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MoonRacer27

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Everything posted by MoonRacer27

  1. For some reason, not sure if I accidently clicked something or not but in the window on the left of MO2, I cant move any mods up or down the list What have I done and how do I repair the situation Thanks as always ~
  2. W.T.F. have I done now ... Everything was good to go when I saved the game last-night I opened MO2 just a lil while ago and all the mods still show up in the left window pane but not in the right one Thanks as always for any and all help
  3. Just remembered I have that More Informative Console thingy, will that help me isolate the potential problem
  4. Just started and I'm sure it's a mod issue but how do I figure which one ? Every spider I KIA only has web silk as a reward ... no more frostbite venom or spider eye ONLY web silk Thanks for any help provided ... I love you guys
  5. like every time I KIA a nasty ass spider all I get is web silk material and nothing else I'm sure it's a mod but how would I find out which one is the possible culprit Thanks ~
  6. I'm so stoopid I meant Skill Books Anyways, when I read the first book at the Bandit Camp I get the One Handed " whatever " it's called ... same at the Hunters Cabin but in Embershard the Smithing book doesn't give me the " whatever " it's called Hope that makes more sense than before
  7. New lil problem I just ran into and like the other problems I'm perplexed as usual ... go figure Anyways, I'm using the Alternate Start mod along with Helgen Reborn and I chose to start my adventure Camping In The Woods and the first perk book I get is at the Bandit Camp where you get the One Handed perk. So far so good, the next perk book I run into is the Smithing Skill book located in Embershard Mine BUT for some reason or another I do not get the perk from it ... confused now I am Then the next perk book is the Archery one found in the Hunters Cabin in Riverwood and low and behold I get that perk ... now my minds blown What could be a reason this is happening, one book is good one ain't then the other is ... any of the smarter than I am have a clue I would appreciate it ! Thanks ~
  8. Thank you greyday01 for the further understanding You pro guys on here are an asset, I am learning so much
  9. Thank again my friend I haven't tried to run any mods that return that message. I remove and then delete that mod but if I can run'm without any problem I'll give it shot
  10. I have tried to install several mods in MO2 that generate this error message Can this be remedied to work correctly in MO2 Thanks ~
  11. F.Y.I. greyday01 I got it situated, thanks so much for your help, I now have no overwrites when I save
  12. Thanks friend I appreciate it
  13. O.K. ... I pulled this SKSE folder outta my Trash Bin and opened it ... it contained a Plugins Folder which contains the following GrassControl OpenAnimationReplacer OpenAnimationReplacer_ImGui po3_Tweaks All are Config Settings and believe me I have no clue how to process this
  14. I guess that's what I'm doin' The lil triangle in the upper right of MO2 always has 1 error on every save ... since I've never knew how to assess it I always went to the bottom of my MO2 mod list and right click on overwrite and proceed What every I agreed to overwrite always ends up in my Trash Bin on my desk top and it's always an SKSE folder So, what would be the proper procedure in taking that over written file and make it into a MOD ?
  15. I also want to ask, every time I save a game an exit on the MO2 I always have an overwrite and it seems to be SKSE as it's always in my trash bin Why is this happening and can I fix it and if so how Thanks ~
  16. Thank you so much for the help I do appreciate it
  17. In my MO2 when ever a mod is green and/or red what does that mean Still learning so thanks for your patience in the matter
  18. O.K. I hope I did this correctly 1st Bandit : Ref ID ( 4c001ebc ) 2nd Bandit : Ref ID ( 2e061dod ) 1st Door : Ref ID ( 2e0026f0 ) 2nd Door : Ref ID ( 4c0026f0 ) Base ID ( fff001c9b ) Base ID ( ff001d4d ) Base ID ( 00040bb2 ) Base ID ( 00040bb2 ) Base Form 0003CF5D Base Form 0001BCD0D Base Form 00040BB2 Base Form 00040BB2 Ref Form 4C001EBC Ref Form 2E0D1D0D Ref Form 2E0026F0 Ref Form 4C0026F0 Base Type Non-Player Character ( Actor ) Base Type Non-Player Character ( Actor ) Base Type Door Base Type Door Base Defined Skyrim.esm Base Defined Skyrim.esm Base Defined Skyrim.esm Base Defined Skyrim.esm Base Last Changed By Skyrim.esm Base Last Changed By Skyrim.esm Base Last Changed By Skyrim.esm Base Last Changed By Skyrim.esm Ref Defined EmbershardMine.esp Ref Defined Changed By DungeonsRevisited.esp Ref Defined By DungeonsRevisited.esp Ref Defined EmbershardMine.esp Ref Last Changed By Embershardmine.esp Ref Last Changed By DungeonsRevisited.esp Ref Last Changed By DungeonsRevisited.esp Ref Last Changed By EmbershardMine.esp I am gonna guess and say that Dungeons Revisited is causing my problem
  19. Thank you, I'll D/L and try your suggestion and report back
  20. ADDED PROBLEM : Not only are they're double doors of the same to unlock but there are also double bandits in some cases ... like I attack what I believe is a bandit turns into 2 of them Anyone have any idea as to why I would appreciate help please ... thanks ~
  21. OMG That was it ... I am so thankful for your patience and help in getting this solved So I'm guess that mod can't be used in my set-up
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