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ceano

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Everything posted by ceano

  1. Is there really no fix for the mining helmets headlamp that for some reason drops down at your feet?, the only fix i know about is this... 1. Drop the helmet on the ground 2. Save game 3. Quit game to main menu 4. Load the save 5. Pick up the helmet ...and now it works again until next time this annoying bug happens, and it will happen again :sad:
  2. Well i made my own version of Drumlin Diner, if any one is interested you can download it here...Drumlin Diner.
  3. Is it possible to change when you activate settlements?, like it is now you activate it as soon as you have finished what ever you helped them with and then talk to who ever had given you the mission like... - rescue - fetch item - kill enemy - clear out location ...and so on. What i want to do is to change the condition when you activate the settlement to that you have to open up the workshop to activate settlement, is that possible? - do i need to change a script? - if so what script and what do i need to change? Thanks in advance!
  4. Yes exactly, maybe a... cash registry some food diverse junk basic pipe weapons ...also keep some of the drumlin seats but change them to some you actually can sit in, for the tiered Travelers that come across the outpost :smile: But i don't think anything should be changed or added to the outside area tho.
  5. Any one that knows of a mod that makes Drumlin Diner look more like a trading outpost without mowing away from the small Drumlin Diner look?, i know there is 2 on Nexus but they don't look that good 2 me (no offense just a matter of personal taste). Those 2 on Nexux i know of is... Immersive Drumlin Diner Believable Drumlin Diner
  6. Is it possible to change the distance when the wounded followers is going home in survival mode?, or can i disable it all together? (i think i prefer the option to change the distance when they will go home) Thanx for the help!
  7. Exactly what i was looking for, and no one has yet done that...me sad :sad:
  8. Hi montky :smile: The flag I'm referring to is the one that you can hang on a wall and Craft from the settlement workshop menu (orange/white), but if all those flags is using the same mesh (nif) how did they make the BoS flag 1 sided when all the rest is 2 sided? How do i fix that?? EDIT: I already have my own textures for all wall flags and they all have front and back side, looks like this is one of the weird game bugs?
  9. Any one that have any idea of why the brotherhood of steel wall flag that you can craft in the workshop menu has no backside?, all flags uses the same mesh (nif) file they only swap material...so how can the BoS flag not have a backside when all the rest have it??
  10. You are right there and you will always have at least 1-2 settlers in the settlement (1 guard and 1 farmer) so 2 is the minimum I'm going for.
  11. OK i will take a look at the script and quest and see what i find, if i make any progress i will post it here.
  12. Will try and remove "Vertibird Jump 1.2" and see if that helps, thanks for the headsup Yomggi. Did downgrade Fallout 4 to 1.8.7 instead so i can use mods like... Achievements & Mods FIX Place Everywhere Vertibird Jump v1.2 ...but still what is all those script files for that is included in F4SE (f4se_0_03_00), don't want to screw up my save files with scripts that i don't need if that is the case! Downgrade Patches
  13. Downloaded the updated F4SE that is compatible with Fallout 4 runtime 1.9.4 Now my game wont start when i try to run it with "f4se_loader.exe", it just crashes back to desktop after a few seconds, but if i run the game from the "Fallout4Launcher.exe" everything works just fine...whats the problem?? Have also tried to run it as administartor. Yes my game is updated to the right game version :wink: EDIT: What is it with all the scripts files that is included in this version, and the CustomControlMap.txt?? It don't say anything in the "Whats New .txt"
  14. Is there any mod that removes the population demand for level 4 merchants?, or can any one tell me how to change it my self. Thanks, Ceano.
  15. The only thing i have noticed with this mod is that all new settlers that is coming to The Castle as Minutemen is not using the weapons/armor i have changed the Minutemens load out (outfit and weapons) to be, they still use laser muskets and vanilla stuff. So in this play trough I'm running without the mod.
  16. No that did not help with the turrets issue, but it did help with the random fire barrels not emitting any light source. EDIT: It don't even fix the light sources from fire barrels as i wrote above, ever fire barrel i put in Graugarden don't emit any light source.
  17. OK will try that, but i have always had v-sync enabled with Nvidia settings not with the in-game settings.
  18. OK so i have noticed that in this play trough the wall and ceiling mounted turrets don't explode for me?, have the same mods and load order as always and they have exploded in previous play troughs. Any ideas?? A screen shot that some one else posted with the same issue...IMG.
  19. I'm trying to locate what DLC it is that adds the non functional stoves to the workshop menu, i have looked in both CK and FO4 Edit but i can't find them? Any one that knows??
  20. EDIT: Never mind, problem solved!
  21. First of all don't hijack other threads, and second this is the forum for Fallout 4 NOT Skyrim SE.
  22. OK so i am changing some food items to fit in better with what they are and how they should satisfy your hunger in survival mode, but what ever i change the weight and / or price to so do i still need the same amount of food as in vanilla to satisfy my hunger? Example: Cram you only need to eat one can of to satisfy your hunger. Pork and Beans you need to eat two cans to satisfy you hunger. But i have tried to change the weight and price on Pork and Beans to the same as for the Cram, but still i need two cans of Pork and Beans to satisfy my hunger...how come? Never mind it was a user error. :geek: :laugh:
  23. YES!...it is working, thanks a million for all the help :smile: If any one want to use the script to delay the Automatron quest until you reach lvl 50, can download it HERE!
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