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Calzien

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Everything posted by Calzien

  1. Okay so this isn't a rant about the Creation Club, its practices, or stuff Bethesda posts but rather an oversight that will probably affect a number of people who download a certain number of the Creations they've added for Fallout 4. So some time back Bethesda had a mess-up where upon updating the game you would automatically get about 600MB worth of BA2 files tied to Creations they released that you really didn't need unless you bought them. This was fixed eventually with future updates but only half-assed as you will STILL get the original BA2 files should you download the game now or have to verify the game's cache via Steam. Normally it's easy enough to just delete them all and you're fine however it's strongly recommended you hold off on doing this. I found out the hard way... For those who still follow the Creation Club you may have found out a couple Creations are being offered for free (Pip-Boy and Power Armor non-Desert Camos and the Horse Power Armor.) and for some authors there are special bundle packs being offered at the time of writing this. I decided to grab a couple of these only to have the misfortune of having my game crash repeatedly whenever the game would start up. After wasting an hour trying to figure out if I was suddenly having mod conflicts I discovered the BA2 files for these Creations weren't downloaded. Why? Because they were a part of the original BA2 files Bethesda was and still is, including with the game. Yup, buying or getting ANY of the original Creations that had their BA2 files downloaded before Bethesda stopped it will not download their respective BA2 files unless you do a full game cache verify to redownload them. So unless you are planning to NEVER get any Creations don't delete those BA2 files, either move them off somewhere else or leave them where they are. This applies to the following Creations: Horse Power Armor Chinese Stealth Suit Hellfire Power Armor Handmade Shotgun Modular Military Backpack Mid-Century Modern Furniture Power Armor Paint Job (Black) Gauss Rifle Prototype I hope this helps anyone who is planning to get these Creations and may have deleted the BA2 files Bethesda forced us to download. Special thanks to Bethesda for wasting my afternoon... :down:
  2. I had to go read what Vortex was at first (I'm bad at keeping up with the news.) but it looks like everything is going well. Thank you for all your hard work.
  3. You can, there is an option in the menu screen that lets you turn it off with one press. It won't affect your game whatsoever if you enable or disable it mid-playthrough. But if you mean remove it as in uninstall then no, you can't but like DLC you can't do that either in any game unless you risk damaging your save file. DLCs like mods aren't meant to be removed from a game while playing, ever.
  4. They guarantee it'll work with the base game and expansions. That's without third-party additions. Removing the .esl plugin mid-play is the same as removing an expansion .esm file, I think they expect people to be smart enough NOT to do that. As mentioned Survival Mode can be activated and deactivated at will. Technically you can't really even remove it unless you delete the plugin manually as it doesn't show up in your mod list in-game OR in any external app for now.
  5. Well in this instance you only have to buy the $7.50 pack. Bethesda gives you 100 credits for free so you can get Survival Mode and if it is 1 credit per $0.01 then you'll have 50 extra credits to buy a skin for your Pip-Boy on Fallout 4.
  6. I can agree with you in some ways. Frostfall is restricting but does come with means to tailor it and resist the cold. Coupled with Campfire and the right perks it just becomes a regular part of your gameplay. It's all down to what you feel balances out your gameplay.
  7. Survival Mode is gained via the Creation Club. For one week they offer it for free but after that you have to pay 8 bucks if you don't get it.
  8. Far as I can tell, just the executable. It seems it updated all the .esm files for me but that's likely because I cleaned all of them. The only one I can tell that WAS updated is Update.esm as it has a few new keywords for Survival Mode and climates.
