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rogerpenna

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Everything posted by rogerpenna

  1. stop the fanboyism ok?? It is not Daggerfall, so it does not deserves so much praise.
  2. you can add the REAL FIRST PERSON VIEW mod. Interesting enough, like in real life, you wont be seeing your arms the entire time. As you can see in the video, the camera swings a lot (as its positioned in the players head), BUT if I am not mistaken there is a version of the mod which makes the camera swing less http://skyrim.nexusmods.com/downloads/file.php?id=6002
  3. in its own world. It should be accessible through a quest. but you know, I had not played with the Creation Kit yet for exterior architecture... after creating this thread I did it and discovered houses and buildings in Skyrim are not modular, as I thought they were (since dungeons are all modular). Bethesda created entire buildings... that limits the creativity you can have when creating a new city, since you canĀ“t create different houses and structures, unless you model them yourself in 3D Studio or other program... was that the same in Oblivion, or were Oblivion houses more modular?
  4. It seems to me that the house pieces from Skyrim Creation Kit are maybe too high poly... I wonder if lower poly, well textured imported graphics wouldnt allow the creation of much larger cities... probably, we would need big internal walls in the city dividing the city into cells, so as to not overburden a single place. the objective is realism and immersion plus having the setting for inumerous possible "urban" mods... like maybe a Thief mod. What can we have in a realistic medieval city? For instance, obviously, if you have a big city, you will have many different businesses, including several competing with each other (selling similar stuff). Also, instead of so many general stores, we would have more stores dedicated to one kind of item... like a brooms store... a store selling firewood... a bakery, a store selling only silver stuff, other selling only tapestries, SEVERAL taverns and inns, etc, etc, etc.
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