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CreativeB34ST

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Everything posted by CreativeB34ST

  1. Following article still references this extensions: https://nexus-mods.github.io/vortex-api/2022/04/03/Creating-a-game-extension.html
  2. Don't know if it will help you but if you are using MO try following this for cleaning your mods. http://youtu.be/Qxltdw8VXsI?t=2m36s
  3. Yeah, I don't think people in general like helping someone who uses a cracked version as well.
  4. Strange, never had to use it, I use chrome as well. Glad it's solved :D
  5. Does it work when you coc to that cell from main menu? When in main menu just open console en coc from there. You will be teleported to the cell as a brand new nord male guy, complete new save at lvl 1. Your cell will be loaded for the very first time in that savefile. Maybe this will get it to work since it might be possible that the old lighting stuff is written in your old savefile. Blind guess, hope it works.
  6. Maybe it set a new installion path by itself and your mods are still at the old path? Not sure, never seen this before.
  7. As far as I know body mods and skeleton mods don't share any common files. So you shouldn't get an overwrite dialoge. But if you do, it won't be any problem to click 'yes to overwrite' I guess.
  8. Like I said, try contacting the uploader of MO on the Nexus site. I looked it up and it seems to be Tannin42. http://forums.nexusmods.com/index.php?app=members&module=messaging&section=send&do=form&fromMemberID=1100552 Don't forget to provide screenshots. Good luck!
  9. That solution seems strange. I have FNIS at the top and all other animations below it. Has always worked for me, never encountered problems before.
  10. Firstly body mod, then skeleton. When using Mod Organizer it doesn't matter, as long as the load order is that way.
  11. I just tested that mod you linked and it works fine for me. If I were you I wouldn't change back to NMM for this problem tho. I suggest to try contacting the owners of MO as they know more about what this error might be caused by. Btw: am I correct when I'm assuming your new computer is running on Mac OS? Maybe that's the problem, defenitely not sure tho.
  12. Using Open Cities with HighResTextures seem dangerous to me. I'm not sure tho. But then again, you have a high-end pc. Just to be sure, try disabling them. Also try using TES5Edit on dirty mods. When I use LOOT with MO it warns me of ITM records. Even the official DLCs have them. I remember it caused some crashes for me but when I cleaned them with TES5Edit, the crashes stopped.
  13. I've been playing modded Skyrim for a long while now and I've never ever paid attention to the size of my savegame. Does it matter?
  14. I've been using Mod Organizer a lot for a very long time and I've never run into such problem. Downloading mods with the "Download with manager" buttons works just fine for me. The problem seems really strange tho cuz I don't think you have to set something up like this. For now I suggest you download them manually and do right click > install mod. The only thing that I can think of is that you didn't put your login credentials in your settings, but that should give a different error. Try it anyways: Configure settings and workarounds > Nexus. Also try clicking the button 'Associate with "Download with manager" links' if you haven't already. Also if you're running into some problems with FNIS, post here too, I could help you out with that as well.
  15. Really try making the step to Mod Organizer if you haven't already. You won't have any issues with changing the loadorder there. I remember when I used NMM before it would sometimes not let me. Mod Organizer isn't only good for this, it has tons of other advantages over NMM. I know I can't force you to use it, but in my honest opinions, it's just better. It fixed lots of problems for me when I made the step.
  16. As title says. I'm kinda new to the creation kit but not to 3D programs in general. In 3Ds Max it's possible to change the position of the pivot point of an object. Now I don't really need this in the CK in general, but the pivot of a few object's are messed up. For example the object SMdERope03 doesn't have it's pivot point in it's center, making it hard to translate, rotate or scale. Is there anything I could do to center it or move it manually? Some screenshots to clarify: http://imgur.com/a/HFZqU#0 Greets Creative
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