  9. So as a little reminder to those who may have not been following the Creation Club on Fallout 4, the main game executable is updated whenever the Creation Club is updated with new "offerings". Skyrim SE looks to follow the same rules according to the recent beta over on Steam, meaning this could be your only chance at fully opting out of the Creation Club right now if you aren't interested. What this also means is it'll prevent the current version of SKSE64 from breaking until the team releases a new version. GamerPoets does a pretty good tutorial using the Auto Backup mod for those unsure of how to do so themselves: "But how do you know Bethesda will update the .exe file?" Because the beta does. From what I gather the Creation Club works like this, each time a new batch of "creations" are offered the executable is updated to look for the newly added .esl files and if they are present, load them into the game. I can't be sure WHY beyond it could just be so it doesn't count towards the limit. Anyways, if Fallout 4 is any indication of how the Creation Club works it's that whenever they release an update to it you can be sure Skyrim SE's main executable will be updated too. And speaking of which, if you have cleaned your Update.esm expect to do so again as the beta does update this one too.
  10. Thanks for the kind words, I didn't actually mean this to be a review since I just spent maybe a half-hour messing with it in-game. The rest was just poking around in SSEEdit. You can do so yourself with any of Bethesda's .esl files from the Creation Club by renaming the extension to .esm or .esp. Fun note, apparently .esl files are nothing more than .esm files just loaded into the game. SSEEdit reports the header using a .esm header. They're loaded in without the use of a load order ini file apparently so this is why the executable is probably patched each time the Creation Club is updated. It has to be told to look for a new set of .esl files and if they're present, load them. So I have a fairly good feeling Skyrim SE is definitely going to follow the same fate as Fallout 4 when it comes to requiring patches to SKSE64 when it is fully released. If you intend on not using the Creation Club at all I recommend backing up your executable for SSE right now before the Creation Club goes live. On that I feel I should add that they are offering Survival Mode for free right now for one week.
  11. I decided to sign up for the new beta and tried out Survival Mode a bit. Honestly, it's not as impressive as I hoped it would be. It has the basics of mods like Realistic Needs and Diseases, iNeed, and Frostfall but implements them rather poorly. First let's talk needs: Your basic needs are hunger and sleep. Food and drink fall into the same category meaning you can play a Nord who survives on nothing but alchohol and the game is perfectly fine with that. Stock up on mead, ale, wine and you're good. Solids are for milk drinkers. Sleep is represented by fatigue which lowers your magic pool and regeneration of both magic and stamina. Forgetting to eat will reduce your fighting ability a bit and lower your overall stamina pool. Being overencumbered will quickly drain your stamina and rapidly increase your rate of fatigue. Run out of stamina and you can forget about moving anymore until you drop something or chug a stamina potion. Diseases are deadlier and you can contract Food Poisoning by eating raw food. A few races have slight resistances like Orcs can go longer without needing to eat or drink, and High, Dark, and Wood Elves can last a bit longer before needing a rest. Cold is handled somewhat like Frostfall but on a very barebone level. Parts of Skyrim are considered one of three climates: Freezing, Cold, or Warm. Areas like the Whiterun Tundra, Riverwood, and the Reach are considered cold. Heading into more snowy climates like Helgen, Winterhold, Morthal, Windhelm, or the mountains is where you're going to freeze to death. Head on down into the Falkreath area, hotsprings north of the Rift, and the Rift itself and you'll find warmer climates. Armor offers some protection but it categorized as either "Cold" (Basically barely more than being naked.) or "Warm" (Fully covered head to toe.) depending on the armor. However there isn't much difference between say most of the fur armors and wearing a full suit of orcish armor, daedric, or glass. They'll all offer the same amount of warmth. Of course if you want to run around naked or wear custom armors you can pack some "hot" variants of soups and stews recently added using Fire Salts and the normal ingredients. Good for a quick temperature boost if you're headed somewhere cold. Skills like the Dunmer's Ancestral Wrath and Flame Cloak will allow you to temporarily resist freezing waters if used or casted before you dive in. There's more but I only wanted to give the basic grasp of it. Now for the bad part, a number of mods are going to be incompatible with it until either patches (Which can be hard to make given the .esl format isn't compatible with SSEEdit or the Creation Kit.) are made or somebody figures out a workaround. Some incompatible mods include: - Custom armor mods (These require adding the warm/cold keywords to fix. These are found in the Update.esm file and not the esl for Survival Mode fortunately.) - Mods that alter vanilla armor (Retextures and meshes are fine. Like custom armor adding the keywords to the armors will fix this issue.) - Mods that alter vanilla food and drinks (If they change the price, weight, name, or anything with the entry it will overwrite the .esl file changes.) - Mods that change vanilla weather (Some cold effects rely on the vanilla weather system, which and how much I'm not sure.) - Campfire (Heat sources like campfires in that mod are not recognized by Survival Mode. The .esl file uses scripts to determine what in-game fires are considered heat sources.) As a final thought, I'm a bit disappointed in this. Like Fallout 4's Creation Club the first offering falls quite short for the steep price tag of $8. It's nice to see it isn't as cumbersome as Fallout 4's Survival Mode difficulty is and can be turned off or on at any time too. But it still lacks a considerable amount of content that really doesn't justify paying that price. If you're on XB1 or PC I'd still suggest sticking with a combination of Frostfall, Campfire and Realistic Needs and Diseases/iNeed for a more rounded experience.
