Hey guys, So long story short, I'm starting a project that aims to replace the voices of a couple of vanilla NPCs in the game i.e. Agmaer or Farkas in order to separate them from the rest of the pack as 'unique' characters. My question is how straightforward will this process be? Will I need to make a new voice type from scratch, or can I just hit duplicate on say 'malebrute' on the CK and replace Farkas's audio files (along with any other lines that NPC would use) with my own custom audio? Or would it be easier to just make an entire voicetype from scratch? I was thinking that compatibility wise it would be far easier to make patches if I wasn't editing vanilla files. I want them to be able to retain the same functions, but with different audio. Obviously if I want to keep them unique it would require an .esp so that not everyone will have the new voices so going the replacer route is out of the question entirely. Thanks in advance.