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iRonnie16

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Everything posted by iRonnie16

  1. It's funny, a lot of the scripting errors or inconveniences you addressed were actually the devs work haha. Secondly I aim to make a poison dart ammo type that uses the knockdown effect of the victory rifle then injects with cazador poison. Thirdly, and sadly, this will still not save :(
  2. That attachment isn't very good. http://i.imgur.com/MaDR5Ay.png?1?2736
  3. scn VictoryRifleKnockdownScript ref myself Begin ScriptEffectStart If myself.hasperk Stonewall != 1set myself to GetSelfplayer.pushactoraway myself 5ElseShowMessage StonewallMessageEndIf begin ScriptEffectUpdate set myself to GetSelf if myself == player;ShowWarning "Poisoned by tranquilizer!"float randomTimeset randomTime to 5.0 + 20.0/99.0 * GetRandomPercentset timerEffect to randomTimeShowMessage FixerDizzyMsgPlaySound FXPoisonStinger; <---- J.S. Added as complement to removing the sound from the associated MGEF, for P04 (5/28/11).endif end begin ScriptEffectUpdate set myself to GetSelf if myself == playerif timerEffect <= 0PlaySound FXPoisonStinger;ApplyImageSpaceModifier BarkScorpionPoisonISFX set timerEffect to 5.0 + 20/99.0 *GetRandomPercentelseset timerEffect to (timerEffect - GetSecondsPassed)endif endif end
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