  12. I tried to look into your request and it does seem possible. Survival Mode starts via a quest script that initiates as soon as "Unbound" is started. It's likely this could be triggered instead to start as soon as a different quest completes, for example if you were using the Alternate Start - Live Another Life mod as soon as that quest marks itself complete after leaving the cell then the Survival Mode quest begins. You can take a look yourself by renaming the file from .esl to .esm or .esp and loading it that way. Unfortunately, there doesn't seem to be a way to make it load the .esl file directly to use as a mod dependency so making an esp file to alter that may not be possible. You COULD however, possibly do so yourself using the above extension rename and either the Creation Kit or SSEEdit.
  13. Amazing Follower Tweaks has been ported over but not the Immersive one. And I can give you two reasons why: 1.) SKSE support is required, it would need to be stripped out of that version to function properly. 2.) The mod author seems to be inactive only checking for problems to update the original. So you'll either need to find someone to do it as the mod author does give consent as part of the rules for AFT, or wait until they return. I'm not really betting on the second one happening so you can only hope someone does port it over.
  14. Any and all games installed via Steam (Not inserted via the "Add a Non-Steam Game to My Library" option.) are located under Steam > Steamapps > Common then the game name. So for example Skyrim Special Edition is whever your steam installation is placed, typically in the Program Files folder on your C drive unless you changed it, followed by Steamapps > Common > Skyrim Special Edition. C:\Program Files\Steam\Steamapps\Common\Skyrim Special Edition Remember that just putting in a key won't work, you also need to make sure Steam downloads the game. Another way to find where the files are actually located is to open Steam, highlight the game you want, left click and choose "Properties". Choose the "Local Files" tab and click on "Browse Local Files..." to open up a window in Windows Explorer to the folder containing the files for that game.
  15. Since the Switch is going to support Skyrim (And I think modding to PS4 level.) I felt this was relevant news for here. If you bought a Nintendo Switch and like to add cool decals to your consoles, don't do it to the Switch. There's an article on GamesRadar that reports from popular brand dSkins that the NS is cured in a way that adhesive from vinyl stickers literally damage the system's surface. So I'd either wait until a solution is found, or just don't altogether. Link: http://www.gamesradar.com/important-psa-dont-skin-your-nintendo-switch/
  16. In response to post #44169115. #44171160, #44171925, #44172710, #44174990, #44175880, #44180895 are all replies on the same post. Far as I'm concerned Chesko did show remorse for it and stuck around despite some mod authors vanishing after the shitstorm. He has and always will have, my respect. Besides, life is too short to hold grudges over something where someone just wanted to get some extra money doing what they love the most. It wasn't a bad idea, just poortly executed. That's my two septims on the matter.
