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lordzues40

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Everything posted by lordzues40

  1. ok just brain storming here what if you were to "Copy" the cells and then clear them out? scripts, npcs, game markers, etc etc, then as far at the supply lines you could make a settlement at CIT with a workshop that was linked to the workshop of the interior of the institute. like build your own vault, and basement living did. but if you did the new cells with the clean out then have the teleports switched via script/quest that way you wouldn't be touching the actual institute. and maybe a lot less problems.
  2. I was using the concrete pieces from the wasteland workshop and noticed that it would be really nice if there were a couple pieces added notably floor pieces. https://www.dropbox.com/home/Screenshots?preview=ScreenShot6.jpg in this pic is a normal concrete floor snapped to a large curved wall i have highlighted in red the part that needs to be deleted so that the floor would snap flawlessly to the round wall leaving an opening in the center of the round wall. reason for this is so you can make columns and have the opening still open but have a floor snapped to it I use a mod called G2M workshop that adds some spiral stair cases that work with the round walls but there is currently no way to have a floor on top of the round walls. and for the smaller size round walls i have two pics to show 2 different way this could be handled. first is a large floor snapped to the center of the column. https://www.dropbox.com/home/Screenshots?preview=ScreenShot7.jpg next pic is using the small floors https://www.dropbox.com/home/Screenshots?preview=ScreenShot8.jpg If anyone is willing to tackle something like this I would be greatly thankful.
  3. thank you very much I did the search as well but for some reason my search came up enpty. but that is it her picture is the firs one of the three. again Thank You.
  4. Can anyone tell me what mod adds R4-04/Mara to the Railroad HQ I picked her up and did her quest and Really enjoied her but I cant for the life of me find what mod I have that adds her I want to give props the the author and may add a lil input.
  5. You could use deadly dragons to increase the dragon spawns so you can get more souls that way it has a lot of nifty options as well
  6. i would post a link but Nexus is doing maintenance. just search it then follow the external link to the guide.
  7. Skyrim Beautification project. is by far the best LIST of mods and Guide that I have found it really brings out a very BEAUTIFUL Skyrim all the way around.
  8. Can anyone tell me the name of the mod that changes all the alchemy shops in skyrim. I had it before but cant remember what its name was. it adds ingredients and shelves and just improves the look of the stores. Also dragons reach wizards room as well it was a very awesome mod but I cant for the life of me remember what it was called.
  9. would it be possible to add random animations in with the guard posts? like smoking, drinking coffee, standing eating noodles. Things that one might do while on guard duty.
  10. I think a Rust devils variant of power armor would be awesome. Using robot parts to cover the frame. would be a lil like the raider power armor but better constructed, not just a bunch of scrap welded together.
  11. Yeah mainly the patrols I had in mind would be for a waitress/waiter. But I think having the patrols be able to assign more the one settler is a must (IF POSSIBLE). Thanks for the links the guard posts are better then what I am using and the animation rugs are awesome.
  12. i love this idea that wold be cool have settlers on a wall in AA guns protecting the settlements. nice
  13. Anyone that has done much modding in the geck knows the patrol markers. What I would LOVE to see is craft-able patrol markers. example guards patrolling your settlements. waitresses busing tables. I mean can you imagine. making a cafe, and putting a marker down in the back room or behind the counter then to a random table. then to another random table or so then back to the counter. Maybe have some floor mats that have table washing animations so when the waitress gets to the table she/he washes the table then moves on to the next one. I wold love to have this it would be absolutely awesome. oh an option so you can have more then one settler assigned to a marker that way you could have like 2 or 3 guards walking your patrol without having to put down 3 separate patrol lines.
  14. im having the same issue FO4 just doesn't appear anywhere on the list at all.
  15. Not sure if anyone else has run into this but there are secret code in the terminal hacking mini game. If you use the arrow keys to run through all the gibberish your cursor will highlight random code. Exp ($%^__{ or <?> or even #( anywhere from 2 to however long characters. these codes will remove "dud" words from the list of possibilities, and even reset your guess counter. Just thought i would throw that out there and see what all else people discover
  16. Can you post pix of existing assets and use paint or something to show what you are asking? I'm looking a a vanilla clean hallway piece with a door in the middle and it's as small as it can get and still snap together.
  17. What are your thoughts? Do you like very large buildings to explore, able to search all rooms, hallways, nooks, and crannys? Or do you prefer small concise buildings with very linear "way to go" area. I ask this because I find most buildings and vaults are very linear in the aspect that there is a specific path you are supposed to go and that is all of the building you can see even though "it's bigger on the (outside) lol < reversal. Vaults that hold a supposed 1000 people, but all we ever get to see is a facility that could house 20 or so people and that is pushing it. Having said all this my vision is to make my own underground vault/bunker/facility that is more realistic (although may not be exact because let's face it that would be a ton of work.) But very large and giving players the option to explore everything. We have been working on Global Dynamics for about 6 or so months collecting, and building assets, brain storming ideas, proof of concepts, retexting assets to fit our needs. Currently we are starting to piece together our assets and are building on the facility now this will maintain a wip thread until Global Dynamics initial release. I will periodically post pictures and updates on the Global Dynamics Facebook page when they become available https://m.facebook.com/dgfnv? The Global Dynamics Team.
  18. one thing you could check is vertex colors someone might have set it up like that for shading sometimes the vertex colors are really hard to see in blender.
  19. a lil off topic but how about bullet holes in dead bodys or at least like they do in GTA when you get shot.
  20. this would be something to see and play. I know i would for sure.
  21. it's alive! lol we have updated the drone he is alive and in FNV hes not a follower yet but you can kill him and check him out in game.
  22. Mindboggles and I have gotten a working OD for all of those that wanted it. He is complete and working but can be expanded upon. there is a showcase esp that places the drone just under Repcom HQ when you enter R HQ turn right go in the door and after the desks and before the locked door is a elevator that will take you down to the drone. be sure to check out the mod and let us know what you think.
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