There're two nodes in this file, one below EbonyBody and one below Cuirass. One was set to 32, the other to BP_TORSO. Changed them to both be 32. Getting the same crash. I just read the OP again. It doesn't mention anything about it crashing the game, just that the mesh won't appear. There must be some glaring misstep I'm taking here? -Imported with OP's settings -Edited mesh below Skin modifier -Delete and reapply BSDismember @ top of stack (Is it necessary to do anything inside of this modifier?) -Export with OP's settings -Replace BSLightShaderProperties with original mesh copies (Do this for multiple instances?) -Vertex colors/has normals -BSDismember nodes have value of 32 (Do this for all instances?) -Save as 'mesh'_0 and 'mesh'_1 (Auto sanitize?) If you could imagine this was your process, what am I doing wrong?