  17. In response to post #42023585. #42024420 is also a reply to the same post. Bacon is love, bacon is life. All life flows from that one strip of bacon, and all life returns to that one strip. Said the old prophecies from the bacon gods. Ye shall feast of bacon until the bacon accepts you. And when the bacon gods descend upon this world all will be blessed with bacon breath, and life will be complete. Damnit now I want bacon...
  18. YES! At long last my burning questions to Robin can be answered! For ages I've pondered perhaps the biggest mystery of all, so big that I lie awake at night pondering it. What does Robin put on his toast in the morning? But wait, what if he doesn't EAT toast? GASP! I... I feel faint. All joking aside this is an awesome idea, I'm sure people have a lot of questions about the Nexus, about the team, and the future of the site. Probably even that question about his toast preferences. Thanks for doing this AMA Robin!
  19. No, actually. But if you play Far Harbor there's a scene that plays which allows the player to make a choice that seems to hint at it. But by default, no not really. As for why they're friendly it's a bug of some sort. Are you using any mods that play around with the factions at all? Seems to me somehow you were placed in a faction that's either allied to the Institute or something else is going on. Sometimes the game does pull odd details. For example there's a pack of feral ghouls I ran into once that were friendly and I didn't even get the Ghoulish perk, however other feral ghouls will attack on sight. Similarly I've had raiders ignore me completely and act friendly (Well Marcy Long style of friendly.) until I left. It tends to vary.
  20. I like it except for the ability to just download the mod without visiting the mod page. Hopefully this is a feature you can allow the mod author to toggle on or off. The biggest problem currently with a lot of mod users is they download without reading the mod page. Then they complain to the mod author that it broke their game or a certain feature doesn't work. This is because a mod may require very specific instructions the user completely ignored because they saw the screenshots or read the name and immediately downloaded. You also get users who ask questions about how a mod works or its features that could be easily figured out by reading the description or included documentation. By allowing a mod user to directly download thus bypassing the entire mod page it just reinforces this behavior.
  21. Are you referring to looking out the window of for example the Hotel Rexford and seeing parts of the outside area missing? That's normal actually and you'll see it in a lot of places. Simply put, Bethesda just put it out there as scenery but never accounted for the angle you may be looking at it from. Some of the towers with windows looking out over the Commonwealth are an example of this. You can see the world and area outside however angle your camera down or get close enough to the window and you'll see a big empty void.
  22. I'm guessing you didn't see my edit there but the card is NOT the problem, the problem lies in Bethesda's game itself. The RX 480 has a few issues yes but these are things that AMD has for the most part fixed. The power draw thing was patched in an updated driver and with the WattMan utility you can also edit the voltage used. I adjusted the voltage control (vM) to 1,050 thus lowering it from the default and I immediately saw improvements in my FPS. Being a stock card it's going to naturally sound a lot more louder with the fan but I game with headphones so turning that up isn't a big deal for me to have better cooling. It wasn't overheating at all in the first place but the default setting barely cools the card unless you adjust it.
  23. Going to try a few more things then probably return the card next week if that is indeed the problem. I purchased it from a local store that has a 30 day return policy so it's still within that time frame. I was hoping someone else may have heard info about this incase it was actually something else causing the problem, or had something like that before. First thought was it could have been overheating from the card or a defect but it wasn't crashing. EDIT: So I've done some more digging around and this turns out it's NOT a fault of AMD or the card at all but Bethesda's. While primarily AMD cards are more prone it seems it happens even with Nvidia cards too. In short, after awhile of playing the mipmaps go all buggy and the result is this: http://i688.photobucket.com/albums/vv241/Cliffs/enb2015_12_17_17_53_40_zpsgdlivtqc.jpg The above image isn't mine but this is exactly the problems I'm running into now. According to some sites this began roughly after Patch 1.4 for some people and Bethesda has yet to fix it. Maybe my GTX 780 (And the fact I never used Volumetric Lighting until I got my new video card.) is immune to this which is why I never had the issue until upgrading to a Radeon RX 480. It's not a bad card, just shoddy work on Bethesda's (Wow, shocker here...) half as usual. To solve it some people have suggested switching from HBAO to SSAO, others have suggested turning off GodRays and as a result Volumetric Lighting. As much as I really enjoy Fallout 4 I'm giving serious reconsideration whether or not I'll ever buy another product from them again. Bugs that can be fixed with mods are one thing, annoying but one thing. Stuff like this... this is another...
