapon drawn please?
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Why does some .xml edits work for som people and some not?
ceano replied to ceano's topic in Cyberpunk 2077's Discussion
Is there really no one that can answer me on this?, because i think its really funny that we are playing the same game and for some a .xml change work and for some not?? -
Thats the weird thing, in my original inputUserMappings.xml file it looks like this... <mapping name="CallVehicle_Button" type="Button" > <button id="IK_Pad_DigitRight" /> <button id="IK_V" overridableUI="callVehicle"/> </mapping> ...it says "IK_V" not "IK_Scroll" but still if i press [scroll Key] it calls the vehicle? I have searched the whole file with Notepad ++ and there is no "IK_Scroll" in it?
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Sorry i was to sleepy when i wrote the last post ;) What i try to do is to disable the default "Scroll Lock" to call the vehicle, but it isn't in the inputUserMappings.xml?? file so i can change it.
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Did try with Scroll before i wrote here and it didn't work?, the funny thing is that call vehicle is default bound to "Scroll Lock" key but it is not in the inputUserMappings.xml?? Sorry i was to sleepy when i wrote the above last night ;) What i try to do is to disable the default "Scroll Lock" to call the vehicle, but it isn't in the inputUserMappings.xml?? file so i can change it.
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Is there a key code list with all the names of the different keys you can use in the inputUserMappings.xml, i am trying to find the "Scroll Lock" key but i cat find it in the file?
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I have tried this slow walk edit... <mapping name="LeftX_Axis" type="Axis" > <button id="IK_Pad_LeftAxisX" /> <button id="IK_A" val="-1.0" overridableUI="left"/> <button id="IK_D" val="1.0" overridableUI="right"/> <button id="IK_Mouse4" val="0" overridableUI="right"/> <button id="IK_Mouse4" val="0" overridableUI="left"/> </mapping> <mapping name="LeftY_Axis" type="Axis" > <button id="IK_Pad_LeftAxisY" /> <button id="IK_W" val="1.0" overridableUI="forward"/> <button id="IK_S" val="-1.0" overridableUI="back"/> <button id="IK_Mouse4" val="0" overridableUI="forward"/> <button id="IK_Mouse4" val="0" overridableUI="back"/> </mapping> ...but i cant get it to work. But if i use this slow walk edit... <mapping name="LeftX_Axis" type="Axis" > <button id="IK_Pad_LeftAxisX" /> <button id="IK_A" val="-1.0" overridableUI="left"/> <button id="IK_D" val="1.0" overridableUI="right"/> <button id="IK_Mouse4" val="0" overridableUI="slowWalk"/> </mapping> <mapping name="LeftY_Axis" type="Axis" > <button id="IK_Pad_LeftAxisY" /> <button id="IK_W" val="1.0" overridableUI="forward"/> <button id="IK_S" val="-1.0" overridableUI="back"/> <button id="IK_Mouse4" val="0" overridableUI="slowWalk"/> </mapping> ...it works, but then i dont get the slow walk when i sidestep as you get in the first one. Also adding the line.... <button id="IK_Mouse4" val="0.4" overridableUI="vehicleAccelerate"/> ...in the section... <mapping name="Acceleration_Axis" type="Axis" > ...for slow driving dont work ether for me but for others...why? I have the latest game version (1.05) GOG.
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Where do i find the "Track Objective" key (that you see on the world map), in the file inputUserMappings.xml ?, so i can change it. It is not under the section <!-- World Map Menu -->
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Is it possible to remove the screen light dimming when you sneak or use the scanner, if so how do i do it?
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Is there any other mod that does the same thing?, because the mod i'm after "No More Sexy Animation for Elder Women and Children don't exist any more :sad:
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...open doors with lock-picks as usually but won't automatically make you enter the building.
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Shrines don't cure vampirism or lycanthropy MOD?
ceano replied to ceano's topic in Skyrim's Skyrim LE
Issue fixed :) -
Is there any mod out there that makes so shrines don't cure vampirism or lycanthropy?, i have been looking around but can't find any. I use iNEED mod that at least makes so they don't cure ordinary diseases, but they still cure vampirism and lycanthropy :(