  24. Soooo the ENB actually is NOT the problem, and neither is Windows 10, and I was using Windows 8 until Microsoft's "mandatory" update fixed that. As for the ENB I even briefly removed the ENB at one point to see if the framerate was due to something with it, that's when I noticed that the tato plants at one of my settlements had taken on a pixelated confetti look. The problem started only a few days ago and this was because I removed my GTX 780 card and installed a RX 480. Previously I did not have this problem, no glitchy textures, no vanishing objects, it started all because I switched video cards. Shutting the game down and restarting actually fixes the problem temporarily until something else decides to either glow green, purple, or turns into a garbled mess of pixels. I even made sure to use the proper procedures when switching cards as I know how testy switching cards can be. Ran DDU, fully uninstalled the drivers. Rebooted into Windows to make sure it wasn't installing any extra drivers. Shut the PC down, swapped cards, booted it back up and installed AMD's drivers. Did a reset of my ini files since I changed graphic cards too. Anyway ATI supposedly fixed the problem with the RX 480's power draw, and I have monitored my system's temps and nothing. No issues so it's not something overheating unless my card isn't reporting it. Still even in an area with a steady 50-60 FPS I got the graphics bug, and Fallout 4 is supposed to be more CPU intensive if I remember hearing correctly.
  25. Note: I posted this topic under the Hardware and Software forum but being specifically about Fallout 4 and I can't move it I'm reposting it here where I should have. -------------------- First off, specs. Not sure how much is needed for troubleshooting but here goes. Asrock Z75 Pro Motherboard Intel i5-3570K @ 3.40GHz (Not overclocked.) Corsair Vengeance 16GB (2x8GB) DDR3 1600 MHz (PC3 12800) Desktop Memory Diamond Radeon RX 480 8GB Graphics Card LG Ultrawide Monitor (2560 x 1080) Corsair CX750M 750 Watt PSU Windows 10 Home Vanilla ENB (Performance) by TheDespicableMind As I wrote in a different thread I've been plagued with FPS issues for Fallout 4 but I have managed to solve a small portion of that. However I've also had issues with textures corrupting/objects disappearing too leading me to believe it could be a bad card. In short, some objects (Like tables and the round flowery rug.) have suffered problems with turning purple as if the textures are missing. But this seemingly only applies when looking at it from a certain distance. Get up close and the purple effect fades out showing the actual textures are there. Likewise I have had the textures on wooden objects glow a funky green, and metal objects go all "confetti mode" (Pixelated garbage.) on me. But as usual, the textures return to normal when you get near like there's another texture over it. This isn't immediate, after about 20 minutes of play I can find the effect kicking in. On top of that some objects seemingly disappear if you aren't near them. One instance my wire fence around a Brahmin pen just vanished. But approaching it the fence didn't "pop" in but kind of faded in and out of existence. Another the "pipes" on the stove would sort of fade in/out. Another instance the body of some of my turrets simply didn't exist. I've tweaked settings, checked if my card was overheated, reinstalled my texture pack (I only use the FO4 Texture Optimization Project mod.) and the problem persists. I've tried to research this to no avail and the oddest part is it happens even when the card isn't under load. I haven't tried other games since I don't play much of anything other than Fallout 4 right now. I will also note that the card HASN'T crashed or anything yet so I'm not sure if this is something else or the card itself. My video drivers are up to date and I have reinstalled them twice using Device Driver Uninstaller (DDU) both times to ensure the drivers were fresh. Any ideas? I'm hesitant to do a full fresh install of Fallout 4 unless absolutely needed as I have a high certaincy it will NOT fix the problem.
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